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Messages - Mr. Sean Nelson

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1066
Cutstuff Discussion and Feedback / Re: Umm... Signatures?
« on: March 08, 2011, 05:48:24 AM »
Signatures are obnoxious and childish.
I was always very glad that Cutstuff.net did not allow them.

1067
Cutstuff Discussion and Feedback / Re: Removed some badges
« on: March 08, 2011, 05:44:21 AM »
I agree with Mr. X on this, many of the medals were simply superfluous.
Abandoning all of them with the exception of star member and blood donor would be a great idea.
Although, I never understood why some people considered them as grounds for bragging rights.
I can tell you this much: the only people that cared about an individual's medals was that individual.
In this fashion, they are exactly like achievements or trophies.

1068
While the game is balanced, nothing is perfect.
Take time stopper in CTF, or gravity hold in anything.
Balance does not mean perfection, and imperfect things will be exploited.
Since exploitation is typically experienced as annoying, and the purpose of the game (except for DTD), is to have fun and not strictly to win, exploits will cause people to have less fun and be less inclined to play again.

1069
Mega Man Discussion / Re: !!
« on: March 02, 2011, 10:26:40 PM »
Quote from: "Myroc"
Quote from: "easyaspi"
they cause you to have to beat 18 ROBOT MASTERS IN ONE GAME!!!!

Last time I checked, 8 + 8 = 16. Even with Proto Break that only goes up to 17.

That's nit-picking, isn't it?

1070
That is trivially true.
Winning is winning, but winning is not everything.
If winning were the one and only goal of a player, I would pity them greatly.
Games are for fun, and doing anything to win makes a serious thing out of something which is not.
Winning is winning isn't even an excuse in major league sports, much less a little game like MM8BDM.

1071
Mega Man Discussion / Re: Your LEAST Favorite Robot Master?
« on: March 02, 2011, 04:10:39 AM »
Springman was a really, really dumb concept.

1072
Hey, I see that Lone and Muzaru haven't mentioned this yet, so here goes.
In Classes V1B, you can get a skull barrier in some levels.
If you pick up a skull barrier with a class that shouldn't be able to use it, like Magnet Man, you can become permanently invincible.
You need only cycle down quickly to the skull barrier and activate it.
LoneWolf, Muzaru, Sonix, and I were trying it out for a while.

Did V2A fix this problem?

1073
MM8BDM Discussion / Re: Player Power Rankings
« on: March 01, 2011, 06:56:37 AM »
I agree.
The only thing that bothers me at all about the CutStuff forums is that someone is always asking who the best people are.
It always turns into some popularity contest, and it is really quite annoying and trivial.
The only way this could ever work at all is if there were a tracking system in place which recorded everyone's stats.
However, since that will almost certainly never exist, there is never a reason to discuss 'power rankings'.
Even if there was, I doubt most people would care.
Even being the best player on MM8BDM won't get you a cash prize.
It certainly won't get you any points with the ladies.  :cool:

1074
Quote from: "rtist"
We talked about this to some extent, sicksadworld, so I'll throw in some of what was discussed:

The biggest thing about some of these "dishonorable" tactics is that some things are easily exploited, or some situations easily abused. E/W/M tanks being hoarded in duels are obviously dishonorable, but there are some situations that do call for that in terms of strategy. Logically, therefore, there isn't anything wrong with these sort of tactics, but I find that they don't tend to be aesthetically pleasing (and being an [a]rtist, I tend to be an authority on what is [a]rtistry in battle and what is not).

Here are some examples of legal, though "dishonorable" combat:

E/W/M tank hoarding: A form of camping where it is difficult to dislodge an opponent from the position since he in essence has two or more lives to work with via tanks. I've found that striking hard and fast with quick weapons or power weapons seems to work best here, but it depends on the weapons that are available, because the opponent will typically have access to the same weapons that the challenger does.

Spamming certain weapons: Magnets, Gravity, and a few other weapons are subject to spamming. Defeating spamming depends on the weapon. In terms of magnets, strafe-running and close combat tend to be best. In terms of gravity, I've found that quick-killing weapons (such as atomic fire) work best. It varies a lot, but some spammed weapons are tough to beat.

Weapon abuse: Different from spamming, these are weapons that are so powerful and/or useful that an opponent will always tend to use them. Pharaoh and Top comes to mind most here. Lots of players use Pharaoh since its a power-charging weapon. Mid-to-long range weapons tend to be best against a Pharaoh user. Wave in particular is extremely effective Pharaoh and Top both.

Weapon exploits: Needs no explanation. I don't think I have to mention the exploits in wave man's stage. Mirror in particular also comes to mind. It can be hard to beat a mirror buster when exploits are used (like with tango in mm3dw1, which can produce a chain-mirror buster blast). Instead of aiming at the target head-on, aim slightly off target to effectively land shots. Hit-and-run tactics tend to work against mirror exploiters, too, but...

Hit-and-run: These tactics can be abused, too. Some people will just fire a few shots and run for more life when hurt. It makes sense in some situations to do this, but it can be frustrating to fight a person who always fights in this manner. Quick weapons (like Bass) or power weapons (like Crash) tend to work best, especially at close range.

Shield weapons: On some maps, shields are all but broken. Take the skull barrier on heat man's stage; you can get the skull barrier, trigger it, and live forever grabbing weapon energy as you go. Granted, you can't win if you do that, but it's still annoying. Also, Leaf Shield on wind man's stage is neigh-unbeatable without the use of Bass or Eddie. Speaking of which....

Eddie: He makes some levels broken when you get particular items/weapons. G-hold on just about any level is broken, and Eddie is the ticket to that. He occasionally gives other special weapons (shields) that break maps in duels. At Wily's Other Kastle, I once got G-hold here in a duel. I used it not to kill the opponent, but to force the opponent out into the water currents, which caused a suicide on the opponent. I eventually stopped (you still have to get frags to win!) but the damage was done at that point; the opponent needed several more kills to just get back to 0 points!

Geographic traps: Not nearly as common as one would think, but can still be annoying. I'm thinking of flame man's stage, and burning the oil pools. Repeated stuff like this can put an opponent beyond any capacity to win a match.

Item-1 trap: this also gets abused at times, but it can be hard to pull off. It's much easier when you have time stopper, and can stop an opponent that's not moving at all (a la quick man or Eddie). An immobile player is a dead player.

Rush Jet/Beat: Common enough items, they allow you to move along three axises more freely, since they let you fly. Flying opponents automatically have the higher position, making them harder to hit. A few players will abuse these items, since they're occasionally plentiful (ring man). Careful aim can beat them, or just fly with them and try to attack that way. Quick weapons can help land shots, too.

With this knowledge of "cheap" tactics (I may have left some out; if so, just add them), we can judge which maps are "honorable" and "dishonorable". It should be mentioned that some situations can't help be taken advantage of with one or more of these; it just happens at times. So, the maps should be judged on a case-by-case basis or even a player-by-player basis.

A player that combines some or all of these tactics can be extremely difficult to beat without using the same tactics in kind. So, I've made the point that I'll generally copy to an extent what the opponent in a duel will do or try to do. If (s)he uses a few of these, I'll generally use a few. If an opponent uses all of these tactics, I will (try to) as well.

That's why the items/weapons available on a map are so important. Terrain matters a lot in FPS and strategy games, but in most FPS's, the weapon availability is far more important, since most of the maps have similar geographic features anyway (high ground, middle ground, low ground, narrow corridors, open areas). Then again, in most FPS's, the maps aren't that different in terms of weaponry, since there's only 7-8 or so weapons in any particular game. Mm8bdm is different in the fact that it features a far greater number of weapons. That's why, in duels, I'll choose maps more for the weapons and less for the terrain itself.

Choice of map = choice of weapons. Simple as that.

I liked how you basically described any strategy one can use in any game mode. While I don't like duels, and there are players who grievously abuse levels, this all comes down to subjective value and taste. Since at least one of these dishonorable actions can be employed on any map, we would need to call all maps dishonorable. But the more realistic route would be to admit that maps are not honorable or dishonorable, and that people are.

1075
Mega Man Discussion / Re: Megaman Battle Network, a perfect success?
« on: February 27, 2011, 06:48:44 AM »
Darn, I still need to play MMBN 6!

Anyway, so far, MMBN is great!
It is certainly not perfect, however.
4 was just plain awful.
5, while much better, still got repetitive.

All in all, they introduced a unique style of RPG which is intoxicating.
Certainly not perfect, though.

1076
MM8BDM Discussion / Re: MM8BDM Time's By:Sonix
« on: February 24, 2011, 08:05:22 PM »
The Euthyphro dilemma is found in Plato's dialogue Euthyphro, in which Socrates asks Euthyphro: "Is the pious loved by the gods because it is pious, or is it pious because it is loved by the gods?"

Research this.

1077
MM8BDM Discussion / Re: Rules for Deathwind's Servers
« on: February 24, 2011, 08:00:49 PM »
For the record, I hate strafe running.
However, I do not think it should be banned.
Strafing is completely fair, does not involve cheats, and is therefore, totally legitimate.
It is not offensive like racist or derogatory language is and can be countered by learning how to strafe.
I will not learn how to strafe, so I must deal with the consequences.
So must you.

1078
Anything Goes / Re: Make a fake Chuck Norris fact.
« on: February 23, 2011, 09:54:51 AM »
Chuck Norris can beat Airman.
Chuck Norris can beat Flandre.
Chuck Norris can't beat Sean.

1079
Anything Goes / Re: Google shot themselves in the foot again
« on: February 23, 2011, 09:48:12 AM »
Invasions of privacy on the internet are the new here-and-now.
It has already been proven time and again that, not only is there no serious resistance to this trend, but few people seem to care enough about the subject at all (Facebook's policies come to mind).
We will be seeing nothing but more of the same until either the internet is uninhabitable as such, or government reform is introduced.
The latter always carries with it all sorts of nasty additions which nobody ever wanted, while only marginally solving a problem (if at all).
In short, you can blame the vast majority of people who will happily do this to access their account (including yourself, I assume).

1080
Help & Editing / Re: These multiple .PK3s
« on: February 23, 2011, 09:36:44 AM »
Thanks a lot, that was extremely helpful!
Again, sorry to ask.  :mrgreen:

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