Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ivory

Pages: 1 ... 5 6 [7] 8 9 ... 349
91
Mega Man Discussion / Re: Megaman, R.I.P.
« on: November 01, 2014, 05:35:45 PM »
Mega Man is never going to die as long as fans keep him alive through fan games, such as the one this forum revolves around. You don't need new installments every other year to enjoy a series. It's okay to replay old games and still enjoy them.

92
Anything Goes / Re: General Offtopic Discussion
« on: November 01, 2014, 07:04:16 AM »
Quote from: "Kapus"
Halloween STuff
You didn't quote me. </3
Especially since Yuri's trick or treat on me makes jokes based on what I said to you! For shame!

93
Anything Goes / Re: What is your avatar from/of?
« on: October 31, 2014, 04:03:37 AM »
Here we go! All the avatars from my photobuckets and Imgur. I know I'm missing some, but this is roughly the history of Ivory avatars.
(click to show/hide)

94
Anything Goes / Re: What is your avatar from/of?
« on: October 31, 2014, 01:16:07 AM »
Since I never delete my avatars, I could probably find the history of my avatars. Might be a fun pet project.
The only thing I wouldn't be able to recover is anything that wasn't hosted by me. I.E, those few avatars from Mr. X or Korby or random internet site.

95
Anything Goes / Re: What is your avatar from/of?
« on: October 30, 2014, 02:46:54 AM »
I was around since Kapus 1. I'm super old.

96
Cutstuff Discussion and Feedback / And a new global mod takes the stand.
« on: October 13, 2014, 05:48:54 PM »
Introducing King Dumb as the latest member of the global mod squad crew.

King Dumb has a presence on the forums, even if he doesn't always post. He has a good head on his shoulder and tends to be slow to anger. Good traits in treading the water of being a global mod. A new global moderator is going to be necessary as my presence and activity on keeping an eye on these forums is going to be dwindling as time passes by, I hope King Dumb will get settled in quickly and do a fantastic job.

97
Cutstuff Discussion and Feedback / Departure from MM8BDM/Cutstuff
« on: October 11, 2014, 07:54:01 PM »
Hey all you Mega Man fans, I figured the general absence thread wouldn't be fitting enough for a change this big.

Yes, you are reading the title right, I'm leaving. I wish I could of left the same way Mr. X did, but that isn't really an option for the admin and lead dev, huh? I do have to leave some sort of departure speech to announce to the community; that I'm stepping down from my duties. I know it might sound sudden for some of you, but I'm sure to others, you were well aware of the fact this day was going to happen. Just probably not so sudden and out of the blue.

It's been a blast to have been in the community for as long as I have, and spending the last few years leading MM8BDM's v3 and v4 expansions. There comes time for change, and that time has come. I have a full time job now, I have new interests and in general, I feel like it's time to start a new chapter in my life. I want to work towards new creative projects, job and life and move on from older interests.

So what does this mean for MM8BDM and Cutstuff? The game will go back to Mike to figure out what to do next for v4b and the future of the game. Figure out how to handle the lead dev leadership. Originally I was planning on at least seeing v4b out the door first, but the ZDR 1.3 pushing my plans further away is something I don't want to wait on anymore. In addition, I will be stepping down as admin in the coming days and my presence on these forums will diminish down until I'm gone.

I'm also sure some of you probably will ask "what happened to your spark? Your interest in MM8BDM?" In short, the game grew way too large for my liking. It's an ambitious project, but after awhile, loads of maps, loads of weapons, loads of gameplay mechanics and loads and loads of everything gets way too overboard. There was just too much of everything, trying to capture everything from every mainstream game and then some. It's became tedious and I don't really enjoy it anymore. My only remaining spark of interest was to see MM8BDM completed, every single game from MM-10, &Bass, WT and V covered... but what does that accomplish really? Outside of the novelty of seeing the game done and the short lived excitement of having seen it through, I realize that no, I don't really want to spend any more years of my life on this project. I've already enjoyed leading two expansions, especially working on my favorite main series title and the under appreciated Wily Tower. Heck, I even had a few things done for v5 so there will be at least a few last contribution from me to the future of MM8BDM.

As for my dev team, don't have much to say. You guys have been a great barrel of fun to work with, and I hope you guys stay together to continue to work on MM8BDM. I've had a blast, but now it's time to say good bye.

Well, that's about it. I'm not really one for long departure speeches. I hope for the best in the future under the leadership of whoever takes over my position.

~Ivory

98
MM8BDM Discussion / Re: UNKOWN map's secret
« on: October 11, 2014, 04:04:38 PM »
You mean the thing everyone knew about? That it was one giant map containing every boss fight?

99
W.I.P Forum / Re: ROCKMAN 1 CLAW EXPANSION
« on: October 06, 2014, 01:30:21 AM »

100
How is Dusk Taker halloweeny? Not that I object to the notion of having Dusk Taker in some form as a skin.

101
MM8BDM Discussion / Re: MM8BDM V4A - V4B Roll Call!
« on: October 01, 2014, 11:34:31 PM »
What I don't understand about all of this is that MM8BDM Eddie doesn't even drop the items he drops in Mega Man games. he drops weapons in MM8BDM, and real Eddie never did such a thing. It's hard to take a complaint/opinion/etc about this seriously when the mm8bdm functionality of him isn't even canon to begin with.

Game mechanics from a single player platformer does not carry over to an online arena shooter 1:1.

102
MM8BDM Discussion / Re: MM8BDM V4A - V4B Roll Call!
« on: October 01, 2014, 02:09:43 PM »
The world doesn't revolve around you though, there are people who despise getting a weapon they already have and I do agree from a gameplay standpoint, getting something you don't already have will always feel like eddie never wasted your time.

103
Projects & Creative / Re: Stardust's Workshop
« on: September 30, 2014, 05:33:51 AM »
You do realize/remember you were already warned once for causing unruly conduct in one of these types of threads, right?
You should reflect on the fact that the way you are acting already got you warned once, and that wasn't a fluke.

104
MM8BDM Discussion / Re: MM8BDM V4A - V4B Roll Call!
« on: September 29, 2014, 02:12:32 PM »
1.3 is still going to be introducing some new features which could prove useful for MM8BDM scripting, mainly the EVENT script type.

105
MM8BDM Discussion / Re: MM8BDM V4A - V4B Roll Call!
« on: September 29, 2014, 04:58:41 AM »
Due to Zand 1.3 being released soon, we will be holding off on a v4b release.

Pages: 1 ... 5 6 [7] 8 9 ... 349