I'm hoping to get a v4 release out within the week. This v4b release is less focused on doing anything big, but more so focused on fixing up bugs, oversights, etc from v4a.
So with that, I begin the v4b roll call.
If you have any more bugs/suggestions/oversights/etc then please let the dev team know immediately. What we're not focusing on is any more map updates or weapon changing unless it's absolutely necessary. The purpose of this update is more for stability than anything else.
Current v4b changelog (more or less)
[Core/Misc]
Special v4b Surprise!
Player Class animations look smoother. (aka, that weird jerk is gone)
Cloud, Grenade and the Genesis Unit Bot chats updated.
The Toad Man comment in the skin selector has been corrected.
MM8AQU properly saves now.
Cold Man water terrain defined.
Weapon & Item pick up messages are located in the language lump.
MMBTEN Oni robots now animate online.
Turboman Baccones are no longer shootable.
[Skins]
Bright Man: Redone.
Drill Man: Redone.
[Weapons]
Super Arm - Damage buffed to 60, hitbox buffed to 30x30
Atomic Fire - Level 1 charge ammo consumption reduced to 1 unit.
Noise Crush - Fixes an oversight where ammo would not be consumed on charged fire switch out.
[Assists]
- Eddie reworked: Eddie now scans player inventory using the weapon array + buster (and time stopper) array to generate a random weapon that the player does not have yet.
Eddie actors has been moved into utility.txt.
(Thank Smashbro for spawning this idea when he did that v4a trailer video and ripped on eddie for a minute or two)
[Maps]
All Water Maps feature new water scripts to deal with a possession bug.
Map load order slightly changed: Cossack, Dark, MrX and King are now grouped with the wily stages.
MM1CUT - Replace Thunder Claw with Napalm Bomb, replace Freeze Cracker with Flame Blast, replace Flame Blast with another Bubble Lead.
MM2AIR - Revamped (by Ivory)
MM2DW1 - Caves removed, battlefield revamped.
MM3HAR - New pathway to Power Stone added.
MM4DUS - Removed the one way path / flash stopper area, replaced Hard Knuckle area.
MM4RIN - Has a Yashichi, finally.
MM5CRY - Map revamped again(by Copy Robot)
MM5DAR - removed Bubble Leads, moved Water Wave spawns to Bubble Lead’s old position.
MM6PLA - Yashichi appears in gamemodes now.
MMBAST - Fixed a bug where spectating after activating a platform would keep it in the air for the rest of the match.
MMBCOL - Scaled down the map a bit.
MMBBUR - Lag issues should be fixed now, various map changes.
MMWTBRG - Window fixed
MMWTDW1 - Moved two spawn points stuck in the wall.
V4B Remaining Items (more or less)
Will be done for v4b
Skull Barrier rework
Ring Boomerang nerf
On the eventual to do list, but I'm not holding back the release any longer waiting for it to happen
Leaf Shield rework