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Messages - Flandre Scarlet

Pages: 1 ... 17 18 [19] 20 21 ... 23
271
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 08, 2011, 08:16:51 PM »
Fixed(Or not much.). Now you can at least vote.. For some reason, the options went crazy.

272
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 08, 2011, 08:10:59 PM »
I've changed the textures from the inside depending on what section they were in. I've put the most beautiful textures(in my opinion) after the beggining, and I put some that I didnt think were SO great in the beggining. I was restricted to only-red textures in the interior.

273
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 08, 2011, 07:37:03 PM »
Quote from: "XutaWoo"
To be honest, it looks pretty terrible for a DM map!

Aside from looking pretty bad (use more textures, really), there seems to be only one path to everything, plus all the corridors are small as hell. These are both two bad things for DM.

However, for Robenza, the gameplay seems much more fit than the normal maps. After all, the tight corridors and lack of paths makes it easier to ambush and corner people. So there's that.

I used enough textures already, in my opinion. And yes, I know its bad for DM. I made it thinking about roboenza. I've only put the DM weapons in there In case someone wanted to use it for deathmatch or any other mode that doesnt give you weapons at the beggining.
As I said and will repeat - I made the map thinking about roboenza.

274
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 08, 2011, 06:51:23 PM »
I decided to record a video of the whole stage. Oy.

Link on the first post.

275
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 08, 2011, 03:29:33 PM »
Quote from: "Yellow Devil"
Flanny eats torches
I've added some Big Health and Big Weapon Energies, so it would make sense xD

Alright! Im done with the map! Just need Ash to help me with MAPINFO...

276
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 08, 2011, 02:01:07 PM »
Flanny has something to say to all of you.

(click to show/hide)

277
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 08, 2011, 12:50:08 AM »
Progress Report -
-Did what the guy there said about lower unpegged and upper unpegged, but noticed nothing.
-Started making the inside part of the mansion(45% done)

Making the inside part of the mansion took me longer than it should..(1 hour and 30 mins to be exact.) That was because I had some problems with textures, that I fixed. Then, I made some more stuff and put in the textures, just to notice I was using the wrong one. Re-placed them all. Fixed some of the places I forgot(didnt notice any other one, reall) And added some lanterns at certain places. Tomorrow I will continue.

278
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 07, 2011, 11:04:53 PM »
Quote from: "Alucard"
Who's gonna mention it to cutmanMike now?
Im making the map atm. Maybe i will later..

279
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 07, 2011, 10:12:08 PM »
Quote from: "Alucard"
Gammah (have to put an H on or misspell it purposely to make it not show up as Auto.) shows up as Auto when spelled correctly. Don't know how it works.

I just noticed it.

280
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 07, 2011, 10:03:37 PM »
Quote from: "Alucard"
When you said you defeated Gammah, it showed up as Auto. Someone should tell cutmanMike about that.

...What?

281
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 07, 2011, 12:39:28 AM »
Update: Increased size of mansion and garden, removed most of the player spawning points(will re-place when the map is finished), placed some things, changed the outside colour of the mansion, changed the form of the mansion itself, did NOT reduced ceiling size, made some gates, etc. Just check the screenshots, you'll understand.
Any suggestion, critiscism, anything? Send'em in, I'll be glad to hear your opinion.

282
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 06, 2011, 07:01:30 PM »
Alright, AWESOME news.

1 - My father got two new collers for the computer.
2 - Im STILL allowed to use the computer.
3 - I got my cellphone. Yay.

I got new ideas for the map design. I will reduce the ceiling of the mansion, because from the inside its WAY too big. Also, I feel kinda happy that the first design had to be deleted - One of my ideas was to make it more mansion-like from the inside. The original idea was just a freaking maze. Now It'll be more mansion like (the way it should be in the first place.) I will also change the textures of the mansion's outside, increase the size of the mansion AND the garden, and prolly replace some of the "things".

283
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 05, 2011, 07:48:27 PM »
Quote from: "RenegadeX5"
Well i can assure you the sound's not gonna cause the computer to explode. However, about your contrast button... Only thing I can suggest is take it to a repair-shop or get a new one.
I knew it wasnt going to explode, I just wont mess it until my father arrives. He studied computers and overall machine-stuff, he'll know what to do.

284
Maps / Re: Flanny's maps, and whatever she(he?) decides to make.
« on: January 05, 2011, 07:39:47 PM »
Quote from: "RenegadeX5"
Yikes. That aint good...

As for the cooling fan... the removal of the wing was probably the cause of the mega-loud noise. Trust me.

The wind flow on the fan with the broken wing is making it buzz loudly, right?
Dad had a fan that sounded like a jet taking off when it was turned on.

That is exactly what's happening here.

285
MM8BDM Discussion / Re: Roll Players - God-Tier?
« on: January 05, 2011, 06:43:50 PM »
Quote from: "Sean Nelson"
Now you're on MY time, you little skunk! :mrgreen:

GIVE ME DA CRYSTALZ!

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