Why was Guts Punch buffed so much?
The old punch was multihit like Slash Claw at 9 damage while the new one is just a single hit at 60 (though the explosion in the death state is confusing me unless it skips straight to XDeath if the punch actually hits someone). Someone who played Guts more might be able to tell how much 60 damage stacks up to what they were doing on average before with the punch.
Still on Tengu Man, question. I saw that for some reasons, the gravity code when you use Tengu Smash isn't the same used from Megaman's Gravity Hold. It uses a bunch of scripts that just made my brain melt, I just gave up reading the code.
I just want to know if in a nutshell, the higher the opponent is when he's smashed, the more damage he'll get ?
Correct me if I'm wrong, but I believe the smash uses the same gravity script as Gravityman's Ghold, which is basically standard Ghold with special scenarios written into it (the two I remember are that it does more damage in high gravity and reduced damage if the target lands on springs)