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MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 21, 2016, 04:00:14 PM »Quote from: "Orange juice :l"
My B, was referring to the change of music that occurs in Team LMS when only one player remains on a team (extending to FFA-LMS if applicable, I don't know the boss music criteria off the top of my head). Essentially it would be an extra variable to decide if it plays or not. It would pretty much be a matter of giving more options vs how difficult it would be to implement, as I don't really know how the music change is handled.
As a server-sided variable, an option to disable music changes would be really simple. However, an option like this would logically up to the player rather than the host of the server.
Implementation of such a feature on the client's side would be fairly difficult and inconsistent as it once again require mappers to update their packs to use a clientsided music script.
As a server-sided option, it would logically need to be reset on map or round change, and even then a music reset still occurs when a new round of LMS/TLMS/Duel/whatever other world-resetting modes there are begins. Which... to my knowledge isn't something we can control. [If I'm wrong here, please correct me]
I just don't think it would make sense for a server host to completely control something as preferential as whether boss or victory music plays.


