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MM8BDM Discussion / Re: Screenshots
« on: March 28, 2011, 03:35:05 AM »Quote from: "Shagg"
Too bad the server was shut down right after the pic was taken. Was having so much fun :3(click to show/hide)
Behold a server at critical mass.
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Too bad the server was shut down right after the pic was taken. Was having so much fun :3(click to show/hide)
Behold a server at critical mass.
oops lol XD it's been a long time. All I remember is passing about 24ish players would kill the serverQuote from: "Trigs"32 is the max possible.Quote from: "FCx"About the server:I think the player slots were at 36 around the time I started playing and it crashed constantly. 18 is the happy number
It is possible to make more player slot?
I mean instead of 18 players slot, there are 25 players slot.
About the server:I think the player slots were at 36 around the time I started playing and it crashed constantly. 18 is the happy number
It is possible to make more player slot?
I mean instead of 18 players slot, there are 25 players slot.
Seriously, google...go *insert long line of swears here*
World domination?What are they talking about?(click to show/hide)
That kitty can't be trusted with that evil looking eyepatch
Hehe, you replaced the bees? Why does that amuse me so
One of the sprites of me that was used in the EB Enemies Hack which replaces enemies in Earthbound with users from Starmen.net. I replace the bees!
Doesn't really matter at that point and it's not ragespecing
Accidently for those of us who don't actually know how to do it yet. After all, that's how bugs are found.Quote from: "DRN-000"So would the Bubble Man spike tower fall under allowed or not allowed? Although it is possible for a zombie to reach the platform, the chances of doing so are very slim when the living get a rapid-fire weapon and/or Star Crash. And there is only one side of the tower that will allow the zombie to fly backwards or climb onto. Even then, they still must clear the spikes and the pit. Does that meet both conditions?
I would say this is no problem since it's part of the normal stage geometry. The simple rule to apply on all of this I guess is that if CMM is changing something, then you shouldn't abuse it currently.
As for the Roboenza weapon, it's annoying, it's obviously a bug. I'd say try not to do it, but it's not exactly something I'd kick for since it can happen accidentally....ish.
The jet ski on land is a bit worse than you give credit to it.OH! So that's what the problem with it was. Kinda dangerous though...granted you go twice the speed but you also have a better chance of crashing into something unless you have the reflexes and response time of a nascar driver
Jumping into a pipe will effectively give you two jet skis. This, instead of making you go the speed of one jet ski, makes you go the speed of two. It's quite ridiculous and is the main problem.
I'll agree on the "jet skis on lands being hilarious" however. It's about the only thing I care for on Wave Man's stage.
Why don't we all stop acting like children and get back to the topic at hand? Hmm?I'd say the first 3 need to be dealt with, especially the ladders since they are basically on every map with a ladder but only to a slight extent. When I first hit the ladder on crash man's stage I was trying to run backwards, jump and shoot at the same time which left me very confused when I started going up slowly til I remembered the invisible ladder. That one should only be if someone climbs and stays up there in which case it would be VERY obvious as there'd be a few annoyed zombies running around.
As for the topic at hand, while generally most people realize what you mean by level exploits, some seem to be up for debate.
What about Napalm/Ice Man's trees? They can be gotten, but it's still incredibly tasking in specific trees.
Invisible ladders seem to fall in this category, but what are your thoughts?
Crystal Man towers?
Jet skis on land? (Even though, ones out in the water are harder to get than these)