Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Smunch

Pages: 1 ... 8 9 [10] 11 12 ... 17
136
Quote from: "Rozark"
whats everyones kart combinations for mk7?

Zucchini/Mushroom Tires/Swooper Glider is where it's at, with good old Wario.  

3 Stars with almost no VR yet.  I'll get cracking on some more online races at some point, once I get over the Maka Wuhu Metals.

137
Now that I finally have my cartridge back, I'd love to race with anyone that can tonight.  Don't be shy now.  I'll be sitting in the chatroom and community too because why not.

138
General Gaming Discussion / Nintendo 3DS eShop Titles
« on: February 09, 2012, 03:58:44 AM »
All right, I've reached a point of confusion.  I decided to get a $20 card for my 3DS, and now I have no idea whatsoever how to spend it.  Nothing really stands out to me, unless I've already played it.  Has anyone purchased anything of interest?  Or does anyone know of anything amazing that will come out in the future?

If you've got money to spend, I'll say to buy either Cave Story or VVVVVV if you haven't already played them.

Also, I'm fairly jealous of the ambassador's program people.  I heard that they get Mario Kart Super Circuit, the most hipster of all the Mario Kart series; and that is beyond awesome.

/begin discussion

139
Quote from: "Blathers"
I recently dug out my old PS2, and I was delighted to find this game still in great working order.

(click to show/hide)


Excuse me while I play this to get myself up to speed.

I love you so much right now for reminding me of this game's existence.  Excuse me as I enjoy playing it for days.

140
Projects & Creative / Re: Class based modification (6B)
« on: January 24, 2012, 01:10:27 AM »
Note: It is possible to be random class and win a DM  as long as you get all the op classes everyone else is using and have fun doing it 'n stuff.  And if a blue moon appears on a day of planetary allignment and there aren't excessive people using a tiny number of solo classes, you don't even need any OP classes to win.

So yeah.  Toad's HUD having 2 arms just seems aesthetic and authentic;  Hell, if Junk's set-up of arms is odd and confusing but maintains aestheticism, why not Toad?  

I couldn't really care much about Bright/Wind since they both look fine, they're both fun classes so I'm happy to get either on random.  Unless its Wind in an indoor/tight space stage.  Then its not fun.  cough windhavinganotherveryweakattackforthinhallwayswouldbecool cough.

141
Projects & Creative / Re: Class based modification (6B)
« on: December 23, 2011, 02:43:42 AM »
Minor grievance about Junkman here:

Put down Junk Block, Switch weapon, alt punch.  

That's how goes it.  But wouldn't it be exponentially easier if it were set up..

Put down Junk Block, alt punch.

I often find myself accidentally using my shield and missing my chance to punch.  Occasionally I also switch and accidentally mainfire.  For convenience purposes, since alt punching is probably Junk's best way of attack, should it be paired Block/Punch and Throw/Shield?  I understand that the HUD setup uses the twirly arm animation for the shield, but could the aesthetics be sacrificed for flow?

142
Projects & Creative / Re: Class based modification (6B)
« on: December 21, 2011, 04:32:26 AM »
Response: I read Smash's post, and its almost similar to my thoughts:  Basically, try posting relevant things that will contribute to the mod; if all the garbage was cut out of this topic, it'd be well under 150 pages rather than over 400, with relatively the same amount of progress.

Praise (since it's deserved but not necessarily given): Love Sparky's minor change, love Springy's change, and love Bomb's alt now.

Fact: Shooting Cutman/Knightman's Boomerang type wep into the skybox (or wherever it gets lost in space, hell if I know) loses it temporarily, causing minor inconvenience.  Why is this bad?  Springman; if he shoots into the space between spaces with his fist, he's stuck in midair.  For a while.  Quuuiiite a while.  With no projectile.  And that's just sad and super inconvenient.

Question: Is it possible to rectify the boomerang loss?

Opinion (meaning this part doesn't matter):  Ring Man is super awkward.  I always click the fire when I want to altfire and vice versa.  But I still love it.  Sorta.

143
General Gaming Discussion / Re: Obligatory Terraria Topic
« on: December 14, 2011, 02:58:29 AM »
I know a guy (The Rush) that can host without hamachi at a pretty good speed.  If there's ever any interest when we're on an MM8BDM server, we can host for you guys and just do stuff.

Also, our base is too big to fit into one picture.  Just know it involves both Pharaoh and Nitro man.  I may post it at some point.

144
I'm not really all about pushing the whole Roll class idea but I just thought of something.  Anyone remember her in Tatsunoko vs. Capcom? Favorite character in itShe had a bunch of broom attacks as well as attacks with that bucket of hers.  You could leave a puddle on the ground to be tripped over, or splash the whole thing at your opponent.  Another House-cleaning based weapon for Roll, apply to MM8BDM physics, rim-bam-bam and you're done.

[END OVERSIMPLIFICATION]

145
Forum Games Archive / Re: Defeat something with something else!
« on: December 11, 2011, 06:13:47 PM »
Spoilered to the maximum.
(click to show/hide)

146
MM8BDM Discussion / Re: Target Blaster Competition #2 - Play now!
« on: November 27, 2011, 10:37:53 AM »
(click to show/hide)

It IS possible.

Go at it again, try try try.  And remember to have fun while putting in the effort.

147
MM8BDM Discussion / Re: Screenshots
« on: November 25, 2011, 08:31:19 PM »
The Smunch army knows not what defeat is.
(click to show/hide)

148
MM8BDM Discussion / Re: Target Blaster Competition #2 - Play now!
« on: November 25, 2011, 07:23:12 PM »
Zytix set the record to 15:02!

Then Celebi crushed dreams by setting it at 12:36!

149
Today, I thought "How could Chargeman be made to not suck?"  I thought and thought, and then in a server I asked the question on my mind.  Celebi came up with a good idea:  Give Chargeman x2 (or 1.5, or whatever) defense while charging.  No power buff, no ammo buff.  

Now before you say it'd make Charge OP; go to the nearest classes server and play as Charge.  Reconsider.  Other than that, thoughts?

Next UP class, here I come to defend you

150
Killing isn't really at all my concern.  My concern is hitting.

Spark's mainfire isn't too speedy projectile, so you have to lead the shot somewhat.  The 1 second long charge up time for the shot makes leading it a pretty difficult process.  

You can't combo with other classes if you can't start the combo.


Now I see I was ninja'd.  Seeing Alu's post, I agree for the most part.  The RoF is fine, just the delay would be much more convenient to happen after each shot.   I'm also on the fence about the prong zapping; Somewhat unecessary, but it seems plausible.  

Now I see I was ninja'd twice.  Can't play and post I suppose.  Well, old Spark was kinda abusable with the spark stun.  Easy to kill and not let them escape.  I'd say the slow ammo bar, high RoF would be still a bit unfair.

There goes my perfect 111 posts

Pages: 1 ... 8 9 [10] 11 12 ... 17