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Messages - Russel

Pages: 1 ... 146 147 [148] 149 150 ... 158
2206
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: May 17, 2011, 02:08:06 AM »
Quote from: "Magnet Dood"
Damnit, you don't understand. I mean I need the frames made for Magnet Man for MM8BDM.

Rip the Magnetman sprites yourself with SLumpEd. The link I posted above has it.

2207
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: May 16, 2011, 09:43:37 PM »
Ever heard of Sprites Inc?

Or you may be reffering to the ones in 8BDM, you can use
this to "rip" them.

2208
MM8BDM Discussion / Re: Beware of Doppelgangers - Flanny
« on: May 16, 2011, 12:37:17 AM »
I had a feeling something like this was going to go up on here sometime. I have had my share of dopplegangers, they are annoying, whenever that happens, all I do is change the colors in my name.

2209
Mega Man Discussion / Re: Rockman 7 FC
« on: May 14, 2011, 02:22:37 PM »
I will once again return to my question about code modding. How is that possible?

2210
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: May 06, 2011, 12:45:51 AM »
Quote from: "ice"
is crystal king even doing the trains anymore

I could probably help with that, y'know, if he is not doing it.

2211
Nice job with all of these maps, I don't have any critiques, but you were right about OpenGL and Rainbow Road (favorite race map) it DOES look better, WAY better.

2212
Skins & Bots etc / Re: Legofan20's custom skins
« on: May 04, 2011, 03:13:58 AM »
Bump to show I am going to starting something

2213
Projects & Creative / Re: Mr. X's X Pack and stuff (New Music Pack)
« on: May 04, 2011, 01:23:54 AM »
Software mode allows people (like me) who's computer is too slow to run openGL. (boo) when I DO run openGL, sure the graphics look WAAAAY better, but I cannot actually play.

2214
Anything Goes / Re: What is your avatar from/of?
« on: May 04, 2011, 01:20:07 AM »
Lookie what I made! :cool:

2215
W.I.P Forum / Re: Skull Tag Expansion
« on: May 03, 2011, 03:15:24 PM »
I was talking about the score pillars' coding, if you look at thier coding, thay are a coded for BOTH teams. And Mega said that does not happen normally (when playing Skulltag w/o MM8BDM). Also, if you try playing the mode, the pillars act team-specific.

2216
W.I.P Forum / Re: Skull Tag Expansion
« on: May 03, 2011, 03:08:59 PM »
I was actually also making an attempt at this, but I ran into some problems:
1. I do not know how to program separate teams for the pillars
2. the pillars disappear when a score is gotten

Megaman DID make a map for this mode, but it is unusable. Him and I have been working together on stuff.

2217
That is the test wad, huge changes coming for v1c

2218
Hilarious pic
(click to show/hide)

2219
Ok, First of all, Magnet, this is not the place for that, and second, I can do without your help, but thanks anyway, Tsuki.

2220
I changed NOTHING of the P.Buster, the base class or M.Buster, however I did change G.Attack. And Gamma Fire ball can be used as a mine. All this has been fixed for the version I will test later today.

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