CSCM14 - Congrats on your linedefs trees, Galaxy. As Noxium showed us, it's possible to stand on the trees *outside*, and not just the ones that are inside. You decide if it's a good or bad thing. Our theory is: godmodding jumping off someone's head.
Well, it's a good thing. It can be a hard but safe camp spot at roboenza, and, at the same time, it would be impossible to camp there in deathmatch (Without counting that zombies can get there with the super jump).
Also, i want to say something: More than the layout, the weapon placement, the look or the idea itself, you need something more in your maps: Innovation. See my maps. Every map i make isn't just random sectors placed everywhere. In MM1DW1X, I added the copy robot machine and the pit, Just to make a new and fresh look to the map, more than another random map made with the same textures. In CSCM14, i added the trees (as decoration and camp spot at some cases) and waterfalls (Which replaces the typical stairs or slopes). That's why CSCM14 "Isn't just another castle", it has something more. MM2METX and MM2DW1X are great examples too, with the scroll floor script to move actors, and using linedefs to make 3 floors (Too bad that linedefs lags that much). Guys, you really have potential. Please, don't make a map just for it being played. Add something new to the maps. We are bored of the same thing over and over. Frost processing added the floating ice blocks and Fireball deathmatch added pipes. In the remixed maps cases, I'll recommend to add new things (Like shadow man with the similar script of brightman, or magnet man puller objects), Or, for example, in toad man, add something from the game that we haven't seen in MM8BDM maps, Like the outside section. Isn't a fantasy that dog man is considered one of the worst maps in this pack. And donutyoshi could ask why. The textures aren't 8 bit looking, every sector looks like the same, and the teleports are awful at some point. Donutyoshi, please, learn to make 8 bit textures, or either use the default textures into your map. Also, add something new at every sector, just to see that it is different from other one. and what i said, please start by innovating your map. It is just random sectors with grass. finally, why the grey cutman sprites, or the crystal towers in the map file?