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Messages - bluewiz

Pages: 1 [2]
16
The Ghoul's Forest / Can someone make a fix for Ghoul 3?
« on: January 07, 2011, 05:24:42 AM »
At this point ghoul 3 is kind of bugged. The campfire's fire doesn't disappear, instead it magically floats up to the ceiling and stays there causing fps lag. And also the yurei skips heart-beats.

17
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: January 01, 2011, 11:52:47 PM »
That kind of forces you to use the arrow, I'd like the regular arrow to be used not to challenge yourself, but to use it as an asset.

Blox's idea is pretty good, but I don't really like the losing 25 health part, losing all of your powers is already a big sacrifice on its own.

18
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: January 01, 2011, 05:47:13 AM »
Yes, but Eruanna, the amount of effort required to fix him IS minimal, all that's unfair is the amount of damage his alt fire does, perhaps its speed as well.

Also if it isn't much to ask, can you make hunters regular arrow fire somehow more useful? At this point, I only use it to challenge myself. Maybe give it a bit more damage, or center it?

Speaking of arrows, can you make them stay in-game longer? They disappear awfully fast. Especially when a hunter unloads his arrows on a frostbite.

19
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 29, 2010, 06:31:18 PM »
Node is hosting V3 with Santa, and what if others want to use santa? They'd want a balanced one.

20
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 29, 2010, 06:49:55 AM »
All you need to do in order to fix santa is change his snowguns RAPIDFIRE damage and make a little delay, and thats it. Nothing to it.

Obsidian isn't necessarily the only GvH hoster.

21
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 24, 2010, 10:13:33 AM »
Quote from: "CutmanMike"
Christmas spirit is her one weakness!

I actually chuckled in real life, lol.



Anyways, yes the snowgun altfire is op, I've seen people do, bind mouse1 "+altattack". Instead of using their regular configuration. It's incomparable to its default attack. I'd suggest giving it a BIT less damage and some spread, but give the regular fire less off a spread.

22
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: December 20, 2010, 05:01:25 AM »
I wouldn't quite get involved into this without balancing out everything first, but yeah Eyesore should really be brought in. Hey maybe his alt attack could be him charging and shooting something cool from his eyes.

But then, that would mean a new human class. What could it be? Hmm... How about an elemental swordsman? He has 3 types of swords, fire, ice, and lightning... yadayada....

23
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 17, 2010, 01:29:46 AM »
The huge delay really unspammed them imo

24
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 16, 2010, 09:57:50 PM »
The 4 maps, hmm, they all play almost the same... Kind of boring due to creeper camp spots and such.
Needs more music.

About GvH36, it doesn't feel addictive like some other maps. Don't ask me how they can become addictive, but it's kind of boring like GvH00. Besides, that theme is heavily overused.

One main reason that I could come with is that it fits eternal blood's theme perfectly, whereas it doesn't really feel like GvH.

Quote
I would actually like to see more comments with brutal honesty. If there's something you don't like, please post about it here!

The 4 maps that are way too similar, there's nothing unique about it, its all the same theme, gameplay, etc. Heck, it's made by the same person as far as I know. I mean there's no problem for making 4 maps for the same wad but, you can't make every single map the same theme. GvH needs to be more diverse.

That map that looked like the hallways of some AoW map was just, plain terrible, it's ripped, boring, etc. Not to mention that the whole map is plain bland. AoW isn't really praised for its details.

25
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 16, 2010, 02:28:28 AM »
I'm playing right now, and I'll say what I think of it, if you care :?

 *GvH33 has too many creeper camp spots, each round took longer than 10 minutes.
 *GhostBuster's plasma is... Too much. Perhaps lower it to 150, and lower its damage but a point or three, and make it shoot faster?
 *Choke is perfect, nice!
 *GvH35 is too big, too bland, too boring. It'd be a miracle to kill a camping creeper in the first 7 minutes. Also, try making the music a tad louder. Even, AmmaR killed himself to exit the map.
 *Cyborg is near perfect!
 *There are WAY too many maps that look the same, (GvH30). GvH30 was never any fun to be honest. This is putting GvH regulars off. It just doesn't seem fun anymore.
 *I like what you did with Santa and Engineer, but due to it being slow as hell, how about increasing its damage a little more? Maybe center it?
 *GvH36.... Oh boy. No one likes overused maps (EternalBlood), its boring. There's nothing addictive about it. We actually skipped this map 5 seconds into game.
 *GvH40.... WAAAAAAAAAAAAY TOO BIG. WAAAAAAY too big! You might also wanna but some impassible lines on the waterfall. This map can actually be 3 separate maps. I actually asked the creeper to meet me by the waterfall.
 *GvH34 is actually kinda nice.
 *GvH39 is awesome.
 *GvH35 and GvH36 is hands down one of the worst maps in the entire GvH mappack. It's just not feeling it.
 *4 of the other maps is basically one big indoor area with alot of boxes everywhere.
 *What really puts me off, is the constant nerfing, instead of nerfing everything and making it boring, how about actually buffing things, time to time? Buffing the damage of snowballs/nails would actually bring them up to par.
 *I really think, when the jitter stops charging and pauses for that split second, the damage done in that specific moment should do more damage. Because, that's when you're SUPPOSED to attack. It's an opening.
 *Sjas damage radius is too large.
 *Frost is perfect.
 *I actually change my mind, let marine keep 10 grenades in TLMS only.


Overall, the maps are WAY WAY WAY WAY too big!
Some of them look way too similar.
Others are straight ripoffs.

I'm not a GvH regular but, since AmmaR is, he was really really put off for some reason. "What did they do to it?".

But thankfully, that's what prereleases are for! To improve its official release. I hope mine, and AmmaR's thoughts don't go unheard. Thanks for reading this.

26
The Ghoul's Forest / Re: So... GVHv2b10 ever getting out?
« on: December 15, 2010, 09:19:21 PM »
I'll privately play it with some of my friends and exploit everything to see if it needs anything.

Implying that you care  :?

27
The Ghoul's Forest / Re: Who Made This?
« on: December 15, 2010, 02:27:14 AM »
Doomfiend. OR Capt.J3

Someone in your clan.

28
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 10, 2010, 03:32:33 AM »
Quote
Quote
Marine
Riot Gun: Make it work like the first GvH, it was a lot slower.
LMFAO what?!
Try it, its slower.

Quote
Quote
Sjas:
Normal Scream: OP - The reach is way too far, it does way too damage, it should only instant kill when touching the enemy.
I don't belive you ever play as Sjas. So this statement can be ignored.
I have an easily exploitable flyup/flydown bind that can easily wipe out 5 humans.

Quote
Quote
Creeper:
Curse Ball: Remove tracer. Just remove it, it just makes you aim worse. Remember to remove Gbusters tracer as well.
It helps me aim...
Well you said we needed to nerf creeper, why not take away the tracer?

29
The Ghoul's Forest / Re: Post your ideas regarding balance
« on: December 09, 2010, 10:08:28 PM »
Marines
General Thoughts: Near perfect
Grenades: He has too many in TLMS, way too many, I'd recommend giving him 5
Dual Pistols: Maybe make it a little stronger.
Riot Gun: Make it work like the first GvH, it was a lot slower.
Machine Gun: Needs higher fire rate or a bit more damage

Cyborg
General Thoughts: None really
Flight: Maybe give him very slow gas recharge?
Plasma: Its fine.

Hunter
General Thoughts: He used to be worth playing
Default Bow: People never use him, perhaps a bit more damage for regular fire?
Lightning Bow: Make the shot completely straight, but make sure it can only 3-4 hit jitterskulls.
Fire Bow: Perfect, if people complain that they hurt themselves because they want the arrow back, they should just shoot farther instead of directly in front of them like a dumbass.
Ice Bow: Cool I guess... I liked the old 3 shard thing better though.

Ghost Busters
General Thoughts: MEH
Default Plasma: Its fire rate is WAY too fast, revert it to how it used to be.
Traps: Maybe the traps should have a little higher y-axis reach?
Soul Plasma (ex-creeper): It's op. Does too much damage, and traces in every single shot. See: Creeper.
Bone Cannon (ex-jitterskull): Perfect, well earned.
Sonic Echo (ex-sjas): Useless, slow, all it does it bounce of walls and nothing else.
Blood Spreader (ex-choke): Needs to do ALOT more damage.
Ice Fountain (ex-frostbite): Perfect.

Engineer
General Thoughts: Spammy class.
Nail Gun: Make the nails stronger, but put a every 20 shot reload thing.
Steam Cannon: Its allright I guess, but it lags in TDM
Saw Launcher: Make it have a larger range when its on the floor.



Sjas
General Thoughts: OP OP OP
Normal Scream: OP - The reach is way too far, it does way too damage, it should only instant kill when touching the enemy.
Reflective Defense: Perfect.

Jitterskull
General Thoughts: He used to be alot more fun.
Charging Attack: I'd sacrifice 30 of his hp to unnerf his charge, I mean he has to friggin eat his food, why do we keep his charge nerfed?
I'd just keep the same distance of the charge but kill the delay.

Creeper
General Thoughts: Kinda op
Direct (melee) attack: Perfect
Curse Ball: Remove tracer. Just remove it, it just makes you aim worse. Remember to remove Gbusters tracer as well.

Frostbite
General Thoughts: OP
Charging Attack: Too laggy, too fast.
Freezing Wind: One wind projectile can wipe out 50 health, nerf.

Choke
General Thoughts: Used to be perfect.
Chomping Attack: Seriously, revert the damage it used to do, what was the fucking point of making it weaker, it wasn't even OP in endless war.
Blood Ball: What DTD said.

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