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« on: November 20, 2013, 03:54:33 AM »
I never really considered myself a "community member" around here, mainly since I don't post much or associate with too many people here. All I do is play in servers I like, post in a few choice topics that I share interest in, and lurk various other topics simply to see what others have to say. From what I've seen though throughout the time I've been on the down low I can gather a few things.
1. Cutstuff folk in general consist of the following very generalized categories:
Humans: Actual people with personalities, speak with full sentences and complete thoughts fairly often, much variety. Can range from mature adult to 11 year old kid, but still treats a forum like they'd converse in real life.
Internet People: Have a personality, speak in fragments mostly, often post to insert jokes only; hybridizes with some Human traits and posts to ensure they aren't actually just a facade of a person
Shitposters: Might have a personality, speak mostly in response to others and do not often initiate thoughts, often unconstructive; hybridizes with some Internet People traits so they aren't entirely disliked/banned
A lot of people are mean here.
The generalized issues for each are the humans are busy with their real lives and thus don't have the time/effort to care enough about monitoring community details, the internet people are silly and treat discussion as a joke, and the shitposters are themselves. We can't change who people are though, can we now?
2. The actual game
Vanilla is boring to most people. Apparently. I know I like vanilla a lot, and I know a lot of you like vanilla a lot. Vanilla doesn't get played a lot. Hosts that wish to accommodate for the vanilla problem often just host a vanilla deathmatch server. As such, there are a lot of vanilla deathmatch servers. I like vanilla LMS/TLMS/CTF/TDM too. I know a lot of you like at least some of these vanilla games as well. From this incessant babbling I see that
A. Vanilla servers focus too much on deathmatch only
B. Vanilla servers don't fill up very quickly and file out very quickly
How do we fix it? A is up to the server hosts, and B is up to the collective individuals.
3. The game that actually gets played
Damn there's a lot of mod files. There is a lot of interesting shit to play. Everybody loves it... kind of. Popular game modes have entered many phases with the dawn of the ever popular roboenza, through classes (which hasn't finished that MM8 update, slowing its popularity), and to the current trend of endless Saxton Hale (with and without classes still). Minor games are also kicking around with decent popularity, like the silly LMS games and Bot Apocalypse. Endless map packs are around too. This all really isn't an issue, right? Well... depends on your perspective really. There of course is inherent good from mods, but the present cons to such mods are
-Vanilla is considered stale (-Ran has this right on the money)
-New users get lost in the game modes that build off vanilla without yet having a vanilla server be popular for them to try out the base game against human opponents
-New and Old users get lost in the clutter to obtain mod files (when wadseeker fails)
-The most popular mod at the moment might be one you dislike (everyone can tolerate vanilla, I hope)
4. New users
This I just have no idea on. How often do new users join and stick around? I just am completely unobservant of this one. All I know is our current user base is probably not very receptive of them, and they are probably turned off by how rude and jaded our users act.
I'm not a big cutstuff community aficionado or content creator extraordinaire but I guess that's what I have to say. I don't really have solutions, just some biased observations.
I miss TLMS servers