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Messages - Ivory

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5116
The Ghoul's Forest / Re: Sugestion
« on: March 29, 2010, 08:00:18 PM »
Agreed. Jitterskull is fine, Choke should have a small HP gain with each munch kill he makes. Then he would be perfect.

5117
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: March 25, 2010, 05:44:44 PM »
I recall a glitch with the Hunter. Sometimes if you switch arrows, he'll use the wrong magic.

5118
Anything Goes / Re: Hello
« on: March 25, 2010, 05:41:34 PM »
Hello and welcome to the CutStuff forums~

5119
The Ghoul's Forest / Re: Anyone still sore from Santa?
« on: March 18, 2010, 08:43:25 PM »
The biggest difference between the Ghouls and Santa is that Ghouls are evil spirit brought back from the dead by the Yurei to protect her, collect their souls for the Yurei and so forth. This is a series based around that aspect.

Santa on the other hand is a jolly old man from the north pole who delivers presents to all the nice boys and girls, who took a snowball gun, holly leaves and a star launcher to fight ghouls. The other human classes consist of the Marine(since this is doom and he was in the first two ghouls forest, he has a right here) The hunter and the cyborg. The Ghostbuster was another story, but he at least has more reason for being here then the jolly old man.

On the topic of Frost Bite. He can stay because he has absolutely nothing to do with Christmas. It wasn't like Frost Bite is Frosty the Snowman, hes a full fledged ghoul that has the same feel that the other four have.

However as I said earlier, if he stays, he stays. I'm not going to argue against him being here or not. I'm just simply stating what I think.

5120
Anything Goes / Re: Most anoying crash you've had with a computer
« on: March 17, 2010, 12:38:00 AM »
Quote from: "CutmanMike"
I would if it did msn and aim too. That would rock, I'd never have to tab out again!

xfire has an instant messenger feature now that allow to have your msn(or aol and Twitter as well) contacts in xfire. Not aim though. You must have not been using xfire for while  ;)

5121
The Ghoul's Forest / Re: Anyone still sore from Santa?
« on: March 15, 2010, 05:12:43 PM »
I've just tuned Santa out at this point.  I figure if hes going to stay, might as well accept him.

5122
Anything Goes / Re: Zero-EXE, signing in!
« on: March 07, 2010, 11:06:56 PM »
So, am I wasting my time doing Enker or is that guy that's doing Enker no longer doing him anymore? I would really like to know.

5123
Anything Goes / Re: Zero-EXE, signing in!
« on: March 07, 2010, 08:14:43 AM »
Hello and Welcome to Cutstuff.net.
I'm not sure if you know or not, but Cutty is on vacation for the week and the status page isn't up to date. So be sure to read all the latest posts to know whats being worked on and what isn't.

5124
MM8BDM Discussion / Re: Gameplay vidoes
« on: March 05, 2010, 03:01:37 PM »
Such an improvement over the original Alpha. I'm very impressed. Keep up the good work Cutty!

5125
Anything Goes / Re: Scary Stuff
« on: February 24, 2010, 08:09:40 PM »
Uh, well I don't. I just like the challenge of the series.

5126
MM8BDM Discussion / Re: Screenshots
« on: February 22, 2010, 03:58:20 AM »
That looks awesome and Doc Robot!

5127
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 21, 2010, 11:11:12 PM »
That map better replace gvh27. Even without the lag on the boat, it's still not a good level design. I can't comment too much on this new map without playing some actual GvH on it. As far as running around the level went, it's a good replacement.

5128
MM8BDM Discussion / Re: Screenshots
« on: February 21, 2010, 12:02:58 AM »
Slopes? I thought you weren't going to have slopes because they weren't in Megaman. Or something along those lines.

5129
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 18, 2010, 11:04:23 PM »
Quote from: "Damage"
No one has anything to say about GVH22 being made larger?

GvH 22's outside is fine. However when you have large amounts of player, the game play turns into telecamping and camping in front of the main entrance. Then it becomes a war of attrition. Point is, if anything needs fixing, it's the inside portion of the map. Perhaps two entrances? Or maybe just a wider entryway?

5130
The Ghoul's Forest / Re: GvH Tournement info ( Idea )
« on: February 12, 2010, 07:30:06 PM »
I would love too, but I way to busy at college to be able to commit to a tournament. Whatever doom time I typically input into my project.

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