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Messages - Isaac940

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151
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 23, 2014, 03:23:59 PM »
Wow and all that damage was after Protect was factored in? Holy hell I wonder If Thunder and I would have wiped without it.

Anyways, I'll Play Soothing Melody in the hopes no one gets KO'd, but it only heals around 150 to all so another source of healing would be able to top off most of us.

152
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 21, 2014, 02:43:17 PM »
Well ow, lets see if we can reduce that damage a little bit. Play Guardian Song.

Also those windows were mentioned in the boss introduction post slightly above and below the music link.

153
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 21, 2014, 05:36:01 AM »
Okay, first things first, most of us are missing a good chunk of HP so let's play Soothing Melody then I'll get started on the buffs.

Also uhh Smash, Thunder and Waruigi there's three targets, who are you guys targeting?

154
Projects & Creative / Re: Justified Classes v2a
« on: March 20, 2014, 05:57:22 PM »
Quote from: "Shmeckie"
Shade and Jupiter's flight act like extra floating jumps (you get 5 "jumps" each, and they only propel you upward before floating you down slowly).
Unless that's a change you have for a future version (which sounds horrible if it is) or something breaks/changes online Jupiter and Shade actually have free flight using the fly up and down keys when using the double jump flight.

Anyways, while checking these out offline I noticed a few things;
-Jupiter and Shade's flight mechanics will end early if they hit their head against a ceiling, which is kind of annoying.
-Needle can move if he gets hit during the screwdriver before it comes back to him (think what would happen to early YD/Jax toadman)
-Mega Water S's alt before using the item appears to do nothing to enemies, unless I'm missing something.

155
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 16, 2014, 03:16:08 AM »
Yeah the only attack advantage I have is having fast priority, so I'll Switch with Thunder. He's got fast priority and two attacks.

156
Forum Games Archive / Being sick probably didn't help either
« on: March 16, 2014, 01:09:43 AM »
Whoops, I kept thinking I should go submit a command here and then kept getting distracted by things.

Anyways, if my ideas about attack power are right, I'll Play Disharmony. That and Doc's attack should finish off the Butler, and the combination of disharmony, Hil's attack, Spike's redirected one and Smash's incoming Bio should finish off the bear unless I made an error.

157
This sounds interesting though a few questions do come to mind from reading that quick battle overview post;
-Is positioning important at all? Are battles going to work like an early final fantasy game where the teams just line up and hit each other or is going to be more like in D&D where attacks have ranges and you need to move so that your attack is in range and doesn't have interference from trees/teammates/other enemies/etc.? Or is it one of the ones in between like Suikoden's system (enemies and allies are arranged on a grid. The player grid is 2x3 and has a front and back row while the enemy grid can vary. Certain attacks hit rows, columns, crosses, etc. and the character's weapon determines where they need to be placed in the grid as certain weapons can only attack from the front row and more can only hit the front of an enemy column.)
-Do you sort of Auto-Collect after a battle? You mention that abilities have limited uses but can be recharged with Collect. So if I end a fight with a double attack at 2/4 charges, does it automatically refill or would I need to write out that I need to take an out of battle Collect or something?

-And now onto more general questions, the first of which is that do you still need more characters to try and put through the classes system? I guess I could dig up a few old tabletop characters I have if you still do.
-This is more of a clarification than anything else but I take it you plan on having this play out similar to a tabletop game in that you play how your character would act in the situations they end up in but results of actions tend to be determined through mechanics set out by the system?
-How fast do you expect this to go exactly? What I mean is that I guess barring situations where characters are just talking to each other, we would need the GM (you I guess) to determine events and results so how often would that happen?

158
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 13, 2014, 02:55:07 PM »
Join the Bear and Butler Fight. Also Play Romeo's Ballad if I can act the turn I join.

159
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 11, 2014, 09:23:07 PM »
I guess I'll join Thunder at the back door. We already have two people checking out the hedges.

Also, random thought I had but do we want to just go in one door or split up and kick down both at once?

160
Anything Goes / Re: General Offtopic Discussion
« on: March 10, 2014, 06:09:13 AM »
It's just spambots, and by the looks of it Ivory just took care of them.

161
Forum Games Archive / Re: Cutstuff Adventure- Intermission
« on: March 04, 2014, 06:23:09 PM »
I guess I'll take a Pair of Hi-Ethers and a normal ether.

162
Forum Games Archive / Re: Cutstuff Adventure- VS TEAM ELEC MAN MECH
« on: March 03, 2014, 03:34:55 AM »
Sorry, my bad for forgetting about this for a bit, it never crossed my mind to check this in the last few days. Anyway, I think Swift song was supposed to end last turn, so I'll Play Swift Song again to reapply or at least refresh it.

163
Forum Games Archive / Re: Cutstuff Adventure- VS TEAM ELEC MAN MECH
« on: February 28, 2014, 05:13:20 PM »
Oh hey, if the head slowly flew back to the body then I guess I can Play Disharmony at it again.

164
Forum Games Archive / Re: Cutstuff Adventure- VS TEAM ELEC MAN MECH
« on: February 27, 2014, 03:15:16 PM »
Play Disharmony. Were closer to the water than he is so lets see if we can push him back more.

165
Events / Re: Cutstuff Community Classes Contest #1 [DONE]
« on: February 26, 2014, 09:08:46 PM »
Uhh is it me or did the TLMS server explode and the DM server disappear?

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