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Messages - Galaxy Sisbro

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76
I'm using Metalmouth Vulture OST from BaiiIs8bit, which is at the same time a 8-bit remake of Kevvviiinnn's OST. Posting this so no one happens to be using the same song.

(click to show/hide)

77
I want to sign up for this competition as well.

78
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 05, 2012, 04:48:49 PM »
I hope this is what you were searching for in the long run.



Pretty much remade the original image in pixel form, like PressStart. Note to self, if you want to make a pixel art, start by making a sketch of it rather than making it in the PC.

79
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 04, 2012, 09:18:20 PM »
I'm trying AquaMan now. Hope it works.

80
General Gaming Discussion / Re: Possible Project. Need volunteers
« on: February 17, 2012, 04:24:08 PM »
Go ahead and make me a boss-midboss as well. If there's custom boss music I want to give you one. Details later.

81
I was pretty wrong when I said about the 3D Lava. Actually, there's 3D floor lava in the level. The outside of the map is way beautiful, and also the small room is also cool as well. The perspective of the screenshot cheated on me.

I love that new version of the map. And when I say it, I mean A LOT.

82
Maps / Re: Laggy Battlefields: Rural Post.
« on: February 13, 2012, 02:32:40 AM »
Quote from: "Laggy Blazko"
If it didn't have a base its name wouldn't fit.
.
Kinda hard to tell when the name is rural post. If so, then you can completely make the base again. It was based in more of a personal opinion anyway.

83
Maps / Re: Laggy Battlefields: Rural Post.
« on: February 13, 2012, 02:21:53 AM »
After talking with Messatsu about the map, and to add with Ivory's critic message regarding the map layout, I have some things to tell.

1st- The main forest area (the one where you can past over the bushes) should be completely cropped. As Ivory said, no one could ever know that there's a hidden area though these trees. It took me 15 minutes to notice it, and the whole thing was just about jumping everywhere without having the most little sense of where I was going neither where I was. Suddenly I got into a lake, which texture was identical to the floor one. It was pretty confusing

2nd- The inside textures DOESN'T match. polyobject doors are nice, though it doesn't really fit the conventional way of playing MM8BDM. Also, the whole base didn't made sense, with just death pits everywhere that no one could notice, at all (Further problem in MM1DW1X, mind you). I would completely delete the base, but that's up to you. Since I don't see any way to make it better.

3rd- Ivory probably forgot this problem, but I'm telling you anyway: LAG. this map has lags for the gigantic amount of trees actors. Funny enough, the map is called LAG01. I had this problem in CSCM14 before, and, quite frankly, it was a pain in the ass. It can be fixed by deleting some areas and actors, but that's really up to you.

How would I fix this map:

-Keep the main corridor, wooden house and camping area, by adding bigger entrances to the later. The lake can be moved somewhere else WITH a noticeable water texture.

-Delete the base. The outside section of it can be decorated nicely, though by making a whole base, it just makes the map gigantic. I would add bridges-things of that sort

- Delete forest area.

-Add a bit more platforms.

This map is beautiful, intricate and VERY, VERY detailed. The overall layout is fine, though some sections really needs to be trashed. Feel proud of yourself.

84
Maps / Re: Laggy Battlefields: Rural Post.
« on: February 13, 2012, 01:30:27 AM »
Next version of CSCM is coming soon, maybe this week or the other. And yeah, I'm impatient to see your work there Blazko.

85
Maps / Re: Laggy Battlefields: Rural Post.
« on: February 13, 2012, 01:26:07 AM »
Llama, you're kinda generalizing. THERE are good maps in CSCM. Not to say that there's a lot of talent lacking there.

Good job, Blazko. I love your job. Hope you make a lot of more maps!

86
Anything Goes / Re: Spamthread V.2
« on: February 12, 2012, 01:36:50 AM »
First, Ivory banned all games that may include intent of hurting someone. Mafia is one of them.

Second, I had some ideas that may make my mafia more unique. Still had not started the game, so I can't show/execute them

Third, everyone "took" a break from mafia, oddly. It isn't my fault that no one wants to join.

And, fourth, my mafia is almost "dead", and so probably any other mafia. Is not like I really care, though. Just like BME's H&H game may be the last one, so will be Mafia.

87
Anything Goes / Re: Spamthread V.2
« on: February 11, 2012, 03:13:01 PM »
Don't worry, Awb. That happens to everyone

88
I am with Smash. I wanted to see something more for the 3D floors concept of the stage. Like actually adding 3D lava? There's a lot of potential for that map. Don't waste it.

89
Anything Goes / Re: Spamthread V.2
« on: February 06, 2012, 01:22:31 AM »
I missed you.
A lot.

90
Quote from: "Mr. X"
MM8 - Make it not suck.

Not to sound offensive, but I guess you may need to first list things before saying that.

Here are my thoughs:

MM8:

Tengu Man: Don't liked rush jet area too much. I would stick with the typical Rush Jet item. The wind was a great effect, though.

Grenade Man: Don't liked the hammers. I guess that's the only thing to mention here.

Clown Man: It's level design was great, though overall it doesn't look to megaman-esque. I would change a few, but not all textures.

Frost Man: Keep it. Snowboarding could be better without slopes, though. I hated slopes since the start of megaman.

Sword Man: His level is way too gimicky.

Search Man: Great level. It's the only one that I really like.

Astro Man: way too much enemies and dissappearing platforms in the outside. I would keep some section for more megaman-esque gameplay. Don't liked the tower gimmick either.

Aqua Man: The midboss was annoying. Anything else is fine, except for the robot master itself, which has an annoying voice.

Dr wily: Delete rush jet and snowboard gimmicks here. More megaman-esque gameplay here, with the typical wily underwater section and a different gimmick.

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