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Messages - Smunch

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181
General Gaming Discussion / Re: Obligatory Terraria Topic
« on: July 10, 2011, 08:29:59 PM »
I'm back from being in the woods without technology.  And to honor the woods, heeeeeere's woody!

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182
General Gaming Discussion / Re: Obligatory Terraria Topic
« on: June 29, 2011, 05:38:39 PM »
I would definitely use that server.  After returning from the next week and a half of technological depravation.  And I am very much liking the visual of a Quote-like person.

Gemshard;  its a very non-linear game in which you can create architectural stuff, explore violent caves/corrupted areas, pick up unique treasure and weapons fight some bosses, and do all sorts of other various things that causes you to forget about anything else important you may have to be doing.  I'm pretty sure that I butchered how to describe it, but oh well.

Also, I read somewhere that finding 'The Groom' and his top hat was bugged, but I just found him normally on a blood moon.  Anyone know how this is exprained?

183
General Gaming Discussion / Obligatory Terraria Topic: 1.3 Release
« on: June 29, 2011, 05:16:26 AM »
I know you have Terraria.  Admit it.  Now talk about it.

Speaking of Terraria, here's my new house.  Simplistic.
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Or is it?
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Definitely considering creating another.  Or more.  Only really have the colors of Pink, Red, Blue, Green, and Gray available though.  

And with that, converse of your interesting Terraria based topics.  Like how Skeletron scared the hell out of you before the warning in update 1.05

184
Mega Man Discussion / Re: Fun Game
« on: June 14, 2011, 02:04:08 AM »
Oooh, Sporcle topic.

THIS is a tough one to wrap your mind around.  http://www.sporcle.com/games/GPZ/alphabetical_rms

Beat it with 2:12 left.  Man, the letter S is so convoluted with robot master names.

185
*longest whiny post I've written in ages*

This post originally started off as just about the Top Man discussion, but then I decided to go on about all sorts of classes and possible balancing after mentioning Heat once.

On the subject of Top Man.. I was watching The Rush play as him in Team Possession, and he claimed to almost never use top throw.  In 4 rounds, he had 56 kills, about 2.5 times that of anyone else.  Top is definitely easy to kill with.  He's one of those classes that are absolutely ridiculous in some aspect, similar to Hard (resistancewise).  However, because of this, its kinda odd to nerf them, while still retaining their usefulness.  Go into a TDM, and Top men always often lead their team very easily, whereas classes like Heat never see the light of the lead.    These are the grounds for a nerf of some sort that I can somewhat argue.. but I'm clueless onto how said nerf should be applied.  

Whiiiich brings me to Heat Man.  Who really really.. sucks.  Mainly because I feel like ammo is too much of an issue with him.  It seems to run out too quickly, or not recharge quick enough.  After Heat's first few attacks, he can't really do much else.  

Also, will Bomb Man's Mega Bomb explosion ever be fixed? Since its explosion trajectory is reaaaally disjointed, and the explosion sprite is still nowhere near the bomb. I can imagine its a pain to fix, but its a pain to die to ridiculously far off bombs too.  Especially when he can use them so often.

Another person is Gyro.  He's good as he is.  I think a 4HKO would be more fitting than a 3HKO, due to the infinite ammo and useful trajectory (in comparison to Tomahawk).  Unless this got implemented and I didn't notice.  Haven't played too much 5b to be totally certain on this one.

Wily;  is he supposed to stay in Alien form even after you run out of ammo?  Because he does, and its kind of abusable in certain games, as well as retreats.  Otherwise, he's fine as is.

Drillman, Drillman, Drillman.  I feel like he's just a beefed version of Woodman, with more useful invincibility that does better damage after its release and a better, less ammo consuming attack.  Well, technically, since the ammo bars are two different ones, he can attack, then hide.  Poor woody has to choose to attack with pitiful projectiles or hide while being followed throughout the slow walking invincibility.  Poor woody, outdone in every way, except maybe resistance.

Magnetman's magnet pull really sucks.  Badly.  More range, or damage?  Just as long as it doesn't cause lag.  Speaking of lag, Airman's alt 'apparently' lags pretty hard when used enough, which is sad because I enjoy using him too.  I think Flameman's laggy alt got fixed, but not sure.  I'd mention Pharaoh Aura/Chargeman's Charge too, but that seems unavoidable.

Crystalman.. has his ammo been increased?  Since he can get really spammy very easily indoors.  Whichever version allowed 4 shots of alt fire I think had it best.

Gravityman;  since Gravity Hold is less useful than it was when it could fling people around, or send people onto the ceiling.. should it recharge a little faster now? Since it doesn't do much damage most of the time anyway.  

Waveman; his waves recharge preeeetty slow, sorta like Heatman.  The harpoons don't give much coverage after running out of the wave so quickly.  Minor recharge rate increase?

Needleman: the firing, its so spammable. I don't really know what to say on this class, except the combination of the spammy firing and powerful melee alt make him seem a bit overpowered.  But not too much.

Hardman; I don't wanna bother discussing him in detail (which everyone else did pages ago I believe), but I feel like he's too useful in bigger games.  Minor armor weakening to buster type weapons? A hair slower firing rate?  

Ok, now that I got that all down, possibly forgetting a class or two.. I'll let this sit here to be ignored/disproven.  Or at least spark a discussion on one of the classes that no one mentions. (heat, air, magnet, wave..)

186
Ah so a few things.

-Pharaoh Man's alt is laggier than Charge Man's dash.. ick.  
-Dive Mine kill has the names in the wrong spots.  If I'm not crazy, that is.  ('Killed' killed 'killer' with dive mines)
-Did you happen to change star man again? As I had a bug where I had 3 bars of weapon energy left, and it would not recharge no matter what I did. *Nevermind next post answers this one, and I agree too*
-As Punk, I was stuck in time stopper.  I was allowed to switch my weapons, including the metal blade I was standing on.  It allowed me to fire, but the projectiles were not to be seen.  I got a kill once the time stopper ended this way.  Funky stuff.

inb4 nerf toadman

187
Forum Games Archive / Re: Defeat something with something else!
« on: May 09, 2011, 07:51:16 PM »
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188
W.I.P Forum / Re: Custom Expansion - MegaMan Battle Network
« on: May 04, 2011, 03:27:55 AM »
Yeah, I got frustrated with megaman-exe, since I couldn't get him to turn out nice no matter what I did.  If I ever pick up interest in a few more skins again, I've got a few in mind, like Tomahawk, Desert and Pharaoh.

189
Forum Games Archive / Re: Defeat something with something else!
« on: May 03, 2011, 09:39:02 PM »
From a better Continent.
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190
Forum Games Archive / Re: Defeat something with something else!
« on: May 03, 2011, 08:17:33 PM »
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191
Quote from: "Bikdark"
Funny how people are complaining about Hardman, but not Wily.
But really, all he needs is a slight damage nerf, no more, no less.
And possibly fixing the ammo consumption glitchiness of transforming. I've had a few odd things happen, such as Human Wily having a full ammo bar and not being able to shoot any projectiles  (this involved being alien at some point, I know that).  Only until I died could I shoot again.  Don't know how it happened, so it's kinda useless to point it out.. but still.

Edit: Forgot to agree with Hard Man nerfs, and Enker buffs.

192
Forum Games Archive / Re: Defeat something with something else!
« on: April 30, 2011, 04:41:29 PM »
Aku Aku was the better invincibility in racing.
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193
MM8BDM Discussion / Re: The Most Loved
« on: April 30, 2011, 12:27:22 AM »
Ah, sure, I'll fill this out. I'll give the votes to people that are lower than I'd like to see them.

Isaac940
Zytix
Roc's Creation
The Rush
RebootRaeg (happy?)

I'd make a list of honorable mentions, but all you really need to do is read the list from the top down to get them all.  Maybe subtract a few that I barely know, add someone I forgot.

194
Mega Man Discussion / Re: What would YOUR Database CD read?
« on: April 11, 2011, 02:05:03 AM »
Smunch

A human that not only eats food, but also sleeps at regular times and has normal breathing.

"Could you pass the ketchup, please?"

Good Point: Alive
Bad Point: Smunchy
Likes: Shapes
Dislikes: You

195
Skins & Bots etc / Re: Megaman's Custom Skins
« on: April 10, 2011, 04:06:19 PM »
Quote from: "Megaman"
I didn't quite like the fact that Rush Jet was turned into a skin along with Tango riding Rush Jet, so I made what I felt should have been done.

I tried to make actual Rush, but Jet was my first skin and Rush was too hard, so I gave up and never went back.  I am very ok with the creation of this skin  :cool:

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