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Projects & Creative / Re: [Game Mode] Energy Duel/ Energy Deathmatch - V1B (5/9/20
« on: May 09, 2011, 03:50:50 PM »
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On that fact, it'd be normal for a Duel-Fool[Skilled Duelist] to refill and re-engage a target, but in the case they can't find health to do so, they may lose to people more often because of the inconvienence.
Also, I'm all for that Sphere Power-Up. What will be its use, and how will it be applied?


That's because Crash Bombs had a pretty good stun on his weapon.
Oh, and Wily is faster than a lot of robot masters. That also kind of adds in on the whole "hard to keep up offensively" strategy.
I still don't get why a human is faster than a ton of robots, who would have superior physical strength.
Oooh to go with the Wily discussion, the ingame Wily is a fake, that's why he begs when dying and then EXPLODES. Also explains how he keeps coming back and how you can have more than one.
Yeah invisibility needs to be changed, I don't think Gyro or Wily are OP as they stand...
It's hard to keep up an offensive when your opponent can fly.
I think Wily's main problem is damage + projectile speed. I mean, if you catch someone off guard, there is no fighting back for them.
I agree completely with YD on the Hardman subject.
And no, Jack, I was talking about Wily with the damage nerf, not Hard
Hardman needs a nerf. Why? I'll tell you why.
He's a bit slower than Megaman, with a near death weapon, which has a big hitbox, he has a stun (to make sure the near death weapon hits) and to top is all off he has alot of armour thus rendering him the most annoying thing to kill. Sure he's looks like a freaking tank, but shouldn't he be slow? I mean, he's faster than Yamatoman? What sense does that make? What's more annoying is that he is resistant to everything. He kills Topman in 1 hit, he is immune to Flashman's Time Stopper, magnets are not attracted to him and most of the time he just won't die. I'm sick and tired of always being killed by a Hardman and then being unable to kill it no matter had I try.
Suggested fix: Switch Yamatoman's and Hardman's speed and nerf the Hard Knuckle damage a wee bit.
Inb4 this post is ignored.