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Messages - Russel

Pages: 1 ... 150 151 [152] 153 154 ... 158
2266
W.I.P Forum / Re: Nezumiman Expansion
« on: February 22, 2011, 11:17:35 PM »
Nezumiman skin:
(click to show/hide)

This is for reference ONLY do NOT edit these for the skins, not to be mean or anything, but different skinners have thier own impressions in thier skins, so I would actually like to see everyone's separate setup instead of just edits of mine, thanks!

2267
W.I.P Forum / Re: Nezumiman Expansion
« on: February 22, 2011, 02:33:07 PM »
Ok, I need to make sprites for Butter, but other than that, great!

2268
W.I.P Forum / Re: Nezumiman Expansion
« on: February 22, 2011, 02:22:01 PM »
I was thinking of using the spawn pashiri sprite for shooting, I can get it if you want, it won't take too long.

2269
I saw a few posts on the megaman and bass expansion that may help w/ thunder wool
MISSILE not sure if it will work, but I guess its worth a shot.

2270
W.I.P Forum / Re: Nezumiman Expansion
« on: February 22, 2011, 03:32:58 AM »
Bump, sprites are here! Hot off the press!

2271
W.I.P Forum / Re: Nezumiman Expansion
« on: February 21, 2011, 01:57:47 PM »
I am going to screenshot the sprites, just like with the textures, as well as sprites for Smoke, all others still need screen shots, though it will be done soon.

2272
W.I.P Forum / Re: Nezumiman Expansion
« on: February 21, 2011, 02:56:37 AM »
I cannot figure out what "bump" means, so I'm posting this to attact attention

2273
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: February 20, 2011, 05:06:41 AM »
Ok, sorry, I saw no name by the name, so I thought it was not taken, sorry, I have nothing on it yet, so, yeah.

2274
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: February 20, 2011, 04:26:26 AM »
You know what? KIRBY SUCKS!  :lol:

In all seriousness, I would like to do laser joe/laser ball

2275
Mega Man Discussion / Re: Rockman 7 FC
« on: February 19, 2011, 12:28:29 AM »
OH MY GOSH! I cannot wait to play this, it looks so extremely promising! nice job!

2276
YOU'RE MAKING WATER SHIELD! AWESOME! (I kinda wanted to make it, but I realized I suck at coding.)

Edit BTW Magnetman, Ashley already had an ENORMUS argument with YD, Ivory, Mr. X, and who knows who else about publishing her own weapons

2277
Skins & Bots etc / Re: Wildvine47's Skinapalooza (Watch this space!)
« on: February 16, 2011, 03:36:41 AM »
Sorry for the rain, but I have made 2 samus skins

2278
Quote from: "Ashley"
Quote from: "Legofan20"
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

It's how the weapon is working, which makes the projectiles "no longer friendly".

A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.

The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).

If you could provide the SFX, I would appreciate it.

As for the animation, it's fine.

I think I could provide an animation for the shock wave, as for the SFX, I am about to get them ripped from the collection. I can also provide the official weapon symbol.

2279
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

2280
W.I.P Forum / Re: [EXPANSION] Megaman & Bass
« on: February 13, 2011, 02:45:05 PM »
On the way down the page, I saw you mention the weapons weren't open, and it clicked. I feel so stupid now

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