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Topics - Russel

Pages: 1 [2]
16
W.I.P Forum / [GameMode] Multiplayer Boss Rush
« on: May 09, 2012, 02:38:24 PM »
While there exists a mod already that is Saxton Hale, complete with a rage and voice clips from the original TF2 mod, this one is completely different.

Differences between mine and Silversin's:
(click to show/hide)
Ok, so now that I have gotten that out of the way...

Available songs for the last person standing:
(click to show/hide)

If you have any suggestions for the last person standing song, then shoot it to me, if it's in the core, all the better. However, I will be limiting song amounts because of file size. Also the songs must be 8-Bit NOT GXSCC and you must have access to a sound file and not ripped from YouTube.

Changes for Release Candidate 1:
(click to show/hide)

A note to hosts:
If you plan on hosting this mod, I recommend you look at this
(click to show/hide)

17
Projects & Creative / Lego's projects topic MM 8-10 Weapons v2d
« on: July 20, 2011, 10:47:54 PM »
I am making this topic for all of my projects, I think it would be easier to create this topic for my projects that take place in the weapons topic, seeing how ignored that topic is.

Megaman 8-10 weapons pack download v2d here.
The point of this pack is "Hey! I made the weapons from Megaman 8, 9, and 10!" In order for someone to play with these weapons without use of cheats, LMS or Eddie; I made the weapons replace other weapons that are already in the base pk3.

v3a changes: NOTE: I will not release the newest version until 8BDM v3a comes out
(spoilered for space)
(click to show/hide)

Now for the main thing; Should Jewel Satellite hug or no?
(vote up for this)

18
Skins & Bots etc / MM7 weapon colors fixes for Software
« on: July 06, 2011, 01:47:26 AM »
Some of the things the MM7 update came out HORRIBLY miscolored for people using the software renderer. This mod fixes that.

For those who always use Open GL or only Software, here are the comparisons:
(click to show/hide)

This mod makes it to where Software and Open GL sprites for Wild Coil and Noise Crush are virtually the same.
Download here

This mod only corrects the sprites for Noise Crush and Wild Coil, no texture fixes, nothing else

19
DECORATE and ACS Modifications / Lego's Weapons Archive: 8-10 2d and DOS 1b
« on: February 26, 2011, 06:00:48 PM »
Basing off of the Mega Buster code, I created another weapon.

Download here

Run in buckshot for extra fun.

Megaman 8-10 Weapons Pack: download unavailable

Special thanks King Yamato for all the help he put in.
And to Jaxof7 for the animations to the Water Shield.

DOS Weapons Pack: Download [v1b beta] UNTESTED/INCOMPLETE

20
W.I.P Forum / Nezumiman Expansion (Are we dead?)
« on: January 29, 2011, 02:43:51 AM »
I have begun work on a Nezumiman skin, it has not complete yet, but is in development
I came up with an idea to start on an expansion to make an expansion for this great homage to megaman.

Skins:
(click to show/hide)

I got Doom Builder working, however, I am no good with layouts.
Maps:
(click to show/hide)

It's possible to make these myself, but it will be a while
Weapons:
(click to show/hide)

Bot Chats: Mostly done
(click to show/hide)

Ashley seems to not be with us any longer, thus I will be taking care of the maps+weapons he/she said they were going to do.

21
MM8BDM Discussion / Wii Remote Controls
« on: January 04, 2011, 06:44:00 AM »
Alright, I used GlovePIE to make a code to play MM8BDM with a wii remote,
however, I had a problem when I tried to program the mouse, it is still fun to play with, but the control sesitivity of the mouse is too high, also, when it is in use, the joy stick on the nunchuck has the same problem, you can download the code to use on GlovePIE here
Also, the code I used the following code, just add it in under "mouse controls in the code in GlovePIE
Code: [Select]
if wiimote.PointerVisible but not var.PointerBump then
  mouse.x = wiimote.PointerX
  mouse.y = wiimote.PointerY
end if

Here are the controls I use for the game (Spoilered for space)
(click to show/hide)
Mouse look is also always on
Please give input on what you think! :)

22
Skins & Bots etc / Lego's skins [Disclaimer: Not actually a Crocodile]
« on: December 17, 2010, 11:38:16 PM »
==Clockman==

A Clockman from Rockman and Forte 2: Mirai Kara no Chousen Sha.
(click to show/hide)

Updated 4/9/13; fixed walking animations, better color settings, removed Clockman White, on account if it just being a palette swap, removed taunt.
*Bell rotations done by Megaman.



==MM8 Mobile Roll==

Just what everybody wanted! Another friggin' Roll skin.
(click to show/hide)
Yes, the colors are correct...check yourself.

*Initial sprite by Laki, original skin by Kapus, extension of Laki's sprites by Kapus.

==Wheel Gator==
Hey yeah! Something new! This Gator is revved up and ready for action~!
Just be sure not to call him a croc...he gets testy.
(click to show/hide)

*Initial sprite from Megaman Xtreme, created with aid from Korby, Megaman, and Copy Robot.
*Not actually a crocodile.

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