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Messages - Galaxy Sisbro

Pages: 1 ... 26 27 [28] 29 30 ... 34
406
Anything Goes / Re: What is your avatar from/of?
« on: April 25, 2011, 10:09:54 PM »
MegaTuga, It's me or that avatar looks like hentai porn just with zoom?

I'm being perverted by no reasons.

407
Anything Goes / Re: How do you get to cutstuff everytime you visit?
« on: April 25, 2011, 10:06:44 PM »
Presses C, then F and then the magic key. wanna make life moar easy?

408
Maps / Re: How do you add secret bosses in a map
« on: April 25, 2011, 01:15:25 AM »
You're pretty wrong, tails. Actually, all the bosses actions are in a compiled script. So, Guess? You can't see it. Also, if you actually saw the map, each boss is assigned by different teleports. They can only be activated by defeating specific level. So, for example, to unlock yellow devil, first you need to defeat MM1DW2 level in order to enter to that teleport (It only works in single player). Making bosses are very, very hard or pretty, pretty easy, But that depends of the user.

Each boss is different from each other. For example: Yellow devil and Guts dozer are just linedefs and sectors imitating the body, and a spawner that launchs different weapons. Doc robots, killers, and dark man 4 are just bots that have an specific weapon and works with it (Use in console summon mirrorbusterwepboss, and you're gonna understand it better). So, in order to make your "boss", first you need to know what is the mimic of the boss you're gonna use.

If you're gonna make a boss like the killers ones, Then, first you need to create a weapon that Imitates the "Robot master Actions", very well know as "Actor Actions" (Or AI). For example: Let's think there is a boss that first jump, then launch bombs, then slide and do a slash. So make a weapon that follows all thoses actions.

409
Projects & Creative / Re: [Mod] Rage Roboenza
« on: April 08, 2011, 09:09:06 PM »
Quote from: "Galaxy"
tsukiyomaru0, Then don't download something with the word "Rage" on his title. Wanna hide? go to normal roboenza, then.

410
Projects & Creative / Re: [Mod] Rage Roboenza
« on: April 07, 2011, 10:49:22 PM »
tsukiyomaru0, Then don't download something with the word "Rage" on his title. Wanna hide? go to normal roboenza, then.

411
Quote from: "Mr. X"
MM1DW1X
I spawn and immediately see a huge graphical glitch and in OpenGL nonetheless.  I see the map has upper and lower sectors.  Ditch them as I'm sure they are the cause and just have teleporters to the top section if you have to.
(click to show/hide)
The pits here are too deep and make you think there might be something down there.  If all you're going to have them for is to have spikes in them, why even make them deep at all?  You can make them just 64 units deep and allow everybody to see the spikes.  The stage also needs more texture variety on the first floor as all of the walls look the same.  The M tank is way too easy to get, and I think the stage is way too big for it's own good.  I say remove half of the bottom portion and put the top portion in its place so it's all on one floor and doesn't all look the same.  Interesting layout, but too ambitious for its own good.

Well, I already know that glitch. That's due that the spikes are linedefs with instant-death action on the floor. So, in fact, to solve it, i have to do a new actor with the spike. That's not issue of the upper- lower sectors.
Also, sorry, but there aren't much textures here to use. I tried to make it as most colorful as it can and that are the results. The M tank will be changed, that's for sure. Finally, if the deep is another issue, i can make changes to it. I'm gonna deal with the size of my map later.

412
CMM Said it long ago: Mega Man original music is okay. Mega Man 8 bit music is soundtrack that you had to buy, but, after all, the game (MM8BDM) had publicity in capcom forums.

Also, for all the whole music of complete works, the remixed maps we're not completed. So wait until every remixed map is made. so there will not be junk music there

413
That's due of the non-8 bit music included here. If Mess makes an update, i think he is gonna make 2 wads due of super-size.

414
King Yamato maps. Sorry for the confusion here.

415
I hate symmetry too. That's why i love some levels designs like KY ones, drill man and cossack.

But, let's share good points here too. From what i understand, criticism isn't only to tell people about the bad points. Smash does it, and i like that.

416
Ok, then.

I can't wait for the release  :mrgreen:

417
It's true. that happens in toad man stage too, and both have upper and lower sections.

418
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: April 02, 2011, 10:40:06 PM »
We are in the space but... blue ice?
Hmmmm...

419
Messatsu is an april joker

420
Projects & Creative / Re: X Pack V1B RELEASED (see 1st post)
« on: April 01, 2011, 02:27:49 PM »
Quote from: "DTDsphere"
Quote from: "Kapus"
Mr. X detests April Fools, so no.
April fools is the best day of the year.

Yeah, for fools  :cool:

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