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Messages - Ivory

Pages: 1 ... 342 343 [344] 345 346 ... 349
5146
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 24, 2009, 12:59:55 AM »
I can't see any reason why it's a bad idea. Keep those annoying cyborgs from camping in front of the teleporter. Besides, there's always ghost traps and holly traps.

5147
The Ghoul's Forest / Re: return of the jitterskull
« on: December 21, 2009, 11:19:59 PM »
If your a good Jitterskull Player, this munch time doesn't make any difference. Also I can still get a lot of kills with Jitter, in fact I've gotten The Reaper achievement a bunch of times despite having to munch some humans up.

5148
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 21, 2009, 10:30:59 AM »
After some more testing, I can safely say Frost Bite is awesome. The issue people are having with him is that they keep using Frost Bite offensively. I found Frost Bite was deadly force when used as Support and Defense. The key to Frost Bite is to use your Ice Breath to weaken them down while running away, preferably around corners and narrow spaces. Just harass them with breath until their dead. Only using the bite if the opportunity is safe and your sure to make the kill. Despite it all, Frost Bite is still largely situational.

I think Frost Bites, Health, Speed, Attack Radius, Attack Damage, Breath Speed and Damage is all fine. What I really would like to see on Frost Bite is a general damage reduction from all weapons. I think it's fair given Frost Bite lacks the ability to kill fast and is a slow, wide target to hit.

5149
Anything Goes / Re: Did you remember the warcraft III?
« on: December 16, 2009, 07:21:03 PM »
Quote from: "Lighting"
wtf playing melee, why can't you comment about how do you play in warcraft III in exchange of making this a discussion topic?

With all do respect. The title of the post is "Did you remember the warcraft III?" and your post first post talked about a random custom game. If you want people to stay on topic GIVE THEM A TOPIC TO BEGIN WITH. You asked if I remember WC3, and I do. As far as your topic is concerned, I am on topic.

5150
Anything Goes / Re: Did you remember the warcraft III?
« on: December 15, 2009, 11:08:08 PM »
I love Starcraft for melee. though Custom wasn't that bad either.
I love WarCraft 3 for custom. though the Melee is so horribly unbalanced.

5151
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 15, 2009, 12:52:55 AM »
Quote from: "Zocker"
So you are going to make Humans stronger and Ghouls weaker with each new verision?

Weaker? Frost Bite has never been better!

5152
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: December 11, 2009, 09:58:02 AM »
Quote from: "pucy100"
It's Cutman class or skin!

It's a skin, Pucy. Classes and Skins are two completely different things. A Skin is appearance only. A Class is more then a cosmetic difference. Just look at all the GvH Classes.
So in this case, while that looks like Cutman, it would look and play no differently from Megaman.

5153
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: December 11, 2009, 03:40:44 AM »
Quote from: "DoomThroughDoom"
Co-op sucks. Just play normal MegaMan if you want that.

there is NO COOP in any of the traditional MegaMan games!

5154
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 06, 2009, 12:08:47 AM »
This is probably one of the biggest problems with ZDoom/GZDoom/Skulltag/Etc. They are way to user friendly and map makers either have to go through needless ACS just to enforce the users to play their maps right, or leave the player to his/her honor.

5155
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 06:44:38 PM »
Quote from: "CutmanMike"
Mobius move to europe. For GVH. It's worth it!  :twisted:

Le Gasp! All this time GvH was just a clever ploy by Cutty to convince people to move to Europe.

5156
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 01:40:46 AM »
I found Creepers ridiculously easy to find on the snow maps.

5157
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 02, 2009, 08:10:23 PM »
Quote from: "Robjoe"
Quote from: "CarThief"
I dont think any ghouls have an oof sound for checking walls.
Sjas screams if you check a wall, and I think Choke might make a noise.

Choke doesn't make a noise. In fact, if Choke is currently making a noise (falling or taunting) hitting use on a wall silences him. Which if your fast enough, you can make choke drop large distances without alerting humans. As long as you fall against a wall or you have something to hit use on to silence when choke has landed.

5158
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 02, 2009, 09:45:34 AM »
Yeah, fire weakness was a stupid idea. Frost Bite dies to it just as easily as any other ghoul. However I still think Ice Resistance would be a nice touch.

5159
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 02, 2009, 08:50:40 AM »
Other then the bite attack that needs tweaking. I think Frost Bite should resist ice and have a slight weakness to fire . Not much, but honestly I think Frost Bite should be able to survive a point blank range ice arrow attack.

5160
The Ghoul's Forest / Re: Are Humans underpowered in the current Beta?
« on: November 29, 2009, 01:28:30 AM »
GvH can be played with other maps. However in theory, the stock maps should be the best quality for the game play of GvH. Some of these maps just don't get that aspect across however. You don't necessarily have to do it all yourself. You just need to assemble a team of talented mappers who know all the classes techniques. As well as capable of handling criticism and what else is needed. Oh and most importantly, willing to stick with it until the project is done. I would be willing to get out of semi-mapping requirement if it meant having great GvH levels to play on.

Just food for thought.

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