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Messages - Ivory

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5086
The Ghoul's Forest / Re: Map submission thread
« on: June 17, 2010, 02:32:05 AM »
Here a contribution I've been working on for a while.

Moon Light Glade: A small beautiful mountain range within the middle of a great forest. One night on a full moon, the ghouls came out to play.

Called GvH33 in game. It uses textures and sprites from the GvH Into and GvH16.

5087
The Ghoul's Forest / Re: Can't connect to servers
« on: June 16, 2010, 02:58:06 AM »
Quote from: "Mikk-"
File paths are a whole lot easier to configure, too.

Excuse me? How hard is it to go into options, file paths and add the path? Just go in, add a path to every location where doom wads are stored on your computer and call it a day.

5088
Mega Man Discussion / Re: Favorite Maverick
« on: June 14, 2010, 05:05:35 PM »
Either Armored Armadillo, for the fact it's a mecha armadillo that storms about the boss room. Or Crush Crawfish. I love the design.

5089
Mega Man Discussion / Re: Favourite NetNavi counterpart?
« on: June 14, 2010, 04:54:52 PM »
Searchman.exe. I thought it was a huge improvement over the original design.

5090
Mega Man Discussion / Re: Who's your favourite Robot Master and why?
« on: June 08, 2010, 06:04:45 PM »
Centaur Man. Gotta love Robot Centaurs.

5091
Mega Man Discussion / Re: Fave "Classic" Mega Man game?
« on: June 08, 2010, 06:00:41 PM »
Mega Man 3. Has some of my favorite robot masters. A large level count. Also contained some of my favorite themes.

5092
MM8BDM Discussion / Re: Screenshots
« on: May 25, 2010, 12:13:53 AM »
Doom can't. The most you can do is make the sprite move with the y-axis. With Sprite Billboarding on, the X-Axis will always follow you. It looks sorta silly. However, without it if you look at a sprite from above or below, it'll look like paper.

5093
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: May 15, 2010, 06:44:29 PM »
Quote from: "pucy100"
And your ideas are great but I see other people doesnt like my ideeas example Ivory :?

I guess I should explain exactly why the chicken idea is horrible.

Quote from: "pucy100"
Well, I have a new ideea weapon from that Corvus magician:
He should have a magic spell that turns ghouls into chickens! :lol:
And make them easier to be killed but works as well for humans in case they have low HP, example:
Lets say you have 25 health and you need health, tell a corvus to morph you, then you are a chicken with 30 health, run and after 40 seconds you are back with 100 health! very easy!
But also Players that are Corvus (Can even morph themselves if needs full health :lol: ), need to F12 them to watch their health!

First off. Imagine this.
A Jitterskull is chasing down this magician. He's making the lunge, all of the sudden the magician turns around and turns the Jitterskull into a chicken. All of the sudden, the Jitterskull is slow and defenseless. The magician or any other class can just just shoot the chicken to bits, and then your dead. Considering that every single ghoul's primary mode of attack involves getting up to the magicians faces, they all make for easy targets. Only Frost Bite has the long range capabilities to avoid becoming a chicken.

Secondly.
You can turn your allies into chickens. You have any idea how easy it is for people to be idiots? The magician would turn his/her allies into chickens, then the ghouls have easy preying.

Thirdly.
40 seconds is a long time. The Ghoul / Human will be forced as a weak, defenseless bird for a long time. Even if they manage to live that long, what says the magician won't morph them back into a chicken. Soon that 40 seconds turns into a long game of stalling.

Fourthly.
F12 in the middle of a game? You F12, you are vulnerable. On top of that, most of the population won't even care what their allies health is.

To sum it all up.
1) 40 seconds is a long time.
2) 30 HP doesn't last too long in this mod
3) This idea will piss off Ghoul players and even Human players will get pissed off when some idiot decides to turn them into a chicken.

Here you go Pucy, I broke up this chicken weapon for you. If you really want to make this idea good, I suggest you look at what I said, and revise it.

5094
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: May 15, 2010, 07:46:50 AM »
Quote from: "pucy100"
[Insert Horrible Idea Here]

Before posting. Be sure to think of a few things

1) Is this really a good idea? What will the general response be? Am I posting something that's going to cause everyone to facepalm.

2) Have I considered every possible factor? How can each class respond to this. Is this balanced?

3) If 1 and 2 are considered okay, then make the suggestion. There are other minor things to consider. But it all varies on what is being suggested.

5095
The Ghoul's Forest / Re: You need to update...
« on: May 13, 2010, 05:29:17 PM »
Quote from: "Geonightman"
-------------
The Ghostbuster has 4 different weapons depending on which ghoul he absorbs.
--------------
Ever since choke joined the game, it's been 5.

Ever since Frost Bite joined the game, it's been 5.

5096
Cutstuff Discussion and Feedback / Re: Poll ideas
« on: May 12, 2010, 02:27:25 AM »
I choose the secret option between 8 and 9.
The Riotgun needs more spread, ze

5097
The Ghoul's Forest / Re: Bitching thread
« on: May 11, 2010, 04:21:20 AM »
Quote from: "Qent"
[...]You should also know what it's like to shoot a riotgun with 200+ ping[...]

Just want to bring up a point.

You have people who play GvH, on servers like Super God's, where of course if you're no where near France, you're going to get higher ping. Those same people are often the ones I hear complaining about crap like this.

5098
The Ghoul's Forest / Re: Bitching thread
« on: May 09, 2010, 10:34:41 PM »
I agree. The main reason I switched from mainly using Choke to Frost Bite was because of Marines and their accurate shotguns. Also the lack of any way to regain health as Choke.

5099
MM8BDM Discussion / Re: Gameplay vidoes
« on: May 08, 2010, 06:08:43 PM »
That looks so awesome. Good Work.

5100
The Ghoul's Forest / Re: Bitching thread
« on: May 07, 2010, 06:40:04 AM »
I agree. TLMS takes actual skill. In TDM, it's just random slaughter. Nades, Sjas, Jitterskulls. It's irritating.

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