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Messages - Jafar

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46
Quote
Honestly it's beginning to seem like people are just hating on NeoDS because Neo got his hale in.
Actually, I think it's more because NeoDS is an overpowered self-insert for Neo. I'll admit I haven't played as NeoDS much, and can't really comment on his balance, but as far as concepts go, I never liked the idea of making fancharacters and self inserts into bosses. (That goes for suggestions like Smash the Echidna and Deathfox, too.)

That kind of thing should be saved for CSCC.

47
Help & Editing / Re: Cna you change a bot's skin?
« on: December 27, 2012, 08:17:40 PM »
Making bots is pretty simple. This tutorial pretty much covers it.

48
Help & Editing / Re: Cna you change a bot's skin?
« on: December 27, 2012, 06:12:19 PM »
I don't think so. You can always just make a bot that uses a certain skin, though.

49
Anything Goes / Re: Spamthread V.1
« on: December 27, 2012, 05:45:47 AM »
I tend to use MS Paint (Pre-Windows 7) to make the actual sprites, and Paint.net for adding transparency.

50
Skins & Bots etc / Re: Kapus' Skins (LATEST: GIGA Roll)
« on: December 26, 2012, 08:18:21 AM »
Welp, guess I'd better get started on a Megazord skin...

51
Skins & Bots etc / Re: Jafar's stuff (Mystia, Quest for Glory 2 Hero)
« on: December 24, 2012, 11:22:24 PM »
Updated with QFG2 Hero.

52
Skins & Bots etc / Re: Jafar's stuff (Yuugi, Ran, Mystia)
« on: December 24, 2012, 02:17:16 AM »
Updated with Mystia.

54
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 22, 2012, 12:07:43 PM »
Quote
> Please, if we're going to keep the JUMP JUMP signs in Frost-Man's stage, can we use the 8-Bit sound effect in RM8FC instead of that horrible obnoxious voice?
Don't quote me on this, but I think the reason they went with the original sound effect might be because anyone who hasn't played MM8 andor RM8FC wouldn't really understand why there's an obnoxious honking sound when you get on the jetboards.
Either that, or everyone figured the voice was less annoying.

55
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 10:35:42 PM »
On the roof of that building from the MM2 intro.

56
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 10:00:36 PM »
Quote from: "Zerokk"
Quote
"Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?"]

Somebody PLEASE explain this


Step 1: Extract all of the MM8BDM v3a files into your old MM8BDM folder.
Step 2: Run the MM8BDM launcher. It will automatically copy all of the old settings from skulltag-User.ini into Zandronum-User.ini. It will only do this if you don't have a Zandronum-User.ini file inside your MM8BDM folder.

If you've been reset to default Zandronum settings, just close the game, delete the Zandronum-User.ini, and make sure your old Skulltag-User.ini file in in your MM8BDM folder before running the launcher.

57
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 21, 2012, 09:03:45 PM »
Have you tried pressing Alt+Enter?

By the way, if you extracted V3a into your old MM8BDM folder, you can just run the launcher and have it import all of your old settings from Skulltag.

58
Anything Goes / Re: Spamthread V.28
« on: December 21, 2012, 05:18:17 PM »
Quote from: "Beed28"
Guys. I'm like a volcano about to explode. WHAT TIME WILL IT BE RELEASED!!

I'd guess about half an hour at the latest. Be patient~

59
Skins & Bots etc / Re: Jafar's stuff (Thwomp, Yuugi, Ran)
« on: December 18, 2012, 05:31:50 PM »
Updated with Ran. (No hyphens here.)

60
Skins & Bots etc / Re: Jafar's stuff (Yukari, Thwomp, Yuugi)
« on: December 17, 2012, 10:37:45 PM »
Oh, and here's a new improved Yuugi.

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