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Messages - Ivory

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5131
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 11, 2010, 05:40:22 PM »
I keep saying, so I'll say it again.
Sjas flies, Creeper fits in small places Jitterskull hacks, Frost Bite has armor and keep his distance very easily. Choke, my favorite class, can only be sneaky, run very fast and spew up blood balls. Blood Balls are only as effective as the one who uses them... or gets lucky. You must understand the arcing perfectly and have really good prediction skills. Or just be in the right place at the right time. Hes fast and silent. Sure can easily sneak up to humans, but isn't always an option. He always tends to get hits(so does Jitterskull and frost bite, but they have Jittering movement and armor to compensate). Choke only has speed and as an avid Choke user, the ONLY thing that Choke still lacks is some sort of HP Recovery to compensate with all the damage he takes.

Also my tactics involve stealthy hit and run attacks. I only assault them IF I'm positive I can kill them with little damage to myself... but that still doesn't mean I don't get hit. I would love to see a minor HP Recovery from making munch kills. I've been thinking this ever since EW.

5132
The Ghoul's Forest / Re: preds personel tacttics
« on: February 11, 2010, 05:22:36 PM »
Not really. As a Cyborg, I tend to creep down the creepers... Other then that I wouldn't want to chase after anyone else.

5133
I just said GvH was the reason I still play doom. Which isn't exactly true. Just with college I only have time for GvH and Heretic.

5134
The Ghoul's Forest / Re: Post Your Idea's For Gvh Here :p
« on: February 06, 2010, 11:44:49 AM »
Sorry, but that is an absolute horrible idea. It is not worth the time and effort to sprite, script, whatever else it needs. Not to mention there is no way in hell that I would want the action to pause just to watch a demo of someone dieing in a needlessly pointless way.

5135
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: January 28, 2010, 12:10:16 AM »
Just a thought. Like how GvH has the music changing when during a tie game in TMLS and 5 frags remaining in TDM. How about in MMDM plays the robot master fight music (which is different depending on which stages you're on. MM1 Boss Music on Megaman 1 Stages, etc.) During the final 5 frags.

5136
The Ghoul's Forest / Re: Idea For A Cool Feature In Gvh
« on: January 28, 2010, 12:05:44 AM »
No. This is a horrible idea. You're rewarding someone for making killing streaks thus pissing off the remainder of the opposite team who now has to fight a fully healed /restocked/ super powered/ whatever enemy. How exactly is this fair?

Quote from: "DoomThroughDoom"
The cyborg IMO should be able to refill fuel like frostys breath. But only 1 fuel a second. It's not much but useful.

Isn't 150 Fuel enough? I rarely ever fall under 100 on a typical TLMS. Then again I also get Eco Warrior on a regular basis. Basically, stop wasting jet pack fuel and only use it when needed.

5137
The Ghoul's Forest / Re: If anybody likes Frostbite...
« on: January 26, 2010, 10:01:27 AM »
Awesome, Frost Bite  :)

5138
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 23, 2010, 11:11:12 PM »
Just a thought, could you reorganize the way the Humans and Ghouls appear in the player menu? Right now it's something like Marine, Hunter, Cyborg, Sjas, Jitterskull, Creeper, Choke, Ghost Buster, Santa, Frost Bite. For people who use that menu to change player class, it would be more faster and less of a headache. So could you simply rearrange it to be Marine, Hunter, Cyborg, Ghost Buster, Santa, Sjas, Jitterskull, Creeper, Choke, Frost Bite?

Wouldn't even be much work, just rearrange the keyconf's addplayerclass.

5139
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 18, 2010, 04:32:31 PM »
Does it really matter? Making the kill and upgrading your weapon is free 100% charge. I've never had an issue with ammo anyways.

5140
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 16, 2010, 11:45:21 PM »
Quote from: "Mobius"
Oh yea! Obituaries for Jitters is mutating players :x
Obituaries for a lot of the ghouls are messed up.

Anyways, more thoughts.
Sjas:
I'm not exactly sure what to do about this, but Sjas swarms really need to be dealt with. Other then that he's fine.

Choke:
Choke should gain 30-50 hp back per munch kill.

When Munching, there should either be a visual or sound that indicates if you're actually hitting someone.

Frost Bite:
Armor regeneration should be slower and as Robjoe said, have a small delay before it starts regenerating.

5141
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 16, 2010, 02:27:54 AM »
I'm not as sure about this one but I keep forgetting to mention it.
The Marine's grenades explode after a few bounces. Less when you cook the nade. However the problem with this is that Slopes pretty much blow them up on contact. I was going to suggest trying the Marine's grenade being timed instead. The basic nade toss (not holding down alt fire) could be timed to approximately throwing the nade and letting it bounce on a flat surface. Then using inheritance to make the nade have less duration and more speed. As it is currently with the bounces.

Advantages:
- Being able to bounce those silly things off slopes easier.
- Easier time throwing them around corners
- No more throwing grenades only to have them blow up after what only looks like the first bounce
- Able to have them blow up mid air.
- Rolling Grenades down Creeper Holes

Disadvantages:
- Now that it's timed. Marines will be unable to use bounces to blow them up quicker.
- Due to the above, it may make it harder to hit the ghouls.
- No more lobbing grenades across maps and still having them bounce and explode.

5142
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 16, 2010, 01:23:14 AM »
I love it. Just a few thoughts though.
Ghost Buster:
Could you possibly make it so the Ghost Buster can switch back to regular plasma? Try fighting a jitter with the blood upgrade. Highly Unlikely for Survival.

As for the Bone Shard Launcher, The location it hit should have some shatter bone debris. Just for the looks.

Frost Bite: Ice Armor makes all the difference now. He's never been better. However, visually having the Mega Armor looks dreadfully silly for Frost Bite. Perhaps an ice shard or something to replace the armor's icon.

5143
The Ghoul's Forest / Re: GVH Mappack dont know what to call it yet ^~^
« on: January 15, 2010, 08:16:00 AM »
It's more then that. Quantity does make quality. You could have 100 crappy maps and they'll still be crappy maps. If the maps aren't good then no one will play them simple as that. That being said, it would also take a VERY good map pack to make people want to leave the regular servers that only uses the stock maps.

Also, don't expect many people to want to help you if you don't post screen shots of your maps.

Not trying to be mean or anything but I rather you know this now then waste all your time making a map pack that no one wants to play on.

5144
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 28, 2009, 03:36:58 AM »
Quote from: "Mobius"
I'll disable vote map on my server as I find myself doing map changes after a vote is passed to combat this faggotry.

Thank you! I'm getting pretty annoyed at people continually changing the map all the time. I almost never seen the original GvH Maps on your server because of it.

5145
Anything Goes / Happy Holidays!
« on: December 25, 2009, 08:28:26 AM »
I wish everyone a merry whatever-you-celebrate-if-anything and a happy new years.

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