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Messages - Ivory

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61
Forum Games Archive / except for Korby because Korby won't PM them :V
« on: July 27, 2015, 05:48:42 PM »
Yeah, you send in eight roles. I haven't actually looked at them yet outside of marking them as read. I plan to surprise even myself.

62
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: July 27, 2015, 05:28:41 PM »
Okay, enough joking around. Sign ups close tomorrow as I don't think too many more people are going to jump in. But if you do want to, better hurry up!

Also, if you haven't sent in roles, then please do. But, I have more than enough roles to cover everyone 4 times over and then some, so don't think I'm kicking anyone out for not submitting roles. Unless you want to end up on the WALL OF SHAME though :ugeek:

63
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: July 25, 2015, 02:41:33 AM »
Wooooooowww! Thirteen players so far, yet no sign of that lazy Korby. :ugeek:

My deadline is variable to when Korby finally posts. Such funnnn~

64
Hey, it's been some time since we had a Mafia. So time to CUT-IN-LINE. Yaaayyyyy!

Quote from: "Copy Robot"
Rules: blatantly taken from another mafia because they were short and to the point and descriptive kind of
(click to show/hide)

The twist is similar to Cut-In-Line Mafia 2, but inspired by Cutstuff Adventures 2.

Everyone who opts in will be PMing me 8 roles, unlike the previous ones, you do not come up with skills, you just describe what you want this character card to do and I will then generate abilities based off the descriptions. What this means is that there should be more balance to the game, where last game flip-flopped between people being too good, or too useless. In theory anyways.

Your character cards can be anything, fictional characters, original characters, abstract concepts, poppo. Also unlike the previous Cut-In-Line Mafia, every persons set of character cards will be randomly assigned to another players, and then one of those eight cards is randomly selected to be generated. So this means no ideas do not get represented.

Example:
(click to show/hide)

Start of Phases:
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4
Night 4
Day 5
Night 5
Day 6
Night 6
Day 7
Night 7
Day 8
Night 8
End Game

Participants:
    *Alice (townie)
    Galactan (townie)
    SmashTheEchidna (townie)
    Korby (super townie)
    Rozark Kyouko (super townie)
    Beed28 (townie)
    Omnizoa (mafia)

Deaths:
    Cold Fusion (NPC)
    Cerikeno (townie)
    Super Raveman (townie)
    zero1000 (townie)
    Rui+ (mafia)
    Omnizoa (first body, also mafia)
    BiscuitSlash (super townie)
    SmashBroPlusB (townie)
    LlamaHombre (mafia)
    Shade Guy (mafia)  

Left:
    Cutman Mike (NPC)

Townies - 8
Super Townies - 3
Mafia - 4

Win Conditions:
Townies win if all Mafia are dead
Townies win if Super Townies outnumber Mafia
Mafia win if living Mafia members matches or outnumbers living townies/super townies
Everyone is a winner if no one flips cards :ugeek:

--------------------------------------------------

Some explanation of the role cards.

Name of Card [Alignment]
"Some flavor text"

[Active Special] Name of Skill

Active skills must be PMed to me in order to be used. They will always tend to begin with "During the day/night/any phase, you may..."

[Passive Special] Name of Skill
Passive skills are either always in effect, or come into effect by specific conditions being true.

[Limited Active/Passive Special] Name of Skill (#)
Limited Specials can only be used the amount of times indicated by the number up above.

[Locked Special]
Locked Specials are only unlocked if specific conditions are met. What those conditions are? You don't know, and you never will know unless that condition comes to pass. Unless the game ends of course, then I will reveal the full role cards~

-# day cooldown-
Indicates that the cooldown only drops by the day.

-# night cooldown-
Ditto, but only drops by the night.

-# phase cooldown-
Goes down by 1 for each day/night phase that passes.

66
Anything Goes / Re: What is your avatar from/of?
« on: July 12, 2015, 08:25:40 PM »
Oh, sorry, my bad. Didn't mean to make you angry.
My avatar is Ruby from Panel De Pon.

67
Anything Goes / Take this Kappy!
« on: July 12, 2015, 06:53:43 PM »
Zomg, I actually have a new avatar.

(click to show/hide)

68
Anything Goes / Re: Anyone's art thread
« on: July 11, 2015, 02:50:38 PM »
More importantly, is she capable of living with the bunnies in Cucumber Quest?

69
Anything Goes / Re: Cutstuff Sanctuary
« on: July 11, 2015, 05:18:46 AM »
I can understand what that is like. Even when I wasn't doing anything for MM8BDM period, or in any chats other than lurking the vanilla dev chat. I still found myself keeping tabs on this place. But, I'm still an admin here so that should be expected. But, I wasn't really coming here because I enjoyed it, but more because I still feel obligated to fulfill my duty to my old life.

But that is a thing, right? Life always changes, moves on and opens a new chapter upon closure of another.

As for my new direction in life, I've been hanging out with friends and working full time as a car detailer at a Chevrolet/Buick/GMC dealership and I've been enjoying it. Enjoying it a lot more than when I went to college for three years to make websites and manage servers. Even if the pay is crap by comparison, I'm slowly moving my way up the ladder. I still dream about making an original video game, but part of me questions if I will ever find the motivation to go forward with it. For now, I'm fine with doing odds and ends for MM8BDM's new dev team. I don't intend to do much, but V5 is going to be seeing two new DM maps from me + Light Labs work. So that's cool. I'm mostly hyped for Gloome, since making something in my favorite engine would be pretty killer.

What bugs me most however is that some days I feel a strong disconnect from most of the people I used to frequently talk to in my MM8BDM days. Good friends slipping through my fingers like I was trying to keep water cupped in my hands. Yet, I also accept this fact. I've dealt with it countless times before. Some days I just feel like purging my skype list of most of the contacts, but I'm still the admin here, what if someone needs to contact me more personally? What if someone decides to strike up a conversation with me after all this time? Should I really remove someones ability to do that? What if I want to do that? But when I try, maybe we get a small exchange and nothing more.

I wasn't planning on saying all of this, but it is important to remember that no matter what happens in your life, never hold regrets, learn the lessons, and take them with you to the next chapter.

70
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 07, 2015, 02:50:19 PM »
Since I'm still directly in charge of the second question and I mentioned it a few times I think, why yes! Expect the MM9 masters to show up. And maybe a few other surprises.

The first question can await someone more qualified to be giving a response to it.

71
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 19, 2015, 08:35:40 PM »
Well you better learn to wait, because good things are not rushed. :ugeek:

72
General Gaming Discussion / Re: DOOM (4)
« on: June 17, 2015, 04:42:49 AM »
Besides, who says that we won't ever get true mapping at some point in the future? Whether it be first party or external based modding like the classic, if the game is big enough, it could be something to happen.

Of course, seeing as everything is fancy-dancy HD models and many other modern features, it will definitely be a larger hurdle to leap over. Part of the reason Doom is so modded stems from the fact that it doesn't really take too much effort to produce something of value. Even creating custom textures is a walk in the park compared to making a single texture for Doom 3.

73
Anything Goes / Re: Anyone's art thread
« on: June 07, 2015, 08:43:51 AM »
V + S will never die as it will always remain in our hearts.

74
The Ghoul's Forest / Re: GVH to ZDaemon
« on: May 24, 2015, 09:43:13 PM »
What is the incentive behind that? Sounds like a lot of work for hardly any gain or point.

75
Maps / Re: SOME IDEAS FROM MY MAP!!!
« on: May 10, 2015, 03:58:48 PM »
Hello.
Here is an idea, perhaps you should stop making multiple threads and instead just have one map thread you post in.

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