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Messages - Smunch

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91
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: March 14, 2014, 06:23:29 PM »
I did a run of White 2 because of pokemon bank.  Ended the elite 4 with only a level 61 jellicent left, used all 12 of my rare candies on it, and rekt Iris's face.

Now a group of my friends plan on doing a nuzlocke run of X/Y because of the free club nintendo deal and we're each breeding an interesting egg to randomly swap and give away to replace the starter.  Was picking Croagunk with drain punch/fake out as egg moves nice (we haven't swapped eggs yet so its not too late to change)?  I know I'd be happy with one since I never used it and it looks pretty baller plus poison vs. fairies the generation and drain punch 2gud

92
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: December 18, 2013, 04:03:44 PM »
I was expecting the next update to be the super shocking so unpredictable return of Yoshi.

So glad I'm wrong as hell

93
I never really considered myself a "community member" around here, mainly since I don't post much or associate with too many people here.  All I do is play in servers I like, post in a few choice topics that I share interest in, and lurk various other topics simply to see what others have to say.  From what I've seen though throughout the time I've been on the down low I can gather a few things.

1. Cutstuff folk in general consist of the following very generalized categories:
Humans: Actual people with personalities, speak with full sentences and complete thoughts fairly often, much variety.  Can range from mature adult to 11 year old kid, but still treats a forum like they'd converse in real life.
Internet People: Have a personality, speak in fragments mostly, often post to insert jokes only; hybridizes with some Human traits and posts to ensure they aren't actually just a facade of a person
Shitposters: Might have a personality, speak mostly in response to others and do not often initiate thoughts, often unconstructive; hybridizes with some Internet People traits so they aren't entirely disliked/banned

A lot of people are mean here.

The generalized issues for each are the humans are busy with their real lives and thus don't have the time/effort to care enough about monitoring community details, the internet people are silly and treat discussion as a joke, and the shitposters are themselves. We can't change who people are though, can we now?

2.  The actual game
Vanilla is boring to most people.  Apparently.  I know I like vanilla a lot, and I know a lot of you like vanilla a lot.  Vanilla doesn't get played a lot.  Hosts that wish to accommodate for the vanilla problem often just host a vanilla deathmatch server.  As such, there are a lot of vanilla deathmatch servers.  I like vanilla LMS/TLMS/CTF/TDM too.  I know a lot of you like at least some of these vanilla games as well.  From this incessant babbling I see that
A.  Vanilla servers focus too much on deathmatch only
B.  Vanilla servers don't fill up very quickly and file out very quickly
How do we fix it?  A is up to the server hosts, and B is up to the collective individuals.

3.  The game that actually gets played
Damn there's a lot of mod files.  There is a lot of interesting shit to play.  Everybody loves it... kind of.  Popular game modes have entered many phases with the dawn of the ever popular roboenza, through classes (which hasn't finished that MM8 update, slowing its popularity), and to the current trend of endless Saxton Hale (with and without classes still).  Minor games are also kicking around with decent popularity, like the silly LMS games and Bot Apocalypse.  Endless map packs are around too.  This all really isn't an issue, right?  Well... depends on your perspective really.  There of course is inherent good from mods, but the present cons to such mods are
-Vanilla is considered stale (-Ran has this right on the money)
-New users get lost in the game modes that build off vanilla without yet having a vanilla server be popular for them to try out the base game against human opponents
-New and Old users get lost in the clutter to obtain mod files (when wadseeker fails)
-The most popular mod at the moment might be one you dislike (everyone can tolerate vanilla, I hope)

4. New users
This I just have no idea on.  How often do new users join and stick around? I just am completely unobservant of this one.  All I know is our current user base is probably not very receptive of them, and they are probably turned off by how rude and jaded our users act.


I'm not a big cutstuff community aficionado or content creator extraordinaire but I guess that's what I have to say.  I don't really have solutions, just some biased observations.  
I miss TLMS servers

94
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: October 26, 2013, 10:45:26 PM »
I enjoyed the brawl tournament here that was stock brawl.  That was a jolly good time and if that were the case I'd play in it if only my campus wifi allowed the wii to connect to nintendo wifi.  A shame that it can't really.  

I guess that makes this post moot then

95
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 06, 2013, 12:07:02 AM »
Amen to that.  Everytime I open doomseeker there is sadness

96
Projects & Creative / Re: Class based modification (v6g)
« on: July 14, 2013, 03:34:47 AM »
I dig current wave myself.  He's fun (to me) and not broken or completely underpowered.  The water wave is all about the terrain, and I find that playing wave man on each map feels different due to the situations you find yourself in because of the layout.  

I personally don't want a change, but I can understand a wish to alter his abilities.

97
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: July 11, 2013, 07:29:50 AM »
For the new pokemon stadium, I'd like to see TWO specific things

A: No stupid ledges like on Pokemon Stadium 1 that can easily trap you under it without ledge grabbing
B: No conveyor belts that make fighting stupidly challenging

98
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: June 15, 2013, 07:01:13 PM »
Quote from: "Gumballtoid"
but having to use a Final Smash to access [ZSS]? Bad call.

Well, I personally got good at mashing the up and down taunt buttons in succession so she'd transform on the spot.  Granted it's probably easier to do that since I use the wiimote nunchuck with the 1 and 2 buttons instead of the crummy gamecube d-pad, but it was as hindering as you'd expect a transformation move to be.  Transforming back however is where you're right, but I think it makes sense since she can shed her skin right quick but can't put it back on.  An easier way to transform would be nice though, but an axing doesn't seem right.


In other news, is Dixie Kong a feasible addition? She doesn't have all that much crazy stuff going for her (with the hair flying and just about nothing else) but I feel she could be plausible, what with the new DKC type game coming out.

99
I saw a few people want Olimar axed, but Pikmin 3 is on its way fairly soon so I'd expect a Pikmin representative to be in the next installment, like it or not.  I like it.

I'd like to see Little Mac in but.. what would his move set even be?  The only special thing he had in Punch-Out was his star punch and eating Doc's chocolate bar.

I also like this E-tank talk; will there be an item from Mega Man that gets in? Were there any from Metal Gear or Sonic that got in last game?

100
Here's hoping for an interesting stage set in SSB4.  I hope they bring back at least one N64 stage this time too, just so the generation span can all be covered.  

I'm expecting a Castlevania character to come in, and Chrom or someone (still probably Chrom) from the new FE. They'll be sure to add a new pokemon to the mix as well, Zoroark or Victini seem plausible but X and Y can pave the way for a Gen 6 smash fighter.  They also might end up whipping out a new Mario character that hasn't had a chance like Waluigi Bowser Jr. or something.  As for third party characters, who knows what the hell is gonna happen.

Your thoughts on what's coming in?

I reeeally like smash bros

101
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 24, 2012, 11:51:24 PM »
Quote from: "geno"
Quote from: "Smunch"
Kalinka's victory sprite and music; Great addition.  Greatest Addition?  Gotta find that music code
This comment confuses me.  :?

The victory screen for the Team Cossack is nice.  Music code is COSSVIC.

102
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 23, 2012, 06:03:05 AM »
Kalinka's victory sprite and music; Great addition.  Greatest Addition?  Gotta find that music code





But seriously, phenomenal job what have you.  There hasn't been a single thing changed that I haven't enjoyed.  I haven't seen everything, but I've seen enough to give it

A+ 5 Stars 10 outta 10

103
Couldn't say

GBT guilty of treasonationing

104
Forum Games Archive / Re: Mafia: DAY 2- DONT' GET HIT BY CARS! THEY HURT!
« on: October 29, 2012, 08:06:44 PM »
I shall blindly follow HD and claim it was BroJ until new information is shed.

RIP Llama 2001-2012 nevur 4get

105
Forum Games Archive / Re: Mafia: DAY 1- ISSSS SUPA MAN!!! RUN!
« on: October 28, 2012, 03:16:58 AM »
It must have been Smunch Tengu that was responsible.

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