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Messages - Isaac940

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121
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: April 27, 2014, 01:31:14 PM »
Since Ceridran is in speed stance I'll Hurl a Grenade at Crystal Shell C. We both have priority in actions so we should blow it up before it can move, and this frees up TGOT to do something to the other shell. I'd do a normal attack but I don't want to risk leaving an annoyed shell with like 15 hp.

122
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: April 27, 2014, 04:14:52 AM »
Now that my connection is back, I'll Play Soothing Melody. I'm being paranoid, but this is just so that a theoretical double team happening between the two remaining crystal dudes doesn't kill Waruigi.

123
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: April 26, 2014, 02:59:31 AM »
In the interest of not getting bisected by these things' blade arms, I'll Play Guardian Song.

124
Forum Games Archive / Re: Cutstuff Adventure- Final Interlude
« on: April 25, 2014, 05:38:02 PM »
I guess I'll take 2 Elixirs. Also everyone, don't be afraid to use one if it seems like a good idea, items exist to be used, not hoarded.

125
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 25, 2014, 01:35:18 AM »
Play Soothing Melody. That should bring most of us out of the major danger zone for his attacks and Smash's Cura should either top off people or help with the damage of the attacks he makes this round. Also I appreciate the help Ceridran, though I should be fine unless the RNG decides to laugh at me and target me with one of the few attacks that can KO me at this point and then have him act before I do. Though you doing this does lessen that chance even more.

126
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 24, 2014, 09:33:09 AM »
Play Soothing Melody. Now since I appear to be the RNG's local plaything, let's see if Thunder can revive Smash before my melody goes off.

127
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 23, 2014, 10:20:02 AM »
My bad, forgot about this again due to my schedule changing for the third time this week. Play Soothing Melody and hopefully Waruigi and Smash won't get ko'd if they're targeted.

128
Events / Re: [CLASSES] "Back to Basics" (SIGNUPS AVAILABLE NOW)
« on: April 22, 2014, 02:15:53 AM »
Quote from: "Magnet Dood"
Double copywep damage is ridiculous even with lower armor

Wait what? I thought that Rockman had normal copywep damage in exchange for light armor, and that the other copywep classes did like 11% less damage to non-copywep classes with their weapons.

Also, is there a set or maximum amount of players you want in this Turbo? I'm interested but my schedule is chaotic for a while and if there is only a few spots left I'll let someone else take it.

129
Projects & Creative / Re: Class based modification (v7bh)
« on: April 22, 2014, 12:15:23 AM »
Out of curiosity, how exactly was Skull nerfed and how much was Pharaoh's damage reduced?

130
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 21, 2014, 06:57:47 PM »
Play Soothing Melody. Hopefully the HP buffer Doc has been setting up can prevent someone going down to an alpha strike from the boss.

131
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 20, 2014, 02:46:32 AM »
Play Soothing Melody. Holy hell that hurt and I'm kind of glad I got lucky enough for the cura to redirect at me so I'm not panicking over going down to focus fire. Also I'm kind of wondering if having one of the red mages do a full party heal would be a good idea in the next turn or two to give people a larger HP buffer.

132
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 19, 2014, 12:43:44 PM »
Doc, I'd pull Hil out if I were you, he's losing a battle of attrition with the boss.

Anyways, Play Soothing Melody. Important note guys, including this one I've got 2 party heals left. Either someone's going to have to toss me a hi-ether at some point or were going to have to have Doc or someone stagger a heal so that way we have a buffer where I can recharge my MP.

133
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 19, 2014, 01:21:17 AM »
Oh good, Valmanway is a breather round in my case since I focus on AOE healing. Play Soothing Melody.

134
Projects & Creative / Re: Class based modification (v7b)
« on: April 17, 2014, 03:52:45 PM »
(Note that this comes from a person who hasn't actually used Galaxy yet)

I wonder how much people's opinions of Galaxy are colored due to the fact that he was extremely common on a packed 4TLMS server last night. Currently to me it seems like he's in a weird place. For some classes, getting caught in a black hole is pretty much death, for others it just deals a ton of damage, but some classes absolutely laugh at him. Pretty much any class with a movement ability (think Copywep slide/dash/tackle) can escape the suction easily and pursue the Galaxy who has limited options of what to do at that point (unless the ram is effective, haven't seen it used for actual ramming that much).
Before I get a concrete opinion on him I want to experience him some more (especially in a less chaotic setting) but at this point there's two annoying issues I have with him. The first is that as mentioned before, allies' black holes can affect you, which can either drag you out from a good position or trap you in a relative place for an enemy. The second is that I think the fire rate may be a little too high, because multiple times as a class without an escape option, I've gotten trapped in one black hole and then the enemy Galaxy plants another near by so that even if the damage doesn't stack it sucks you in and finishes you off when the first one ends and there is little to nothing (that I can see) that you can do about it.

135
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: April 17, 2014, 04:54:17 AM »
Play Soothing Melody. Oh dear I'm at the point where even with my own healing, another targeted strike against me can bring me down.

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