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Messages - Isaac940

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106
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 13, 2014, 01:12:53 AM »
Uhh Ceridran, if you remember earlier on in this fight we were running revive and heal trains in the back row.

Anyways, since everyone is down like 200 hp (including myself I think? It said that Dark Thunder hit me twice but the results at the end of the post didn't reflect that), I'll just throw out a Soothing Melody. If nothing else it should bring Waruigi (and myself?) above the 220 single target -ra spell damage threshold.

107
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 12, 2014, 05:44:06 PM »
So we've got two people asleep and the two on the other side woke up. Well I guess I'll just start a stun war with my counterpart then. Play Lullaby

108
I learned about 8BDM completely by accident. Me and a friend were just tooling around on Youtube one day and a video of alpha footage popped up in the videos on the side. We saw it and it looked interesting but we went back to doing other stuff afterwards. A few weeks later my friend mentioned it again and I looked it up and found the forums at the tail end of the SGC demo days. I stayed off multiplayer till V1A came out but I was playing online from the first few days it was it was officially released (might have been the first day but I can't remember since its been so long), though I don't really expect anyone to remember me from back then since I was even quieter than I am now.

Also on an unrelated note,
Quote from: "Ceridran"
My alias was something among the lines of a rainbow colored "Gameboy".
Holy hell I think I remember that. I'm drawing mostly a blank on that time in general but once you mentioned the name it seemed really familiar.

109
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 10, 2014, 09:14:21 AM »
Okay then, I'll Play Soothing Melody in the hopes of getting the heal off before Dark Smash or Dark TGOT can act and potentially down one of us.

110
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 08, 2014, 08:35:19 PM »
Oh hell he's charging. I'm going to Play Guardian Song as insurance in case he slips by with an attack, but as it is I want this damn shield up as I'm pretty sure Dark Me is the last guy in reserve and he should probably be a priority target when he comes in unless you want half of our team asleep/stunned also.

111
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 08, 2014, 12:24:23 PM »
So, hopefully I can leave the healing to Doc and Spike, and I'm going to Play Lullaby again. Sleeping them has been working wonders and if the dice fall right we can be in an extremely advantageous position. Or a really bad one if the dice hate me again. That seems to be a thing whenever I play a tabletop game.

112
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 07, 2014, 02:31:36 AM »
Ok now that we have a moment to breathe, I'll Play Speed Song. This will get Doc and Gumball (and Waruigi? can't remember if he's sped up or not) up into the fast bracket so we'll either be on equal footing or have a speed advantage over these guys.
Also Doc I'm pretty sure arrows count as physical. If things go well this round I'll try and set up a guardian song next round.
Also Also we might want to get a back line revive and heal line going for Ceridran.

113
Well this is an annoying predicament. Doc and Gumball need to be sped up, we could all use a protect shield, it would be nice to sleep some enemies, but we all really need healing and since I'm the only fast-speed healer here, I'll Play Soothing Melody. Hopefully next round we'll be in a good enough position I can get a Speed Song off to allow Doc to cover for me if needed and I can do other status stuff.

114
Projects & Creative / Re: Class based modification (v7bh)
« on: May 06, 2014, 09:21:03 PM »
It seems to me at least that the biggest problem with Guts right now is the OHKO potential of the rocks. Would it be possible to fix that by modifying Guts's rocks to be more like Centaur's buster? It uses something (Death/XDeath states?) so that if the projectiles hits terriain it creates secondary projectiles but if it hits a player it doesn't.

115
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 05, 2014, 08:28:05 PM »
So with Dark Waruigi on the field, any hp amount below 500 is low enough for him to ko. While I could give the rest of us some insurance and bring Spike above the 500 hp zone, I'm going to roll the dice and try another Lullaby and see if I can sleep him or at least his allies.

116
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 04, 2014, 01:33:38 PM »
Damn Gumball, you threw me in a bind. Everybody really needs healing and Spike's actions are in the normal speed bracket while ours are in the high speed one. One good AOE could potentially knock out both Ceridran and Thunder, and the rest of us are dangerously close to being KO'd by two attacks hitting us.  Dark Doc and Dark Ceridran both have AOE methods, along with several Dark Doc replacements when he falls. There's also the chance that Dark Smash/Dark Thunder wakes up and they have AOE also.
In a nutshell, I either make it so that you have a chance of going before Dark Ceridran and delivering a powerful blow while leaving Ceridran's and Thunder's fates up in the air, or attempt to heal us all to try and prevent Ceri and Thunder from falling while gambling that Dark Ceri is going to kick or something like that.

Oh hell sorry Gumball but Play Soothing Melody. Hopefully healing and protect can ablate some of the damage if the worst occurs. I'm going to prioritize the lives of two of us over one of us.

117
Quote from: "Dr. Freeman"
Spikeboy used Blink on Isaac!
Isaac's evasion rose!

Dark Hilman used Dive on Isaac!
Miss!

Holy hell was that hilariously good timing.
So if status effects work now, I'll roll the dice and try Playing Lullaby. While we have been doing a decent job sandbagging these guys, hopefully sleeping some of them will allow us to turn the tide in our favor. As it stands, being unlucky means that these guys can put out enough damage to KO a target in a single round from full health, and sleeping them reduces that chance and makes recovering from their other attacks easier. Worst case scenario we have enough people at good condition in the back row to do a swap and heal chain. One other big thing though is that with the status effect note, Dark Me should become a priority target if he comes out, cause he can do the exact same thing I'm trying to do.
Also Freeman, you didn't mark down Blink beside my name at the end of the last post, was that intentional or just a mistake?

118
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 03, 2014, 02:48:26 AM »
Yeah, I'll Play Soothing Melody and hopefully heal everybody a bit before I eat a throwing knife or something like that and go down.

Also, taking a look at Spike's MP and the fact that Curaga takes 30, someone might want to throw him an elixer/hi-ether soon depending on how things are going.

119
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 02, 2014, 07:14:51 PM »
Yeah like I said last time lets get a back row heal train started. Also Shadow TGOT should probably be taken out before he FULLY HEALS HIMSELF OR SOMEONE ELSE WITH THAT ELIXER HE STOLE. At the very least I'd focus fire him to avoid him becoming item medic for the enemy team.
Anyways I'll Play Guardian Song, hopefully it can counteract some of the crazy damage coming in, and I can play second healer afterwards.

120
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 02, 2014, 01:57:34 PM »
Drag Smash's body the rest of the way out and then Play a Speed Song. I'll try and get us running at the same speed as them then work on making us not die. Also we may want to get a back line heal line running.

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