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Messages - SickSadWorld

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241
Skins & Bots etc / Re: Official Request Thread
« on: January 17, 2011, 08:35:53 AM »
requesting treble skin


242
Help & Editing / Re: Need help playtesting (Roboenza)
« on: January 15, 2011, 09:27:44 AM »
This isn't roboenza but I figured posting here is better than opening a new topic.

I need help testing this dialog engine... there are certain scenarios that can result in unwanted behavior. I need your help finding these and eliminating them

http://wadhost.fathax.com/files/dialog2.zip

(click to show/hide)

243
Help & Editing / Re: Best way to disable cheats?
« on: January 14, 2011, 07:50:26 PM »
Thanks Ivory

That kind of script is exactly what I was thinking about. There's one small problem though which is why I made this thread

Code: [Select]
 //Coding to change the sv_cheats back to false;

Despite your script that implements exactly what I'm after, there doesn't seem to be any real way to actually set sv_cheats back to false. Hence this thread... is there a way to initiate a console command using ACS? People in the ZDoom community seemed nervous about the possibility of executing console commands via ACS because they suspect people would make maps that wipe people's keybinds and implement other malicious behavior.

244
Cutstuff Discussion and Feedback / Re: More editing forums?
« on: January 14, 2011, 07:47:33 PM »
Without a doubt maps need their own forum

Maybe skins and sounds can be some type of "art" forum and be consolidated in this way

Coding perhaps should be its own forum, primarily text based and distinct from the Help and Editing that exists today

245
Help & Editing / Best way to disable cheats?
« on: January 14, 2011, 07:39:52 PM »
Is our only option to use DisableCheats in the MAPINFO lump?

Detecting sv_cheats in ACS is all fine and dandy

Code: [Select]
if ( cvar("sv_cheats") == 1 )
{
  // herpy derp
}

but then what? Just detecting it doesn't seem like enough... what options are there available?

246
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: January 14, 2011, 03:08:14 AM »
Quote from: "-RanRan"
-RanRan

Nice work there

Added to leaderboards


More challenges on the way! Also I'll probably release dual map packs of the same maps, one version with challenges/ co-op and one suited for multiplayer. Possibly I will be able to combine these game modes but no promises yet

247
Maps / Re: Ashley's Things
« on: January 14, 2011, 03:05:52 AM »
I like the water skybox

Neat idea, cool music

248
MM8BDM Discussion / Re: Hvae you been kicked for a stupid reason?
« on: January 13, 2011, 09:24:56 AM »
PG UP PG UP PG UP PG UP PG UP PG UP PG UP PG UP PG UP PG UP

249
Help & Editing / Help interpreting de-compiled ACS
« on: January 13, 2011, 05:55:48 AM »
I'm trying to make use of one of the bosses in MM8BDM in a custom map but naturally the important bits are hidden (I can respect this). It is not my intention to steal anyone's intellectual property in this regard, but I feel it is healthy for the community to continue to make use of the tools and gameplay concepts presented in MM8BDM... perhaps to draw more people into the game! If there is a concern with learning about this functionality and specifically this actor then I will request that this conversation end and the thread locked; in this event please accept my apologies in advance.

What I'm looking for is a bit of help in interpreting this de-compiled ACS to reimplement some functionality. The actor definition I'm interested in references this script to define certain behavior.

Google seems quite sparse with regard to ZDoom related things so I'm wondering if you experts can shed some more light on this.

(click to show/hide)

EDIT: I've basically got this boss working the way I want in a map but the only thing missing is a pain state. The actor itself does not have a pain state but I think the mystery is in this decompiled ACS with a hidden state or behavior setting the actor state that is not immediately obvious. How do you make it flash with like the mm2pain sound?

250
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: January 12, 2011, 10:42:49 AM »
Nice work! Added to the leaderboard

251
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: January 12, 2011, 10:37:10 AM »
Quote from: "Asd967"
Then I received a Silver award at 73. Ok.

And gold at 150 >_>


This is based on the spawn frequency of the metools. It uses the global total in calculating the award so if you die and it decrements the global total when you are right on a threshold then it can possibly credit you with more than you actually killed.

This behavior is OK with me because even if you didn't actually kill 75 for the Silver level, you are still credited with this. I feel like this adds a good incentive to your run, because I'm sure if I was watching I'd be impressed.

Exactly 150 should be silver, but the game must have given you the benefit of the doubt; you must have earned that gold in a very good run!  :mrgreen:

252
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: January 12, 2011, 10:21:50 AM »
Quote from: "Asd967"
By the way, the achievements in game are being given on how many are spawned, and not killed.


Nope. I specifically tested this.

(click to show/hide)

253
W.I.P Forum / Re: ACHIEVEMENT CHALLENGE!
« on: January 12, 2011, 09:17:39 AM »
It is time for another challenge!



DESTROY THE METOOLS!

http://wadhost.fathax.com/files/METCHAL.zip
(click to show/hide)

(click to show/hide)

(click to show/hide)

Bronze Award : Destroy up to 75 metools before you die.
    Asd967 or King Yamato
     Lakister
     Maximilion Pegasus/ -RanRan
     Protoman
      A Falcon Punch
     Skye.EXE
     Searinox
     You?

Silver Award : Destroy up to 150 metools before you die.
    Asd967 or King Yamato
     Lakister
     Maximilion Pegasus/ -RanRan
     Protoman
      A Falcon Punch
     Skye.EXE
     Searinox
     You?

Gold Award : Destroy up to 250 metools before you die.
    Asd967 or King Yamato
     Lakister
     Maximilion Pegasus/ -RanRan
     Protoman
      A Falcon Punch
     Skye.EXE
     Searinox
     You?

PLATINUM Award : Destroy all the metools! Defeat the metool army without dying!
    Asd967 or King Yamato
     Lakister
     Maximilion Pegasus/ -RanRan
     Protoman
      A Falcon Punch
     Skye.EXE
     Searinox
     You?

(click to show/hide)

254
Help & Editing / Re: What is Flashman stage's friction??
« on: January 11, 2011, 09:52:05 PM »
Thanks Mike!

Another mystery solved with your help  :geek:

255
Help & Editing / Re: What is Flashman stage's friction??
« on: January 11, 2011, 07:50:10 PM »
Yes, of course

It seems like a value of 150 "feels right" for Flashman's stage, but I'd be interested in what the real value is

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