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Messages - Ivory

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181
MM8BDM Discussion / Re: MM8BDM Weapon-by-Weapon Discussion
« on: July 26, 2014, 03:46:21 PM »
Um, Nemz. Making it so it only tosses people straight up would make it even easier to juggle. There is a reason why it retained the random directional variance when it was worked on last time.

182
MM8BDM Discussion / Re: MM8BDM Weapon-by-Weapon Discussion
« on: July 24, 2014, 06:51:34 AM »
I'm going to toss in, that prior to V4, Wind Storm was basically only in one or two maps. Functionally, the weapon hasn't changed much since it was changed in v3, but fact of the matter was, it was largely ignored because it barely existed in the core maps. For v4, I showed love to Wind Storm by including it more maps. I also like Wind Storm since I find it to serve well as a deter to melee ranged weapons like Oil Slider. Something of which isn't all too common in this game.

As such, I would aim to keep that aspect of Wind Storm intact.

183
General Gaming Discussion / Re: What's your favorite Zelda game ?
« on: July 20, 2014, 08:04:17 PM »
I would disagree entirely, OoT was fundamentally a different style of Zelda compared to the previous top-down and side scroller Zelda titles. 2D Zelda and 3D Zelda are different beasts. Some people love the top-down titles more than than the 3D titles. Just because you liked ALTTP, doesn't mean you will enjoy the game in 3D. Because yes, being in 3D is a different target audience than wanting a top-down adventure title.

184
General Gaming Discussion / Re: What's your favorite Zelda game ?
« on: July 20, 2014, 06:33:04 PM »
the sequelitis is 20% valid complaints
50% "i wasn't part of OoT's target audience"
30% opinions

And his opinions aren't even good. He said Trinexx from ALTTP was a good boss. Making a boss that has a mandatory weakness to a 100% optional and out of the way item is hardly good game design, it's just plain annoying to get that far and get roadblocked because you didn't find that optional item.

However, I think this quote best sums up the video.
Quote
His praise for LoZ seemed odder to me than his criticisms of 3D or object permanence ("The spikes I saw when I entered the room hit me even though I wasn't looking at them?! Horse shit! Not fun!"). LoZ had 0 combat depth, no dungeon variety, no puzzles, minimal dialogue and no story. It's a series of 16 square bullet hell rooms, times 8 dungeons. The enemies and bosses all have the same strategy of "Attack it head on". In half an hour of silly rationales not once does he speak ill of LoZ for any number of perfectly legit reasons. I'm still not even sure if he liked LttP or not; he seems to hate it when he's talking about LoZ but love it when he's talking about OoT.
His disdain for story or dialogue and misconceptions about what a puzzle should be also baffled me. Kill all enemies or bombing a cracked wall is apparently the apex of what we can hope to achieve, and having the player do so dozens of times is totally NOT repetitive and is completely fun. While using the 3D perspective mechanic to navigate and explore a room is stupid and silly. "If only they would make this particular puzzle that I'm describing, despite having just complained about exactly that room in the Shadow Temple earlier.
I don't agree with him because I think his goals for a game are wildly different that what we might expect and his argumentative toolset is flawed.
Honestly though, I wouldn't care too much about the video since as I said earlier, he's not even remotely close to the OoT target audience. I'd rather listen to the opinions and complaints to someone who is actually a fan of those types of games, rather than someone who isn't.

185
Anything Goes / Re: General Offtopic Discussion
« on: July 18, 2014, 07:57:19 PM »
Quote from: "Laggy Blazko"
This might deserve its own thread but...
http://zandronum.com/forum/showthread.p ... 7#pid68447
More Megaman in DooM.
Heh, amusing idea. Looks a bit awkward though.

186
W.I.P Forum / Re: The Idea(s) Topic
« on: July 18, 2014, 01:39:19 AM »
Why is this in the idea topic? Why am I supposed to know how good your notebook is for hosting servers and stuff without any sort of specs?

187
MM8BDM Discussion / Re: An Unused Item in MM8BDM
« on: July 17, 2014, 07:16:28 PM »
That isn't an unused item in MM8BDM, it's a Zandronum specific spawn.

188
Projects & Creative / Re: Ghouls vs Humans NES
« on: July 16, 2014, 10:13:40 PM »
I agree with that point. The marine class is the doom marine, it would feel wrong to swap the shotgun and machiengun around when they are analogous to the normal shotty and chaingun.

189
Help & Editing / Re: Simple mod for Robot Master's original colors?
« on: July 15, 2014, 05:26:34 AM »
The lead dev of the game answered your question. :ugeek:
And again, it isn't possible.

190
Help & Editing / Re: Simple mod for Robot Master's original colors?
« on: July 15, 2014, 04:58:14 AM »
It's possible, but not for individual skins. As of now, Zandronum doesn't offer a way to detect skins (which is why Copy Vision summons a generic clone).

191
Only mods and admins can move topics.

192
W.I.P Forum / Re: [EXPANSION] Mega Man V
« on: July 13, 2014, 09:52:35 PM »
A well made point. It would be like someone else trying to make MM10 before the dev team gets to it.

193
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: July 12, 2014, 08:57:30 PM »
You are free to edit them if you want.

As for Wind Man, I'd rather not get rid of the chant. But it could probably be made more witty and becomes a rare roaming string.

194
Anything Goes / Re: General Offtopic Discussion
« on: July 12, 2014, 07:55:55 PM »
Ivory
Ivy Or

Well, don't I have an exciting name?

195
Anything Goes / Re: General Offtopic Discussion
« on: July 11, 2014, 05:36:02 PM »
While score is more on the superficial side, seeing it increase is a very subtle, but existing feeling of progression.
However, Yoshi's Island is distinctly a spinoff series, so I don't think getting rid of score for percentages is that valid in that case.

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