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Help & Editing / Re: Need help playtesting (Roboenza)
« on: December 23, 2010, 09:17:03 PM »
Awesome! Thanks for taking the time to go through that.
The invisible ladder thing is intentional, consistent with other roboenza shenanigans on other levels.
The idea is that if there is some camper up there, it is still possible for a zombie to climb up and avoid fire by skillfully moving laterally.
The tree top thing is very minor because it's just visual, but fixed now.
The tube death was a good catch. It was a sector raised out of the water and retained the death properties of the water. That's fixed now. Are there enough "campy" spots?
The invisible ladder thing is intentional, consistent with other roboenza shenanigans on other levels.
The idea is that if there is some camper up there, it is still possible for a zombie to climb up and avoid fire by skillfully moving laterally.The tree top thing is very minor because it's just visual, but fixed now.
The tube death was a good catch. It was a sector raised out of the water and retained the death properties of the water. That's fixed now. Are there enough "campy" spots?






