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Messages - Galaxy Sisbro

Pages: 1 ... 3 4 [5] 6 7 ... 34
61
Forum Games Archive / Re: Island Survival
« on: September 21, 2012, 02:52:39 AM »
Sign me up

62
Anything Goes / Re: Spamthread V.1
« on: September 18, 2012, 05:43:14 PM »
314. Illumise.



Nice.

63
Anything Goes / Re: Give me a terrible accent, please!
« on: September 14, 2012, 03:43:01 PM »
I want to be the engrish teacher!

64
Anything Goes / Re: What is your avatar from/of?
« on: September 08, 2012, 02:30:06 AM »
Quote from: "Donutyoshi"
Quote from: "Tesseractal"
Quote from: "Turbodude"
Apparently Roc really liked this picture so back to Lilith
YES
Quote from: "Kapus"
I found Turbo Man to be perfectly fine.
NO
MAYBE

YES

65
Forum Games Archive / Re: I AM A DETECTIVE!
« on: September 08, 2012, 01:19:33 AM »
I guess it was part of someone's role to kick a non-existant user in order to stop some innocent child from being lynched. Not ken.

66
Projects & Creative / Re: [Expansion] Rockman No Constancy
« on: August 28, 2012, 08:59:12 PM »
Quote from: "Myroc"
two maps have failed our quality tests. One map will be very easy to fix, the other should only take a day or two at most.
Quote from: "Yellow Devil"
Dr. Wily 3 No Constancy : Broken by Mendez and fixed by Myroc

I guess this answers your question, Beed.

67
Cutstuff Discussion and Feedback / Please
« on: August 22, 2012, 03:54:48 AM »
Antonietta

Galaxy Sisbro

68
MM8BDM Discussion / Sadly, you can't see it using software mode...
« on: August 21, 2012, 02:55:00 AM »
CSCM14 has officially the hardest yasichi in the whole CSCM map pack. Good luck finding that one!

69
MM8BDM Discussion / AM I SPOILING IT HARD ENOUGH, ROC?!!!
« on: August 20, 2012, 03:00:11 AM »
Not hard. Just look at the black ceiling. You'll find it.

70
MM8BDM Discussion / Re: INVASION OF THE THINGIES
« on: August 20, 2012, 02:04:23 AM »
Quote from: "Mr. X"
False:  Yashichis are designed so that you can see them all within normal playing.  You just can't go up and touch them.

Somewhat false considering that MM7DW4 Yasichi is almost invisible to software players specifically (You can actually watch 2 black bits of it, nothing more). Spectating won't help that one either.

71
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: August 05, 2012, 05:25:47 PM »
I support the revival of this. I don't want to see another project being scrapped. I found KY classes to be rather interesting and special in some cases.

72
Anything Goes / Re: Spamthread V.1
« on: July 31, 2012, 06:14:00 PM »
Well, guess what, it's my birthday too.
Anyway, Happy birthday!

73
Quote from: "CarThief"
Suppose its been interesting though i cant find the interest to log in having done all reasonable stuff i could find, and Tekkit is such an incredibily large combined mess of items, its a bit too overwhelming to try and take in... Doesnt help that those two mentioned above have the tendacy to mess with the overworld in general with cheap alchemy stuff and whatnot, though no-one seems to like the frequent rain, nor mind it when people cancel it out. :P

I agree. Tekkit may be a very interesting mod, but the number of new items and learning how to use them, it is just frustrating. Don't get me wrong, I've been only 1 day in the server, and trying to make a factory was just a heck lot of effort and understanding all the mechanics in singleplayer was giving me a headache.

I'm getting a new laptop and since then, I'll wait for the next update to come and play classic minecraft.

74
Anything Goes / Re: [Etc.] Tarot Cards - What Arcana are you?
« on: July 02, 2012, 09:48:51 PM »
Forever a wheel

(click to show/hide)

75
Quote from: "Beed28"
Can there be large amounts of flat area? My Yamatoman themed map seems to have them, although there's another CTF map that was mostly flat (it was the sea base one).

My map has flat areas as well, but they're mostly for decorative purposes.

On another note, I know this is pretty minor but I already discussed it in Skype. Should we add a Yasichi to the map?

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