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Messages - Captain Barlowe

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841
I agree with you, tails and Ken, most of these changes are mainly opinion based on by guess who >_>.
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It's four W-Tanks, Tsuki. FOUR.

842
Quote from: "tsukiyomaru0"
Things that needs to be dealt with:

Roboenza Weapon Behavior: As much as this one is so easy to infect with, it is WAY too easy if you don't need to move much, or if you are lazy to aim. Another major problem happens if you move AND fire. Radius and Behavior need a change.
This I can sorta agree with. It's really annoying when you dash by a guy and get insta infected.

Infected Class: Recoil needs to be halved, speed needs to be reduced to match the Megaman class. Recoil is the MAIN problem in cases such as Yamato Spear.
Umm, I don't think you get why this mode is called rageroboenza, Tsuki. It's supposed to have fast zombies. I mean, even the alpha had em.

Support Items: Treble is way too weak used alone and people rarely plans where to put it. Item 1 is more of griefing than anything, and can lead to game breaking (trapping an infect and hey spectate, causing the count not to change and getting stuck). A good replacement for Item 1 could be Super Rush Adapter or a custom item that makes the character jump again, even midair.
Honestly, I agree with TS, but for Item-1: NO. It's perfectly fine on it's own. And just take the item one like a man a Family man and wait to move, instead of ragespecing.

Weapons: One weapon in special needs an ammo buff: Scorch Whell. 4 uses and one bar is gone?
You can go bother CMM about this. Scorch wheel is mainly a run away weapon, and it's actually quite useful. Plus, you have like, 4 W-tanks.

More Preparation Time: Ten seconds. That is all the time people have to run around or whatever? I'd increase to 20 or 30 seconds, and perhaps have the one that will be the alpha infect KNOW beforehand and, should they suicide in preparation, a new one is choosen. This could give people more time to prepare themselves.
10 seconds is fine. 20 seconds/30 seconds? No. And that "suicide as alpha" is really cheap and would be incredibly unfair to both the players and the game, due to one guy NEVER having to be alpha zombie. So this is a BIG NO.

More Rage Types: Most of the time, the Rage mode only serves to stress the player and make them do silly mistakes. Not that they are bad, but some more would be interesting, like a "PowerStrength", "PowerDamage", "PowerSpeed" and "PowerInvisibility" (Or "PowerGhost", "PowerShadow")., and perhaps have a random chance of two types coming at once, as long as they were offensive and defensive.
Umm, honestly, I would say the rage is fine until you're either overwhelmed or get rage right up close to a zombie.

843
Banned. I'd also say that I don't particually like Coil and Noise Crush either. 20 minutes of dueling and stalling isn't fun.

844
Projects & Creative / Re: Class based modification (V5C RELEASED)
« on: June 12, 2011, 09:53:38 PM »
He's talking about this Enker bug (I told him about it on Skype, and was the first to discover it, doing so on my own server).

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845
MM8BDM Discussion / Re: Screenshots
« on: June 12, 2011, 03:51:09 PM »
Nah, this was an old pic of mine.

846
MM8BDM Discussion / Re: Screenshots
« on: June 12, 2011, 01:27:16 PM »
More pics of v2!
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847
Ahh, right, better fix that, then. Say, you have any pics? I can use em, also, thanks.

848
I finished my match against Red today, but unfortunately, my PRNTSCRN key didn't work, so I have no screenys  :(
First round was Bomb man, 10 to 2, G-Man Graves.
Second was Drill, which I think was 10 to 3, G-Man Graves (rtist, anyone, can you help me here?).

849
MM8BDM Discussion / Re: Fantasy Match-Ups
« on: June 07, 2011, 02:13:35 AM »
Mode: Duel
Players: thatguy74 vs ???, then a finale against The G-Man Graves. (with maybe special appearance by Nixon Carman)
Maps: Um, WIly stage 5 from the X pack
Limits: 77 Frag showdown, 77 minutes
Flags and conditions:
Any other Special conditions: Falling damage
Yep, that'd be... Interesting.

850
Well, I'm out of the tourney. I have to much stuff to worry about, honestly. I will host servers, so just give me a call.
[REDACTED]
I'm still staying.

851
Anything Goes / Re: What is your avatar from/of?
« on: June 03, 2011, 04:01:27 AM »
My previous avatar was Gideon Graves from the Scott Pilgrim game. My AWESOME UBER COOL AMAZING Avatar is Richard Nixon, Second Wily boss of Super Danny 2.

852
Mega Man Discussion / Re: Rockman 4 MI
« on: June 03, 2011, 02:55:09 AM »
Aha! Found it!
Wily 2 - Gradius 2 (NES) Stage Seven - Overheat
http://www.youtube.com/watch?v=2n1XHFCo ... re=related
EDIT: Couple more:
Cossack 1 - Ninja Cop Saizou Level one (outside)
http://www.youtube.com/watch?v=VW4jEMIp ... re=related
Cossack 2 - Princess Tomato and the Salad Kingdom - Level 5
http://www.youtube.com/watch?v=6ZXrM6Bp ... re=related
Cossack 3 - Ninja Cop Saizou Level 1 (indoors)
http://www.youtube.com/watch?v=jhijdzH5 ... re=related
Cossack 4 - Princess Tomato and the Salad Kingdom - Level 8
http://www.youtube.com/watch?v=IH1hMsqX ... re=related
Cossack Boss - Ogura's theme from Stafy 3
Wily 1 - I still have no idea.
Wily Boss - Stafy 3 Evil Theme (True Final Boss)
EDIT 2: EVEN BETTER NEWS!!!
I've seem to come across a remix of that theme that plays on dustyman! Pretty awesome remix, too!
http://www.youtube.com/watch?v=LZrPJOzx ... re=related
It is apparently the underground theme, or somehing (blame Google translate)

853
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: June 02, 2011, 07:39:42 PM »
Enker, of course.  :cool:

854
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: June 02, 2011, 03:05:38 AM »
Umm, unrelated, but you missed me. Again.  :mad:  >_>

855
Skins & Bots etc / Re: Official Request Thread
« on: June 01, 2011, 10:20:04 PM »
Actually, let me take back my previous skin request. I'd like to see a skin of THIS.
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