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Messages - Russel

Pages: 1 ... 154 155 [156] 157 158
2326
MM8BDM Discussion / Re: Wii Remote Controls
« on: January 18, 2011, 03:29:42 AM »
I got some thing working! The codes I have set now allow to press left when the cursor's x position is at 0, it works in the game, but the other direction doesn't work too well... the code has it set to do what I tell it to, but it doesn't work in the game, I set the code to press the right key when the cursor is at the x position of 1280 (the extreme right of my screen).
Could some one please help me with this?

Thank you!

2327
Ok, you have a problem with the Piripari skin, in roboenza mode, the red color does not replace black like its supposed to, just a grain of salt.

2328
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2011, 06:47:38 AM »
Quote from: "Kapus"
Indeed!

On the subject of my mod, I updated it a little. Added a better title screen, replaced some sounds and music, edited some stage textures, etc.

And here's the youtube video for it at last.



Here's the newer download link.

http://www.sendspace.com/file/dalh9k

Kapus, I REEEEEEEEAAALLLY want to try your mod, but my computer can't process .rar files, can you reupload it as a .zip file please? Thank you!

2329
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2011, 06:44:42 AM »
Thanks, Korby! You will be mentioned in the credits,

Anyway, the pallete change is complete, as well as changes to the jupiter sprites have been completed (there was more than the stage select)
Still have done nothing to the Buster Rod mugshot, the orignial is way too big and the resolution would be lowered too low to use, as afore mentioned.

2330
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2011, 05:53:33 AM »
Korby, YOU ARE A LIFESAVER!!!!!! THANK YOU SOOOOO MUCH!!!! This is the second project you helped me with, I cannot possibly thank you enough!!!!
 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

2331
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2011, 02:39:12 AM »
Quote from: "Kapus"
Do you think you could take official artwork and 8-bitify it, or would you need in-game artwork?
Game artwork would be very nice

Quote from: "brotoad"
buster rod had an actual mugshot in the wily wars, and jupiter is weirdly coloured, his face shouldn't be green, it's skin coloured, and the bottom part of his helmet is green, not gold.
and yeah the weapon get artwork looks a little awkward but other than that not bad!

Ok, I did not color the jupiter sprites, I found a colored version, and the Busterrod G. mugshot was way too big, the resolution would be too lo if I reduced it, I will change the colors on jupiter too

2332
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2011, 12:56:03 AM »
What would you use, I cannot do pixelart, I can only edit

2333
Mega Man Discussion / Re: Rockman 7 FC
« on: January 16, 2011, 11:06:21 PM »
Mod update with more screenshots!
**screenshot for testing please look, if it works, amazing!!!!**

(click to show/hide)

I stole the pxtone.pll from MM8FC, but none of the songs on the mod are mine yet,

Sooo, I have FINALLY got all of the RMs finished, as well as Protoman, still need music and Bass suggestions though, so could you please help with that?

Thanks!  :D

2334
Mega Man Discussion / Re: Rockman 7 FC
« on: January 15, 2011, 02:51:56 PM »
Quote from: "Yellow Devil"
Medic!

(click to show/hide)

His stage isn't that different from the original, considering both Shade and Knight have the same general theme.

Lol, this beginning to look EPIC!
 :D

2335
Mega Man Discussion / Re: Rockman 7 FC
« on: January 15, 2011, 03:47:57 AM »
Ok, I was wondering if it was possible to modify coding of the stages and weapon names on the weapon get screen
if so, how? And I will be able to get right to work on my Battle Network mod

2336
Mega Man Discussion / Re: Rockman 7 FC
« on: January 13, 2011, 04:03:35 PM »
Ok, I see your point, I will switch them around some time soon!

2337
Mega Man Discussion / Re: Rockman 7 FC
« on: January 13, 2011, 03:48:43 AM »
Hello! I've been working on my own mod to play as Roll
I have some screenshots here!
The changes are:
Megaman=Roll
Protoman=Megaman
Slashman=Blademan
Cloudman=Gyroman
Shademan=Jupiter (please don't question it!)
Burstman=Bubbleman
Junkman=Magnetman
Turboman=Nitroman
Rush=Tango

Still unchanged:
Wilybosses
Springman
Freezeman
Bass
Wily
Stagetiles (slashman was changed)
Title
Password screen

What I would like to chage is what is still unchanged

Planned changes:
Boss => MM10boss/MMSF2boss/MM&Bboss
Wily 1 => Chcolate rain 8-bit (why not?)/other suggestions please
Music has not been changed yet

Well, that's about it, could you please post positive critisism and suggestions (Please nothing outside of the MM universe, except music) about this mod.

Thank you

2338
MM8BDM Discussion / Re: Wii Remote Controls
« on: January 11, 2011, 02:33:02 PM »
Mac or Windows?

2339
MM8BDM Discussion / Re: Wii Remote Controls
« on: January 08, 2011, 08:46:00 PM »
I think many of you are misunderstood, I am setting the control to play the game ON MY COMPUTER using a wiimote, set like Metroid Prime 3, which, in my opinion, had the first person shooter engine, I have been experimenting with codes in GlovePIE (DTD, thank you for your console code, it helped MASSIVELY) Now all I need to do, is set the codes to where if the mouse is at a certain point on screen, a key will be pressed. That should complete the code set, that is all I need now. Thank you :D

2340
MM8BDM Discussion / Re: Wii Remote Controls
« on: January 04, 2011, 08:13:06 PM »
Ok,  I read it too quickly, so I assumed it went into GlovePIE, thanks Yellow, DTD

That internet stupidity sucks!

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