MM7 (Complete analysis coming soon! For now, placeholders...)
Danger Wrap: C
Danger Wrap us a Sliver Tomahawk wanna be compared with each others main use. However when compared, Sliver Tomahawk laughs at Danger Wrap's effort of being a clone. What separates the two weapon is Danger Wrap's mines. These mines can severely hamper the movement of your enemy, much like Spider Mines in Starcraft. However, that's the only thing that gets Danger Wrap going against Sliver Tomahawk. Not a bad weapon by any means though, just that its not offensive orientated.
Thunder Bolt: B-
Dust Crusher like weapons are quite common, and here's another. Dust Crusher's strongest feature is its power, while the Freeze Cracker's is its fire rate and amount of shrapnel. Thunder Bolt does not have the power of Dust Crusher, but is a lot stronger than Freeze Cracker. Thunder Bolt is faster than Dust Crusher, but not as Freeze Cracker. When shrapnel is compared, Thunder Bolt easily beats out the rest, however it loses out on how difficult it is to hit anything due to its pattern. In all among the "Dust Crusher" weapons, this sits between Dust Crusher and Freeze Cracker. The power for the most part gives Thunder Bolt its rating.
Junk Shield: S+
Broken. Abosultley broken. Junk Shield itself practically made
Freeze Cracker: C
A faster and with more shrapnel than Dust Crusher? This already sounds like a good weapon on paper, BUT! The sheer LACK of power is the biggest downer here. Faster weapon does mean the weapon will run out of ammo faster too. Miss too many shots, and its over for you. Best used to reach someone afar, but try not to get caught mid to close range with this.
Slash Claw: C
A faster and with more shrapnel than Dust Crusher? This already sounds like a good weapon on paper, BUT! The sheer LACK of power is the biggest downer here. Faster weapon does mean the weapon will run out of ammo faster too. Miss too many shots, and its over for you. Best used to reach someone afar, but try not to get caught mid to close range with this.
Wild Coil: C
A faster and with more shrapnel than Dust Crusher? This already sounds like a good weapon on paper, BUT! The sheer LACK of power is the biggest downer here. Faster weapon does mean the weapon will run out of ammo faster too. Miss too many shots, and its over for you. Best used to reach someone afar, but try not to get caught mid to close range with this.
Noise Crush: C
A faster and with more shrapnel than Dust Crusher? This already sounds like a good weapon on paper, BUT! The sheer LACK of power is the biggest downer here. Faster weapon does mean the weapon will run out of ammo faster too. Miss too many shots, and its over for you. Best used to reach someone afar, but try not to get caught mid to close range with this.
Scorch Wheel: C
A faster and with more shrapnel than Dust Crusher? This already sounds like a good weapon on paper, BUT! The sheer LACK of power is the biggest downer here. Faster weapon does mean the weapon will run out of ammo faster too. Miss too many shots, and its over for you. Best used to reach someone afar, but try not to get caught mid to close range with this.
Please excuse the
BUMP.
MM7 suggested tiers.
@ Danger Wrap/Warp...its
Dangerous, which is why I think D.
Though powerful, and quiet, its slow projectile speed, and punishable if your opponent simply keeps their distance, but with most weps in the game, its less punishable if you run and landmine. This is a good weapon to stop rushes that utilize close range attacks, but there are many others that do it better.If you aim at the ground and fire, youre more than likely not dodging the attacks unless you are running backwards, but due to the fact that you have to aim down, you kinda rob yourself of knowing exactly what your opponent is doing atm.... It would be, you're running from drill, look back up, boom super arm, or worse...magnets. Corners would come into play, but what youre planning would be obvious, unless youre trying to throw a quick mix up.
@ Thunder Bolt... At most A
Though its a little more tricky than dust/freeze(snipe at them/spray it at them), with it splitting into only 2 directions instead of 6 or 4. The main reason why this is my favorite new wep, is that it seems to have alot of potential. Though opinions aside its got a pharoah shot large hit box, which is larger than dust..I think and you dont really have to worry about only hitting with the shrapnel, which with dust is only like 10 then(though due to the nature of dust it usually does 40 to 50 damage per shot where as thunderbolt is stuck with 25 for a direct hit and 15 a split hit... damn nerfage...) The only redeeming qualities here would be the fire rate, hitbox, and that the split shots have noclip.
@Junk Sheild...
S+ Well you said it faster than I did.
I've managed to kill many a duel server(only like 3...) just by spamming this... and dont worry, I wasnt using my name. 8D
Gotta love 20 to 50 minute long duels when the line has more than 3 people.
@Freeze Cracker... I think it should be B at most...
While its main part does do a terrible 15 damage and its bits do 5, it does have a great fire rate, and like with dust, it almost always combos with the splits, Ive managed to hit with 3 of the splits on a direct hit, which would be 30 damage per shot, and with the fast fire rate... Well yea... But, it was hard, even with still targets, most of the time i hit with 1 or 2... which would be 20 to 25 damage, which ties with thunder bolt... though, if you manage to spray a small area with it can fill up halls quickly, since its bits also have slight stun.
@Slash... I dont like it. It seems good for rushing, but thats it, it only seems. (Im not gonna rate it, since It would be biased and all that.)
@Wild Coil... S.... For
Sheer power.
20 damage per shot...? Fast fire rate? Projectiles move quickly and erratically making them hard to dodge?Chargedshots share all these traits (-Fast firerate) and do 60 damage each!? Pretty much outdoes gemini laser, and any other wep that plans to fill halls. Dare I say this... INB4000 nerf.
@Noise Crush... C... Sound you can C.
While its an interesting weapon, its pretty slow,and pretty loud to those who play the game and depend on sound, as with other weapons like atomic fire and leaf sheild, it not only gives you away, but it diminishes your ability hearing as well... And while the charged shots are devastating, it takes plenty of skill and luck to catch one on the fly and still dodge incoming attacks.. If it were a little more quiet, and flew a little faster it would be an easy A to S... or hell you could make this counter other noise crushes and allow you to catch your opponent's(or ally's) shots when you have yours out..
@Scorch wheel... D-
High ammo consumption, kills in 2 hits if they just stand there or keep themselves in it, more than you have if they have some experience against it. Sure you can layer it if you keep using the speed boost to catch up with it, but in the end... Would using more than half your ammo be worth a shot of missing your opponent? Only redeeming factors, is the speed boost and high "luck"(or prediction) damage.
Others...
Ballade should still be S
It still has the power it had before, just it requires slightly better aim than it used to.
Drillbomb should be A
Its Identical to ballade in terms of damage, though it has a similar fire rate(when you spam it up close) it just sacrifices speed and range for control and more ammo.
PowerStone... E to D-
Yamato spear B- Metal Blade A-
Yamato spear and precision don't really go together, as this is mainly a threat up close, where as metalblade's crazy stun, and high damage output(though it doesn't beat yamato spear up close...) and fast projectile speed is definitely one of the strongest weps in the game. If it was a little quieter I would recommend S or A+
Crash bomb... B+ to A+
All it takes is aim, the rest makes this one of the strongest weps.
Mirror would now be C+
Though strong and made for counters, its also made to make you more predictable, and you still need to aim at your opponent to hit them with reflected shots.
Hard Knuckle... S
Decent fire rate, good hitbox, very high damage per shot, it also flies rather quickly, and if used right, lets you escape quickly.
Pharaoh shot... C+ to B-
DA P SHOTThe nerf was pretty harsh to the pharaoh.... Though before I recommended that it was A-.
One of the main things that people seem to not notice, is that seeing someone running around with a fully charged pharaoh shot should tell you to keep your distance. Though quiet, its really predictable(given that you don't get in their face when they have it), and very punishing towards whiffed hits.
Gemini Laser D-
Due to low rate of fire or requires set ups, unless you corner them.
Magnet Missle C+ to B+
Strafe run, or use cover, then you'll understand... Unless you're not near cover.
Bubble Lead D
Though I did recommend this to be higher, its one of those weps that only give you one chance to get it right, miss that and youve wasted your surprise rape.
EDIT
NOW WITH LESS BIASED...NESS... Check for parts in
red.