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« on: September 13, 2016, 07:36:36 AM »
My only real comment is ripping isn't a situational property.
The fact of whether or not a projectile should rip would logically be a design decision made based on what the weapon would do. Simply adding +RIPPER to something like Fire Storm immediately makes it stronger, even in 1-on-1 scenarios since said damage is then multiplied by the number of times that one projectile strikes the player as it passes through. The number of times it strikes a player is based on the player's speed, the angle of their movement, projectile's speed, its angle of movement, and its size.
This is why they tell you not to back into Metal Blades if you play duel. You'll take extra damage because the Metal Blades are simply hitting you more times.
Depending on what you attach it to, it could easily triple that projectile's strength.
In the situation of Laser Trident being ripper, it was a decision to attempt to keep the ripping properties it had in Mega Man 9 without giving it too much in terms of close range power. The problem with such a thought, however, is that it renders the ripping pretty much unusable in most scenarios simply due to how it works.
Laser Trident currently deals 20 damage. The reasoning behind this decision was because, theoretically speaking, it previously would have been stronger than Silver Tomahawk if put in the hands of someone who could use it correctly.
During testing, before a couple of hits to its speed and a buff to its ramp up, it was referred to as "delayed hitscan" and dealt 30 damage.
Needless to say it was ridiculous.
I really wish it wasn't brought down to 20 damage simply because that puts it below what Fire Storm used to be in terms of usability. If the damage were to be brought up by like 5 and the amount of time required to ramp up reduced, I think the weapon would be A-Ok.
I also modified both of Jax's posts because code in spoiler tags only shows one line at a time, which is fairly difficult to read.