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Messages - Isaac940

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196
Anything Goes / Third time I've tried to post this
« on: January 20, 2014, 07:50:57 PM »
Cutmanmike's twitter mentioned that the site was undergoing host migration and to give it some time for connection issues and slowness to go away.

197
Forum Games Archive / Re: Cutstuff Adventure- Break
« on: January 19, 2014, 05:31:34 AM »
Well since all the capsules have been obtained, lets get:
10xPotion - Being able to do minor healing without mp use is a good idea
2xEther - With the way our party burns mp its never a bad idea
3xGrenade - Could be useful for when we don't want to use mp or have nothing better to do

198
Forum Games Archive / Re: Cutstuff Adventure- Break
« on: January 17, 2014, 04:38:50 AM »
If one of us buys an ability capsule but we're not the class that it corresponds to, does it automatically go to the right class? What I mean is that if a hypothetical capsule N corresponded to Thunder, if I bought it would he get the skill?

199
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: January 16, 2014, 02:52:54 AM »
Yeah, I guess I'll Swap with Smash. Somebody might want to swap with him after he gets his turn for experience unless we want to keep his gambit going.

200
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: January 15, 2014, 07:08:18 AM »
Play Swift Song. Unfortunately, this will probably be the most I can contribute to the fight so I'll probably switch out for someone who needs to come in next turn (I think Smash is the only one who hasn't been in yet?)

201
Forum Games Archive / Re: Cutstuff Adventure- VS THATGUY
« on: January 12, 2014, 05:23:03 AM »
Ah crap, I was banking on the experience from that fight leveling me up, so yeah, I'll Switch with TGOT. I'll do something to heal and then when a decent time pops up I can try and speed up some people.

202
Well, to not fall over in the next round of combat I'll Switch with Hilman. As it is hopefully this can push him to level 7 after the battle.

203
Okay then, Play Swift Song it is.

204
Quote from: "Gumballtoid"
Smash is a loser so someone should switch in a healer
Since I'm the only one left, should I switch out for Spike/Doc or continue trying to stop the damage in the first place?

205
Well they're human so lets Play Lullaby and see if that sticks. If it does, try and focus on awake targets and then just attack one at a time to avoid waking the others up.

206
Oh good it does work. I was kind of worried these guys were minibosses or something like that and would be immune.

Play Romeo's Ballad again.

207
Play Romeo's Ballad. Every drone stunned is someone not taking 75 damage so I hope this works. Also, we should probably wipe out at least drone A this turn and then focus fire on a second to reduce the number of spells coming in.

208
Okay then, first thing to do is Play Speed Song. Then I can see about maybe stunning them.

Also, I apparently forgot to take a bonus after Rudolph so I'll take a MP bonus if were still doing those.

209
Projects & Creative / Re: Class based modification (v7a)
« on: January 05, 2014, 10:08:37 PM »
Quote from: "Fyone"
Why was Guts Punch buffed so much?

The old punch was multihit like Slash Claw at 9 damage while the new one is just a single hit at 60 (though the explosion in the death state is confusing me unless it skips straight to XDeath if the punch actually hits someone). Someone who played Guts more might be able to tell how much 60 damage stacks up to what they were doing on average before with the punch.

Quote from: "Stardust"
Still on Tengu Man, question. I saw that for some reasons, the gravity code when you use Tengu Smash isn't the same used from Megaman's Gravity Hold. It uses a bunch of scripts that just made my brain melt, I just gave up reading the code.
I just want to know if in a nutshell, the higher the opponent is when he's smashed, the more damage he'll get ?

Correct me if I'm wrong, but I believe the smash uses the same gravity script as Gravityman's Ghold, which is basically standard Ghold with special scenarios written into it (the two I remember are that it does more damage in high gravity and reduced damage if the target lands on springs)

210
Forum Games Archive / Re: Cutstuff Adventure- Escape from the Castle
« on: January 04, 2014, 02:48:28 AM »
Since speed won't do much and I don't have much else for bosses currently, I guess I'll switch with Waruigi. We could be in for a 1-turn disable if he throws a Thundara at the robot and Smash, Thunder and Gumballtoid's attacks add up to the remaining 450ish damage.

As a side note holy hell is this party geared for magic damage. I wonder what hilarity would ensue if I got some version of Mana's Paean.

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