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Messages - SickSadWorld

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211
MM8BDM Discussion / Re: Rules for Deathwind's Servers
« on: February 11, 2011, 06:05:21 PM »
Quote from: "Messatsu"
That means no n****r or f****t.  If you want to spout this crap, go play XBL.

lol

212
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: February 10, 2011, 11:22:45 PM »
Thanks for your support SmashBroPlusB

The Ashley project and any other project like the Powered Up thing or whatever are distinct and NOT MY PROJECTS. Especially Ashley's project. I am helping with questions on some things but in those specific modes INVASION and ADVENTURE are NOT MY WORK, I am not developing them, and frankly I disagree with many aesthetic notions of gameplay balance, level design, and so on. I had made some preliminary AI for those modes but Ashley's decisions shape what you see today for better or for worse. It is her project and her mode.

Let it be known that my projects and ideas remain distinctly mine and I have my own ideas about AI and gameplay balance. Eventually I will be releasing my own complete expansion of MM8BDM with Single and Multi support. Rest assured this result will not be similar to anyone else's work.

In fact I may take a break from posting any more of these "challenges" (read: development snapshots) because I'm seeing too many of my ideas end up in other people's mods. I'm fine with my ideas ending up in other people's mods but I'm having some issues with lack of appropriate credit for work that I mostly made showing up in other people's mods. It may be a while before there are publically more challenges.

I have something in the works that may remind you of Ice's mod but you will recognize it as being distinct once it is released.

213
Help & Editing / Re: Thought: Touhou Dogfight mod
« on: February 10, 2011, 11:26:43 AM »
I'm not a fan of the touhou community at all but I think if done right some of the "bullet hell" game mechanics can add a lot to what we have here.

ANY project that introduces new gameplay elements to id tech 1 is a good thing and helps keep the game alive. I'm excited to see what you make of it. I will be very interested to see how you translate the 2D gameplay mechanics into 3D as this is a very difficult and artistic task

214
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: February 09, 2011, 12:07:23 PM »
Yes the Gyro and Mirror cancelling bugs me about MM8BDM.

All the "pros" who "play to win" abuse the hell out of these and it's dumb.  That's why I prefer more casual game modes like Roboenza. Addressing issues like "race to the E-tank" and the pro techniques like weapon canceling will make deathmatch mode more accessible.

215
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 08, 2011, 02:48:27 AM »
wow sonia won? nice job! one of the top players

look out pros!


ALSO i need to watch several of these matchups what rules are there for spectating

i'd like to record if possible

216
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: February 05, 2011, 02:38:59 PM »
Quote from: "ficarra1002"
You are by far my favorite modder for MM8BDM now.

Thanks man!

Stay tuned! Got a lot more interesting stuff on the way.

217
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: February 04, 2011, 07:42:38 PM »
A new one! This one is short and only has Silver and Bronze awards. I also realize that this is in the Maps section and even though I've been introducing more and more actors/ behavior I'd rather refrain from opening a new topic.


Code: [Select]
Download the wad and load it in the launcher.
Then simply go to "Start" and "Single Player" to play!

GET 40 BOLTS TO WIN!

http://wadhost.fathax.com/files/phantom3-2.zip

(click to show/hide)

Comments
(click to show/hide)

Gameplay Tips
(click to show/hide)


Bronze Award : Complete the stage collecting 40 bolts!
    TailsMK4
     Lakister
     -RanRan
     Skye.EXE
     omegazerox12
     You?

Silver Award : Complete the stage without losing a single life!
    TailsMK4
     Lakister
     -RanRan
     Skye.EXE
     omegazerox12
     You?

(No Gold or Platinum for this one)

KNOWN ISSUES
(click to show/hide)

218
DECORATE and ACS Modifications / Re: MM8BDM UN-official Enemy Template
« on: February 03, 2011, 08:16:08 AM »
but how can i make all of this codes interact with ACS!?

219
Skins & Bots etc / Re: List of Skins
« on: January 31, 2011, 03:26:18 AM »
check this out

(click to show/hide)

220
Help & Editing / Re: DECORATE Questions
« on: January 29, 2011, 10:51:56 PM »
Quote from: "Ivory"
Yes, in terms of what you said, that is a frame. See+7 would skip
Code: [Select]
SCBM C
SCBM CCDDEE

As for the crashing. I'm not entirely sure, it may have something to do with that last frame being 0 tics then hitting the goto again immediately.

Forgot to follow up on this.

Thanks for your help, and you were right about the explanation of the crash.

Although this issue is resolved I'd prefer you not lock this topic so that I or others may use this topic later for DECORATE specific issues, rather than opening a new one.

221
Skins & Bots etc / Re: Kackebango's skins (SNIPER-ARMOR RELEASED!!!)
« on: January 29, 2011, 10:44:05 PM »
These are great. Nice sprite art/ work

222
Help & Editing / Re: Beat
« on: January 29, 2011, 10:30:29 PM »
Quote from: "CutmanMike"
The wiki could be turned into a database of editing tutorials, if anyone is up for a bit of typing!

It would be great if we could get some of people's responses from this board in there. Some of Ivory and your answers to my questions would probably find great usefulness for others somewhere along the line. Often the ZDoom wiki is lacking in many of the issues that have answers here on the cutstuff forums.

Back on topic, to expand and clarify on what Ivory said a bit.

That script you now have in your map will kill a player saying they fell too far when they touch the floor of the sector. However, as it is there if they have a Beat call they will simply not die when they touch the floor but the beat will remain inactive.

What you need to add is a special thing, 9999 Actor touches floor and give it an action Script Execute Always. Then for the script number, give it the special number 205, which is one of Mike's secret global ACS scripts. This script will activate the Beat call when the actor touches the floor. Make sure the thing itself is in the damaging sector.

(click to show/hide)

223
Help & Editing / Re: Beat
« on: January 29, 2011, 04:27:41 PM »
You have to edit this to suit your map

The spot with the ## make into your script number.

The spot with ### make into the tag of the sector you want to be affected.


Code: [Select]
#include "zcommon.acs"   // This defines the DAMAGE_PLAYERS

script ## OPEN   // Your script number goes here MUST CHANGE OR WONT WORK
{
delay(1);
SectorDamage(###, 255, "Falling", "BeatCallCheck", DAMAGE_PLAYERS);  
// Change the ### to the sector tag you want from your map
restart;
}

224
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: January 28, 2011, 07:41:04 PM »
SINGLE PLAYER CUTMAN

http://wadhost.fathax.com/files/sswfx-9_1.zip

Code: [Select]
Load in the launcher as usual,
Press "~" and type "map sswfx" once MM8BDM has loaded.

(click to show/hide)


Bronze Award : Complete the stage by killing Cutman!
    Ashley
     Lakister
     TailsMK4
     -RanRan
     Skye.EXE
     You?

Silver Award : Kill all the enemies and defeat Cutman!
    Ashley
     Lakister
     TailsMK4
     -RanRan
     Skye.EXE
     You?

Gold Award : Kill all the enemies and defeat Cutman within 3 minutes
    Ashley
     Lakister
     -RanRan
     Skye.EXE
     You?

PLATINUM Award : Defeat Cutman and win the stage while killing NO enemies (except Cutman) within 3 minutes! Watch your step!
    Ashley
     Lakister
     -RanRan
     Skye.EXE
     You?

Do you have what it takes to get an award??


*NOTE: The results screen displays the time. The unit is seconds so 180 is equivalent to 3 minutes.

225
Maps / Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« on: January 27, 2011, 11:25:26 PM »
i agree with kroby and YD, lol

no offense, ash. this is a good start

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