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Messages - Ivory

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5176
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 31, 2009, 09:19:36 PM »
Give the teleport a break. I mean this is a beta, the first beta all these changes have been in. Then your going about screaming for change? What gives. You're not even giving Cutty a chance to tweak these changes and make them workable. Even worse beta 5 has only been about for a few days. So how about we all just calm down. Give it a chance to be tweaked a bit, THEN if it continues to be a problem it can be changed.

Sorry but I'm just getting rather annoyed at the impatience around here.

5177
The Ghoul's Forest / Re: Incoming problem with the new GvH Betas
« on: October 31, 2009, 01:23:13 AM »
Considering they're made from masks, it may be difficult to give them full rotations. Besides, The one rotation look is a part of the style in the Ghouls Series. If anyone remembers the Ravager, it really didn't fit in with full rotations.

5178
The Ghoul's Forest / Re: Incoming problem with the new GvH Betas
« on: October 30, 2009, 07:26:00 PM »
Look at this way, what can the ghouls really gain anyways? I don't see anything other then EW and Choke gaining blood ball cancel, but that's coming along anyways (I think). However what could you possibly give Sjas, Jitterskull or the Creeper anyways? IMO, there fine as they are. If Cutty were to try and give them new abilities, it would be a head scratching moment for sure. Sjas has a more then useful reflective scream. Creeper has Stunballs, Jitters normal movement is perfect for setups, Choke only needs to be able to cancel blood balls. Humans on the other hand, the nade toss as I felt, has always been lacking before the update. Hunter's magic could still use some work, but its great.  The Cyborg I like the changes. Plasma Lasts longer, the new dodging is great. Except for the fact it never comes back in any way.

It's not as if the Ghouls are suddenly at a disadvantage.

5179
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 29, 2009, 09:39:08 PM »
A mana system would be lovely, it also gives more use to the under appreciated normal arrows.

Quote from: "ThaMarine"
First things first: Lightning arrows aren't super accurate. To the contrary: they're super innaccurate (and not many people were using it in 2b3), the only thing they're capable of hitting is a Jitter (but right after he chomps, because of the delay you actually have time to aim). Sometimes I use them against Creepers (again, in 2b3), but that's just because I think in 2b3, fire arrows were overpowered against Creeper.

I'm get I abit annoyed at the wrong terms being used. Lightning arrows ARE super accurate. It's a railgun essentially after all. Your complaining more about the time it takes to use it, I think. None the less, I rarely ever see people use Thunder Arrows right. You don't aim at where the Ghoul is, you aim at where there going to go. It's all about prediction, same way you use Chokes Blood  Ball efficiently. Also never trust the crosshair, everything tends to fire about two or three crosshairs under the crosshair, sometimes I even get it bottom right of the crosshair. Doing some testing, it is in fact bottom right of the crosshair. Know these facts, predict the movements, and Thunder Arrows have deadly Efficiency.

5180
Anything Goes / Re: What's your name on Skulltag?
« on: October 27, 2009, 10:23:27 AM »
Ivory Sniper (Though rarely now a days.)
[TH] Remilia Scarlet

5181
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 09:49:38 AM »
Um... okay? I guess that was kinda of touching. Though Ghouls vs Humans, doom in general and marriage are rather polar opposites. I never would have thought ghouls had any feelings. I always thought they were just controlled by the Yurei who wanted to go kill humans. Then again, I could be putting too much thought into it.

Is the easter egg the fighter by any chance?

5182
Cutstuff Discussion and Feedback / Re: Website, forum issues
« on: October 22, 2009, 08:27:39 PM »
Well, it does make reading through posts faster without all that excess clog you usually need to scroll through.

5183
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 22, 2009, 07:18:18 AM »
The war between ghouls and humans ended up being a very bloody set of conflicts. Many humans died protecting their home from the sinister ghouls. They called in the Ghost Buster, but not even that was enough when Choke entered the scene. So the Humans needed some back up. They called in a unit from space who has a long history of getting things done. The Terran Firebat. Fire it up!

The Terran Firebat

The Firebat is slow, a bit slower then a cyborg. He also stomps about making himself a noticeable target and the sound of the pilot light means he cannot hide from the ghouls. However, he wears heavy armor that allows him take more hits then other humans. He can survive attacks that should ohko other humans (with the sole exception of the creeper). This is to make up for lack of speed and how of a target he is while using his weapon (to be explained next paragraph.)

The Firebat comes armed with dual flamethrowers to fry some ghouls. These powerful burners can take out even a Jitterskull before it can get close enough to do any damage. However it comes with its own brand of problem. While in use, the flamethrower obstructs the Firebats view. Making is easy to loose sight on where the ghouls are. It is loud and bright, the Creeper can easily sneak up on a Firebat, and being bright flames, other Ghouls can easily see where the Firebat is fighting. To avoid harming himself, the Firebat is forced to move even slower. If things are becoming too tight however, the Firebat has another trick up his flamethrowers, by moving his arms backwards, hes capable of using the flames to accelerate movement, moving faster then even a Hunter or Choke. He can even charge through the air. However while using this flame acceleration, changing directions is very difficult, so the Firebat has to let go of the alt fire to change directions. Using this method to get to higher elevations and escape the ghouls when they get too close. Offensive wise, this ability does minimal damage, and can push ghouls out of the way.
Once the Firebat runs out of fuel for his flamethrower however, he looses the ability to use the flame acceleration, the flamethrower becomes slower, looses a bit of range and is weaker as well as attack in bursts of flame (much like how the Firebat attacks in Star Craft)

Theoretical Counter-Measures
Sjas: Alt Fire is a gamble. While you can burn a Firebat to death on his own flame, a smart Firebat will wait you out, and start burning you again as you head to vulnerability. For attacking, just get around and scream.
Jitterskull: May be difficult, but ambushes are probably your best bet. If that Firebat is sitting in a corner, it may be a bit harder.
Creeper: Your small, fragile and will die fast to the flames. Keep in mind the Flamethrower is almost certain to obstruct the Firebats view and is noisy enough to shadow the creeper. Trigger happy Firebats will have troubles dealing with creepers.
Choke: The Firebat lacks the ability to use long ranged attacks, blood balls could work here. Else wise, for the safest bet, just make hit and run attack, unless your positive you can kill the Firebat. Just remember, the Flamethrower can make short work of you and you are the most vulnerable ghoul. for being hit by that.
Frost Bite: Unknown.
In all cases: a Firebat without fuel is easier to kill and less threatening, just be sure not to get too cocky. Just be sure to remember, the Firebat has armor that allows him to take some extra hits, so unless your a creeper, or maybe the blood ball, normal OHKO tactics may not be as advisable. Last but not least, don't forget, the Firebat can also be one of the fastest classes due to his alt fire. However he can only move in a straight path and has to stop to make a turn. It can also allow him to fly through the air in a straight path, depending on the direction hes facing.

This class would allow humans to have a class that can take more hits then any other human class. He can handle himself against waves of incoming ghouls, and has the ability to also get out of there if things get too tough. However the flamethrower itself is also a disadvantage as its noisy, bright and obstructs view.

...Is something burning?

5184
easily fixable, the letters just need to be darkened so they actually stand out instead of blending in with the ice. The font wont do much as long as it blends in with the surrounding detail. Either that or just darken the border around the text, though that probably wouldn't that good as just making a darker shade of blue for the letters.

5185
Anything Goes / Re: Most anoying crash you've had with a computer
« on: October 20, 2009, 09:49:26 PM »
Eh, just a minor inconvience. Though I also rarely ever get crashes.

5186
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 20, 2009, 01:02:16 AM »
So I have a question cutty. The attack you described on Frostbites profile, how does it differ from the jitterskulls attack which is also a lunging chomp? Also when you say slower than a human. Is he faster, Slower, or same speed as the cyborg?

5187
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: October 19, 2009, 03:08:37 PM »
Gotta love that Doom Engine and all its little quirks, huh? Of course we do, thats why its still popular after all these years.

5188
Cutstuff Discussion and Feedback / Re: Bad multiplayer?
« on: October 18, 2009, 10:42:05 AM »
Starwars Republic Commando: The main gameplay was excellent, except for being too short. The multiplayer on the other hand was so bland and generic. Your typical FPS multiplayer settings. DM, TDM, CTF. Since the weapons were designed for single player, when it came down to multiplayer, there was some major balance issues. (the concussion rifle was almost a hitscan, and an ohko weapon and its melee attack is just as cheap.) The maps were decent. However it had so few. They weren't the type of well crafted maps that games such as TF2 has. All in all, it was a lackluster multiplayer that seemed to have been slapped on near the end of development (much like many FPS's).

Donkey Kong Country Series: All three games had awesome single player. Multiplayer really wasn't all too good. The cooperative mode had to be one of the worst ideas I ever seen. The competetive mode was less annoying, still wasn't all that great.

Battletoads: Friendly attacks and the 11th level. Type of game that makes you want to strangle your buddy for all those accidental hits.

Sonic the Hedgehog 3: Sonic 3 (& knuckles) is an epic single player game. The multiplayer portion on the other hand leaves a lot to be desired for. The racing sucked so horribly, I forgot it was even there.

Hope these help.

5189
The Ghoul's Forest / Re: If anyone wants to become Jitterskull
« on: October 18, 2009, 10:09:27 AM »
:shock:  I think im going to have nightmares to night...

5190
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 12, 2009, 06:35:32 PM »
Oh oh oh, the ghouls name is... JASPER!

Choke, Sjas, Jitterskull, Creeper and JASPER!
Sure hope no one thinks I'm actually serious

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