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Messages - Flandre Scarlet

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121
Quote from: "Shade Guy"
Quote from: "Flandre Scarlet"
Intentional.

In that case, you might want to make it a bit more obvious. Some players may not realise that it's possible to jump down there.

What do you want me to do? To make a Huge text in the wall saying "You can jump through here, you dumb f***."? XD
Jokes aside, I think it's something the player would need to experiment with the map to notice. It's useful when you're running away from zombies in that corridor and you have enough time to place yourself in there, so you can run away a bit.

122
Quote from: "Shade Guy"

Don't forget the comments on telefragging doors. I have noticed that you've removed unnecessary teleports, but this issue still lies with the gate. It isn't very hard to telefrag people trying to get you on the other side of the gate, especially since you can't shoot through it. I suggest opening the gate to remove the need for a teleporter. I do realise that the door to the outside is necessary, but the gate isn't.
Alright, I'll see what I can do about that gate. What I would want to do is make it not make you unable to move, like the door to enter the mansion and the door to leave it, but I'm still figuring that out, because mess was the one that changed that. I tried copying that, but it didn't really work. I'll try that.

Quote from: "Shade Guy"
Also, I'm not sure if it's unintentional or not, but you can fall down one of the side bits on the bridge.
Intentional.

Quote from: "Shade Guy"
On another note, Ballade Cracker, Rolling Cutter and Top Spin are very close to each other. Fix that.

Alright, I'll make them be away from each other in some way.

123
Alright so, Regarding the CSCM13, I wish I could have more feedback on that map. I'm really trying my best to make it as playable as possible, and would like you guys to give me more feedback on it (Other than saying the lighting is wrong).
I'm free during the whole week, so I have time to work on it and I would like to finish the new version as soon as possible.
Of course, there's the matter of glitches appearing, but we can fix that when they appear (because obviously, the next version of CSCM is going to take a "little" while to come out).
So, I'm open for constructive critiscism now.
And honestly Mess... what the hell is Dogman, man? Really, I know some people don't like the textures on my map, but some do. That map, it's complicated to navigate(maybe because people REFUSE to play it, so we didn't have time to remember everything...), the textures bring me headaches (really. They REALLY do.), and I still gotta see it on non-roboenza. I'll try giving feedback on every map from CSCM14+, as soon as I can.

124
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: May 22, 2011, 01:48:14 AM »
It was already decided to take it out before you said it.

125
MM8BDM Discussion / Re: Screenshots
« on: May 19, 2011, 08:54:09 AM »
Wind storm / rage G. Hold

126
MM8BDM Discussion / Re: Beware of Doppelgangers - Flanny
« on: May 18, 2011, 06:40:14 PM »
That was a Long time ago. Now I go by the name of: *insertcharacternamehere* (Flanny).

127
MM8BDM Discussion / Re: Beware of Doppelgangers - Flanny
« on: May 18, 2011, 05:34:15 PM »
Derp, Other flandres go by the name of "Flandre scarlet" or stuff Like that. I just put the TAG (Flanny) after my name for people to know it's me.

128
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: May 16, 2011, 09:33:45 PM »
If I awnser what's the meaning of these characters in there, I would spoil the release. Cold Fusion actually told it to me and some more people, but it's still in the making and I wouldn't like to spoil anything about it.

129
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: May 16, 2011, 08:08:43 PM »
He said something about special items. Never heard about any non-megaman characters in there...

130
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: May 16, 2011, 08:52:32 AM »
A little teaser, by CF:

131
MM8BDM Discussion / Re: Beware of Doppelgangers - Flanny
« on: May 14, 2011, 05:12:14 PM »
And you guys kicked the wrong one already. Yaaaay >_>

132
Skins & Bots etc / Re: Flanny's Basement of Skins LR - Mokou - PBP
« on: May 14, 2011, 05:11:16 PM »
Well, alright then, I will.

133
Skins & Bots etc / Re: Flanny's Basement of Skins LR - Mokou - PBP
« on: May 14, 2011, 04:55:35 PM »
Quote from: "Jafar"
Sorry, but this skin just doesn't work.

1. There's absolutely no way to tell what weapon is being used from the back.
2. The offsets seem rather jittery.
3. The side frame looks like she's glued to a sideways straw hat.
4. I may be wrong, but she doesn't seem to stay in the proper position on the phoenix as she rotates.
5. Huge skins tend to have awkward hitboxes.
6. The phoenix isn't animated at all. It'd look better if it at least had a different pose while moving.
7. The floating "RESSURECT" text box when she gets hit is distracting.

It's an interesting idea, but the end result isn't so hot.


1 - I'll fix that, the phoenix will have megaman pallete.
2 - I'll try fixing that, too.
3 - Since the phoenix pretty much just stood there withouth even flapping it's wings, I decided to make it be flat.
4 - Just your imagination.
5 - Well, it's not a VERY serious skin, so meh.
6 - In touhou 08 extra stage, the phoenix didn't had any animations, too.
7 - Well, can't do anything about that.

134
MM8BDM Discussion / Beware of Doppelgangers - Flanny
« on: May 14, 2011, 04:46:20 PM »
Alright. Just posting this topic to let you guys know that there are some people being doppelgangers of me.

They'll try vote-kicking me out of the servers, and act as ***holes.
Please, be ware of these people.
The Only hint I can give you, is:

On Funcrusher duel server, my ping is 130-180ish. On DW's, 170-220ish.

Thanks for the moment of attention.

135
Skins & Bots etc / Re: Flanny's Basement of Skins LR - Keine (Fix)
« on: May 14, 2011, 02:51:53 PM »
Released: Fujiwara No Mokou - Possessed By phoenix

"Possessed By phoenix" is a Spellcard Mokou uses in the extra stage. She disappears and a shitload of bullets go after you until the spellcard times out.

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