Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Muzaru

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
OLOLO
No buckshot, and hardman.
Nuff said.

62
Quote from: "Nuy"
20 damage each? whaaaa? I thought they did 5 =<
I meant total... per volley.

Quote from: "ice"
for skullman, he's already balanced, his shield only lasts for 3 seconds, not only that, his effect will only activate if you activate it the exact moment you're hit, I always use skullman and let me tell ya, if you mis-time it, you're dead, as faster clases and machine gunners can easily fake out skullmen, once it runs out, you're screwed, low speed and very weak buster dosent really help much either with the recharge, a fast character or machinegunner can easily kill skullman afterwards, if anything he needs a slight buff, maby increase uncharged buster attack power by a hair
I rarely die as skullman, unless its against other skullmen... or when its teamy.

Quote from: "Ivory"
On the note of Pharaoh Man, there is a reason he works the way he does. There is no practical way without having a buggy system to limit the flight. So instead I just gave him a flight time that no one who wasn't purposely trying to stall would see. It also stops Pharaoh from jumping off stages like Mr X and hovering in the corner, stalling. In case your wondering what happens. Pharaoh would have full movement capabilities, running along the ground faster then even quickman can move instead of hovering.

So in short, get used to it, the system isn't changing.

Oh... i just wanted faster uncharged shots... D8...
And some kind of weight against that...
I like to stall alot....
And you didnt have to say it like that... ;_;

63
Quote from: "Yellow Devil"
Quote from: "Bikdark"
Quote from: "Muzaru"
If you had to guess...
How much damage would you say?
The average amount it does when it hits, normally.
Or even better, the exact damage.

45.

Quote from: "Muzaru"
**************************Wishlist for new version...
(click to show/hide)

Not sure if troll...

The dust crusher does 45 damage, but is guaranteed to hit with at least one bit immediately afterwards, sometimes 2 if you hit them directly head on, as the bits do 20 damage each... So normal hits are supposed to do 45, but since the bit hits they do 65, and with the "critical" hit it does 85. If you manage to time a shot correctly, whey your opponent jumps, as they are coming down you make them land on a shot, and all the bits and the main projectile hit for 125 damage.

AAAAAnnndd that wasnt trollin.... I was jumping between tired and other stuff.... I was laffin' and falling asleep while typing it..

The serious annotations are in PURPLE.

**************************Wishlist for new version...*****NOW LESS REDONKULOUS!!!
(click to show/hide)

Also @ Myroc... Well since current Needleman is balanced, why don't we just buff the other classes up to his level? Y u no like complexity?

64
8D
I wuv em'!
I still wanna figure out how to make weps fly down, or float up...

65
**************************Wishlist for new version...
(click to show/hide)

Quote from: "Bikdark"
Quote from: "Muzaru"
If you had to guess...
How much damage would you say?
The average amount it does when it hits, normally.
Or even better, the exact damage.
No one seems to know the average damage...
Its 65 to 85 almost everytime it hits you a bit hits you right afterwards... sometimes if you hit them dead on 2 bits hit right afterwards, which would be the 85.
Same with megadust and freezer. 40/50 and 20/25

And you can manage to do 125 damage with dustmangdust, but its really impractical, as you have to get them to land directly on it.

66
MM8BDM Discussion / Re: Ask A Player: The MM8BDM General Chat
« on: June 28, 2011, 08:22:54 AM »
Well... Since this is a spam thread....
Oh hai Mods, Admin, and all other Cutstufferz!!!Send me a pm[/color] saying 'Oh hai!' if you see this!!] 8D

DO YOU LIEK MY GLASSEZ?

67
If you had to guess...
How much damage would you say?
The average amount it does when it hits, normally.

68
Umm.. From the community.. I'd like to hear how much damage dustman's dustcrusher does on average.
Also could he use his buster when he swaps weps or something... it seems alot more useful than his normal attacks in several of situations.

AAaaaaaaand...
Yd, what do you think of the counters, should their main counters(from the game) be their hard counter, in both damage and their other qualities, or just damage?

And... Ohai to the quickly changing picture, Alucard....

69
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: June 28, 2011, 04:30:47 AM »
Quote from: "Korby"
I disagree with your rating on Danger WRAP. First, it's a 3HKO and it's not just a landmine. Stop pretending that's all it is. It's a slow, deadly projectile, and in tight corridors, this is very painful. AND it explodes! Now, it's not as good as Napalm Bomb or Silver Tomahawk, but a D is a very bad rating for this weapon.
(click to show/hide)

Quote from: "CutmanMike"
Would people find Danger Wrap more useful if it dropped mines when it hit a wall/floor/ceiling (and still explode on contact with a player)?
(click to show/hide)

Quote from: "Ice-IX"
Noise Crush is equally, if not more murderous. Duel me on MM3DW1. It's the only weapon you'll encounter me using. THIS is the "weak fast Atomic Fire", not Hard Knuckle. 80% damage in one shot. A single uncharged shot afterwards will kill, but from there you can easily switch to a faster weapon (Tomahawk for instance) to get the kill. If they escape, you can charge the Noise Crush again for a guaranteed kill. Most of the time if you're quick they won't be able to gather enough health to survive a second charged shot. Firing it directly level to yourself is easy if you use the "Center View" command - just center (level) view, fire at the closest wall. This weapon I would say A+ at the lowest, possibly S.
(click to show/hide)

I also think that we shouldn't remove any weapon or item from duel, just tweak them to make them more vulnerable, less godly... even if the changes are only for duel.(slow half hp filling e tank anyone?)

70
MM8BDM Discussion / Re: Screenshots
« on: June 26, 2011, 12:45:43 PM »
Unless Im Captain Russia/Africa?

71
Or just increase the amount of damage he takes from hard knuckles.
Since they only do 90 damage to him.
...OLO...

72
What happened to hard 1hit killing top?

73
Quote from: "Michael712"
I think a while ago while I was using shadowman class, a bot was attacking me with spark shock. I didn't take much damage, but this was an older version.

I am for this idea, as it's silly to be owned by topman's top spin when you're playing as hardman.

Also, how much health does Crashman have? I think he should have 100% but about 0.85-0.9 damage ratio on weapons he isn't weak to, since he has thick amour.
What Ivory said.
As well as Top v hard matchup favors top more, now that it takes 2 hardknucks to kill him.
Only if top bounced off after taking a quarter of hard's hp.
There are many other match ups that I was referring to.

74
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: June 26, 2011, 08:33:39 AM »
Quote from: "SaviorSword"
MM7 (Complete analysis coming soon! For now, placeholders...)
(click to show/hide)
Please excuse the BUMP.

MM7 suggested tiers.
@ Danger Wrap/Warp...its Dangerous, which is why I think D.
(click to show/hide)
@ Thunder Bolt... At most A
(click to show/hide)
@Junk Sheild... S+ Well you said it faster than I did.
(click to show/hide)
@Freeze Cracker... I think it should be B at most...
(click to show/hide)
@Slash... I dont like it. It seems good for rushing, but thats it, it only seems. (Im not gonna rate it, since It would be biased and all that.)
@Wild Coil... S.... For Sheer power.
(click to show/hide)
@Noise Crush... C... Sound you can C.
(click to show/hide)
@Scorch wheel... D-
(click to show/hide)
Others...
Ballade should still be S
(click to show/hide)
Drillbomb should be A
(click to show/hide)
PowerStone... E to D-
(click to show/hide)
Yamato spear B- Metal Blade A-
(click to show/hide)
Crash bomb... B+ to A+
(click to show/hide)
Mirror would now be C+
(click to show/hide)
Hard Knuckle... S
(click to show/hide)
Pharaoh shot... C+ to B- DA P SHOT
(click to show/hide)
Gemini Laser D-
(click to show/hide)
Magnet Missle C+ to B+
(click to show/hide)
Bubble Lead D
(click to show/hide)

EDIT
NOW WITH LESS BIASED...NESS... Check for parts in red.

75
Quote from: "Bikdark"
Quote from: "Muzaru"
I was wondering about the counter system thing...
You know... like... are classes to be countered by only damage or all around..?
Are counters to be major, or just minor things, like if attacks connect.
Lolwut?

Like this class is to beat this class, as it does in the game.
Is it just doing only more damage?
Or supposed to be more...?

Guts v bomb
Bubble v heat
Spark v mag...
All that stuff.

Pages: 1 ... 3 4 [5] 6 7 ... 17