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Messages - Jafar

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256
MM8BDM Discussion / Re: unknown mods
« on: May 11, 2011, 12:38:45 AM »
Rage Roboenza

Classes

You can find pretty much everything in the Editing section of the forum.

257
Mega Man Discussion / Re: Why does everyone hate MM5?
« on: May 10, 2011, 03:55:36 AM »
My point was that they're both mythology based Robot Masters. Both of them are okay in my book.

258
Mega Man Discussion / Re: Why does everyone hate MM5?
« on: May 10, 2011, 03:28:18 AM »
Is Tengu Man really any worse than Centaur Man? :p

259
Skins & Bots etc / Re: Official Request Thread
« on: May 09, 2011, 10:00:24 PM »
If anyone out there has the time, I'd like to see Quackerjack, one of my favorite Darkwing Duck villains.

260
Skins & Bots etc / Re: Jafar's stuff (Nombrellan)
« on: May 09, 2011, 05:28:16 PM »
Updated the first post with Nombrellan.

261
I think I slept through it. Did they save any donuts for me?

262
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: May 07, 2011, 01:42:32 PM »
Dive Missile isn't really meant to be a stand-alone weapon, though. It's more for picking off weakened opponents.

263
Skins & Bots etc / Re: Jafar's stuff (Suika, Ran, Yoshika)
« on: May 06, 2011, 10:51:58 AM »
I hate double-posting so soon, so sue me. :P

Anyway, first post is updated with Yoshika. Now to take a break... XD

264
Skins & Bots etc / Re: Jafar's stuff (Suika, Ran)
« on: May 05, 2011, 05:55:36 PM »
Updated first post. I really Ran myself into the ground with this one...working on it was a pain in the tails. :p
Speaking of which, thanks a million, Ryuga Knight, for helping me with this. Wouldn't have been possible without ya.

265
Skins & Bots etc / Re: Jafar's stuff (Prismriver Sisters, Suika)
« on: May 03, 2011, 12:08:31 AM »
Quote from: "Alucard"
OMG It's the uberly-kawaii Suika-sama! >w< You have earned my eternal respect. Granted, you still lack the third Yakumo, but Suika is fine too~!

Well...I hate to give out teasers, in case I ever leave a project unfinished, but...
(click to show/hide)

Quote from: "tsukiyomaru0"
BTW... Your prismriver sisters is based on Megamari, am I right?
For the most part, yeah, I used the Megamari sprites along with the official artwork as inspiration.

266
Skins & Bots etc / Re: Jafar's stuff (Prismriver Sisters, Suika)
« on: May 02, 2011, 04:14:03 PM »
Updated first post with Suika.

267
MM1: Rolling Cutter. Sure, Fire Storm and Thunder Beam are more reliable, but there's just something lovable about the goold old scissors.
MM2: Quick Boomerang is fun to mess around with.
MM3: Hard Knuckle. ROCKET PAWNCH!
MM4: Drill Bomb. Really powerful, and makes a delightful kaboom sound.
MM5: The weapons here are a bit lacking, but I'll go with Star Crash. Comes in handy more often that most MM5 weapons, IIRC.
MM6: A lot of good stuff here, but I'll go with Flame Blast for the sheer power.
MM7: Noise Crush. Just gotta get the hang on sliding into it...
MM8: Water Balloon. Hey, you said FAVORITE weapon, not BEST... XD
MM&B: Wave Burner. Nothing like roasting the enemies with a flamethrower.
MM9: Black Hole Bomb. Eats everything for breakfast.
MM10: Wheel Cutter. WHEE SHORTCUTS!

MMI: Bubble Lead. Got a surprisingly big damage boost.
MMII: Sakugarne: Such an awesome concept, but...
MMIII: Gemini Laser. Another one that got buffed up in the move to monochrome.
MMIV: Beat. He counts, right? He's pretty darn strong in this one. Otherwise, Pharaoh Shot.
MMV: Break Dash and Electric Shock. All the fun of a better Charge Kick and pretending to be Emperor Palpatine.

Megamari(Yeah, yeah, I know): Psycho Missile and Rolling Slash. The former is like a hi-speed Flash BombHard Knuckle hybrid, the latter is Top Spin on drugs.

As for least favorites...

MM1: Hyper Bomb. Just too unwieldly and slow.
MM2: Atomic Fire. Not worth the charge time, annoying sound, and high ammo cost.
MM3: Spark Shot. It's only bad due to a few programming oversights, though. It was worth using in MMIII.
MM4: Dive Missile. The aiming is juuust a bit wonky.
MM5: While it's not really the worst MM5 weapon, I'll say Gravity Hold for being the weakest screen clearing weapon, hands down.
MM6: Wind Storm. Blowing enemies away is funny, but theh they don't drop powerups...
MM7: Scorch Wheel. I've just never found a decent use for this besides getting Beat. Heck, Freeze Cracker even does more damage to the RM's weak to Scorch Wheel!
MM8: Thunder Claw. Not that it's bad or anything, I'm just terrible at swinging with it. XD
MM&B: Spread Drill and Ice Wall. Spread Drill is pretty darn weak, actually, and I've always found Ice Wall to be annoyingly awkward.
MM9: Hornet Chaser. It's still useful for grabbing stuff, but it's the only weapon that doesn't curbstomp half the enemies.
MM10: Commando Bomb. I tend to move while shooting, and it really throws my aim off.

MMI: Time Stopper. Just not much use for it here.
MMII: Sakugarne. It's glitched me out of the final boss more times than I can count...
MMIII: Skull Barrier. Seems a bit less useful than it was in MM4.
MMIV: Power Stone. It did get a bit of a buff, but it's slooooooow.
MMV: Deep Digger. Even more situational than Super Arm.


Megamari: Ghost Cutter. Basically a crippled Slash Claw.

268
MM8BDM Discussion / Re: The Most Loved
« on: April 30, 2011, 03:58:37 PM »
Quote from: "Kapus"
But that is the point of the topic. Savior said so in the first post.
I believe what they're trying to say is that having a popularity topic is pointless to begin with.
Personally, I find the whole "keeping score of how much everyone is loved" thing to be distasteful. Playing favorites with people doesn't sit well with me, and limiting it to a small number just ensures that some people will end up with hurt feelings.

269
Help & Editing / Re: Let's suppose I want to do a mod...
« on: April 28, 2011, 04:10:57 PM »
Lakister was already working on one, Kappy.

270
Anything Goes / Re: What is your avatar from/of?
« on: April 27, 2011, 03:01:08 AM »
You'd be surprised what you can pull off with just MS Paint.

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