What was with the quickman lasers 0_o. Anyway, I did your "Challenge" and got 5 kills, no deaths before falling into the dreaded laser.
Awesome! I should keep a tally for this specific challenge in the OP (there will be more)
I can explain the motivation a little bit. This challenge evolved from a practice suite for roboenza. The idea in its simplest form is to be able to hold down +fire and still deploy the item-1 effectively. The Eddie was added for variety (and also because of the possibility of a mirror buster for quicklaser fun). There is no weapon energy pickups because it prevents spamming a single lucky weapon. (Eddie can give you a W-tank also)
The quickman lasers are there to force you to pay attention to the environment. In theory you can see your opponent from all sides (mirrors) and always see which way the laser will shoot (the floor). In practice though it is difficult to keep these separate and only the best players have cultivated this skill enough to demonstrate competence in this challenge.
There are 6 different laser possibilities. The laser only shoots in one direction at a time and it is chosen randomly. The arrows on the floor will always give you an indication on which direction the lasers will be shot in, but will not tell you which possibility will fire; only the direction.
The design requires a successful use of item-1 (possibly both as a snare and shield) as well as superb mega buster aiming and impeccable attention to the environment (dodging). These are requirements to succeed at the gold level for this challenge.
I intend on making more challenges like this, but in the future I will make this a game mode that gives you the awards in-game and sets the rules a bit more rigidly using ACS somehow.
For actual multi-player match-ups this is best suited to duel mode. Although this is just a teaser for future offerings that will be available; with a single player focus but multi player compatible. Some may involve speed and maneuvering through a treacherous course in certain criterion amounts of time corresponding to an achievement level, for example.
Stay tuned!