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Messages - Isaac940

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91
Forum Games Archive / Re: Cutstuff Adventure- The Rematch
« on: May 27, 2014, 12:31:16 PM »
I'm going to gamble on the protect and 360 hp being enough for Gumball and Play Swift Song. This should bring Spike to the medium speed bracket so he can hopefully fire off the curaga before some of the enemies move.

92
Forum Games Archive / Re: Cutstuff Adventure- The Rematch
« on: May 26, 2014, 12:56:04 AM »
Okay, I'll get a shield up then start worrying about other stuff. Play Guardian Song

93
Forum Games Archive / Re: Cutstuff Adventure- The Rematch
« on: May 24, 2014, 08:31:26 PM »
Okay, If I do a group heal, that should give us a good health buffer at the start of the turn, and Spike will go last and either patch up what I couldn't or fix what damage we incurred in the turn, leaving us in good enough shape so that I can toss a shield or speed boost out next turn. Play Soothing Melody.

94
Forum Games Archive / Re: Cutstuff Adventure- The Rematch
« on: May 23, 2014, 10:09:59 PM »
I'd toss a buff out but Ceridran needs healing. Since my Soothing melody only does 150ish and Past tune will only give him like 200ish HP, I guess I'll toss a Hi-Potion to Ceridran.

95
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: May 21, 2014, 08:07:52 PM »
I'll (attempt) to top everyone off with another Soothing Melody.

96
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: May 21, 2014, 02:03:00 AM »
Yeah we could all use some health back at this point. Play Soothing Melody.

97
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: May 19, 2014, 11:00:11 PM »
The shells are physical guys, and we don't know exactly what the machine does, so I'll Play Guardian Song to set up Protect.

98
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: May 19, 2014, 11:24:51 AM »
I'll Play a Swift Song so that way you guys can move faster than the orbs and hopefully finish them off before they can attack again.

99
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: May 17, 2014, 08:25:20 PM »
I'll Play Romeo's Ballad and see if I can stop more status effects from coming in.

100
Forum Games Archive / Re: Cutstuff Adventure- Dimension Gamma
« on: May 16, 2014, 05:42:33 PM »
Well there's three mages and one physical guy. The physical guy is most likely going to be overkilled so I'll try and stop the mages from acting by Playing Romeo's Ballad.

101
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 15, 2014, 11:09:09 PM »
Yeah let's not let Gumballtoid fall. I'll Use an Elixir on Gumballtoid. Soothing melody would barely push him out of -ra danger, a high potion still means a Comet could kill him and I have no idea what Dark Hilman does for damage due to me sleeping him for like three quarters of the fight. As a bonus it'll bring him up to max MP also.

102
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 15, 2014, 03:34:39 AM »
Quote from: "Waruigi"
Isaac... why?
Why what exactly? Sorry if I'm not seeing it, I'm running off like 12 hours of sleep over the last three days so I may not be thinking entirely straight. If you're talking about my action, my idea was to make sure Ceridran didn't fall so that way an alpha strike could be launched against one of these guys next round. If I had the MP I'd do a party heal but I'm out so I pitched a Hi-potion to hopefully bring Ceridran over that 380 Hp threshold for comet. If it's something else just say it.

103
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 15, 2014, 01:44:16 AM »
We're doing really well. The only problem I see in the next round is that since Dark Smash is in the fast bracket, he will get a spell off and possibly KO me with Comet (IIRC he has comet right? Comet is 380 damage) or Ceridran with a -ra spell or anything bigger. Smash and Thunder are going to leave him with like 210ish hp with their attacks, but Smash is in the medium bracket, so Dark Smash will get an action off even if someone in the fast bracket switches in. As it is though, Hil is at low hp and poisoned, so honestly I'd recommend he switch out for somebody like Spike or GBT since they have decent HP and can probably muster the 210 damage needed to finish off Dark Smash this turn. Finally in the interests of not having to do a last minute revive and heal train, I'm going to use a Hi-Potion on Ceridran. I just need to push him over that 380 HP threshold and he should be fine. Depending on how things go I can go back to party heals next turn or something else if we end up in a good position.

104
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 14, 2014, 09:46:10 PM »
Whoops, meant to do this last night but got on the hype train for DFO coming back and forgot my stop.

Anyways, I'm in a bit of a predicament. We've got 4 awake enemies (1 most likely dieing), one of which is Dark Me and plays a stun game. Smash and Ceridran are both low on health, though Ceridran is trying to help Smash. And finally, I'm out of MP for healing and such. Looking at this it looks like my best course of action is to try Playing Lullaby again in the hopes that we don't get stunned/KO'd by the enemies. Worse comes to worse I can probably pitch potions at people to heal them if something goes wrong.

105
Forum Games Archive / Re: Cutstuff Adventure- The Ultimate Test
« on: May 13, 2014, 12:25:13 PM »
Well that ended up being the right thing to do. I'll try and heal some of that tempest damage with another Soothing Melody.

Also haha whoops forgot to watch my MP, I'm going to have to chug an elixir or something next turn.

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