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Messages - Galaxy Sisbro

Pages: 1 [2] 3 4 ... 34
16
Forum Games Archive / Re: Kirby Mafia (Let's Get this Started)
« on: March 03, 2013, 06:31:16 PM »
Got my role.

17
Forum Games Archive / Re: Kirby Mafia (Sign Ups commence)
« on: March 03, 2013, 01:48:35 AM »
Quote from: "Donutyoshi"
I came in too late didn't I?
Quote from: "Magnet Dood"
I might add three more roles if enough people want to play though
There's hope.

18
Forum Games Archive / Re: Kirby Mafia (Sign Ups commence)
« on: March 02, 2013, 04:34:30 PM »
Oh well.

Sign up.

19
The blue texture overlaps some sections of the stage, not only the clouds. Using 3D floors is the only way-to-go here. I mean, more specifically, those platforms leading to the inner area. You can either do that or just use Airman tiles all over the place, but it would look really bad that way. anyway, if you're persistent about not using 3D floors, do it.

I don't find the Pipis as distracting as they're supposed to be. They just make the map a bit more interesting with them flying around. And if they were distracting, then there are far worse things, such as the tellies in Heatman stage. But I'd like to agree that easter eggs are overrated.

You didn't need to put a wall of text, Smash. I just somehow mixed up things and I should feel wrong and bad. what I meant is, a lot of remixed maps are symmetric. Some of them are just symmetric maps with one or two small sections changed. Of course, one of the factors that makes a map fun to play is variety. Something that most of the remixed maps lack.

20
Quote from: "Knux"
I can't afford to remake the other half after so much line drawing to accomodate one person, so we'll see where this goes. It's not an impossibility. Still, I think that if I'm benefitting Duels first, the layout should be symetric. That allows people to find each other faster.

Sorry, I have to agree with Savior.  Desymmetrizing the map would make it better. Not all the duel maps are symmetric anyway; a medium-small sized map is more than enough. Not to say that we have more than enough duel maps in this map pack.

Oh, and consider removing the lower clouds. That would make the blue texture below the airman tiles less obvious. Use some 3D floors as well.

I would like to see the Pipis in the map, but that's just my opinion.

21
Anything Goes / Re: Post your desktop!
« on: November 25, 2012, 03:44:50 PM »
You can do that with Rainmeter, I think.

22
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween!
« on: October 29, 2012, 09:49:12 PM »
Quote from: "CHAOS_FANTAZY"
As the night grows darker and the deathline--er, deadline--ever closer, a thought occurs to me.
It doesn't seem like everyone will be able to complete their submissions in time, so what if we release this year's Halloween Expansion in waves?  Once on Halloween, so we're actually on time, and one with all the late stuff at a later date.

(In before you were already planning to do this)

I'd like to agree with CHAOS. Currently, there's plenty of the map done but there are things left to do that we (Blaze and me) may or may not get done before the deadline. So I would like it if you could accept maps after the deadline and release this expansion, as a whole, on a later date.

23
Resources / Re: NemZ's tileset emporium
« on: October 06, 2012, 11:36:11 PM »
I...think I'm in love with the MMX1 tilesets. They are beautiful.

Good job!

24
Forum Games Archive / Re: Island Survival 2 only in Space: Day 4
« on: October 04, 2012, 01:21:48 AM »
I'd like to run with like everyone else

25
Forum Games Archive / Re: Island Survival 2 only in Space: Day 4
« on: October 04, 2012, 01:00:42 AM »
AAAAAaAaAaAAAAAAAAAAAAAAAAAaAaA

NOT HD!

*starts crying as I beam the fuck out of everywhere.

26
Forum Games Archive / Re: Island Survival 2 only in Space: Day 4
« on: October 04, 2012, 12:44:26 AM »
*Fires Bomb at OJ

27
Forum Games Archive / Re: Island Survival 2 only in Space: Day 4
« on: October 04, 2012, 12:42:43 AM »
Lolno OJ.

*Prepares a bomb to the face.

28
Forum Games Archive / Re: Island Survival 2 only in Space: Day 3
« on: October 03, 2012, 04:21:28 AM »
EK, stop implying stuff.

I'm the weapons operator, so it's mandatory that I must stay in the ship. Nos can go to the warehouse or whatever.

29
Forum Games Archive / Re: Island Survival 2 only in Space: Day 1
« on: October 01, 2012, 07:43:26 PM »
Ok, I'd like to take his knife now that he's dead.

We'll miss you, Donut! ;_;

30
Forum Games Archive / Re: Island Survival 2 only in Space: Day 1
« on: October 01, 2012, 07:40:51 PM »
Donut has been suffering a lot lately. He was diagnosed with cancer, and now he has no goal for his shameful life. So he told me to kill him, now, in his last moments.

RIP.

*Uses Laser blaster to kill DonutYoshi.

Nooooo!

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