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Projects & Creative / Re: Screw Scramble - New team based game mode!
« on: June 21, 2011, 11:46:35 PM »
It should probably scale the number of screws needed for bonuses based on the number of players.
Great mode!
Great mode!
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Also, if people so wish to create a Duel Centered map, I ask that you add in the Energy Balancer so that players will be able to use it. The thread to download it is here. <<<<<<
Quote from: "ice"I apologise for bumping but, any progress?Other than permission, this should be very easy. Just convert weapons, and replace a few of the doom graphics.
Starting with: How to "give" players in a game a rune/sphere/wep, without having cheats enabled from the get go, and what all the lines mean?
#library "haxor"
#include "zcommon.acs"
script 29 (void) net
{
if (CheckInventory("RuneDoubleFiringSpeed")==0) {
GiveInventory("RageRune",1);
terminate;
}
if (CheckInventory("RuneDoubleFiringSpeed")==1) {
TakeInventory("RuneDoubleFiringSpeed",1);
}
}
I have read every single post in this topic and took it into mind
Oh and just to get it out of the way, it's not the energy balancer either. I tried to put it in and make it compatible with the new weapons but came along some problems along the way that I could not figure out how to fix. Perhaps later.