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Author Topic: Canon vs. Fanmade  (Read 3847 times)

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October 19, 2010, 08:24:28 PM
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Offline Hallan Parva

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Canon vs. Fanmade
« on: October 19, 2010, 08:24:28 PM »
I was going to get into the editing scene for Deathmatch. You know, we can never have too many CTF maps, am I right?  :mrgreen:

The thing is, I was going to make stages based on my Mega Man fangame, and I was going to ask for some help with coding their weapons.

HOWEVER
A lot of you don't seem to think that material that is not canon can be accepted. Hell, many of you hade fanmade SKINS that aren't canon. So why am I going to crank out maps if they aren't going to be used?

For grins, the list of weapons is below. I made descriptions based on how I think they would work in 3D.



(click to show/hide)

October 19, 2010, 08:29:58 PM
Reply #1

Offline CutmanMike

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Re: Canon vs. Fanmade
« Reply #1 on: October 19, 2010, 08:29:58 PM »
Go for it man. Even if they won't appear in the official build, people will eat up new maps like no tomorrow no matter what they're based on.  :cool:

October 19, 2010, 08:31:59 PM
Reply #2

Offline Korby

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Re: Canon vs. Fanmade
« Reply #2 on: October 19, 2010, 08:31:59 PM »
Cool idea. I might be able to code some weapons later!

October 19, 2010, 08:36:59 PM
Reply #3

Offline Hallan Parva

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Re: Canon vs. Fanmade
« Reply #3 on: October 19, 2010, 08:36:59 PM »
Wow, greenlighted from Mike and Korby! I feel a bit better about this idea now. :mrgreen:

The stages are going to be loosely based on the plans I had for my fangame. For instance, Geyser Man's stage will mainly be in a sprawling pump works maze, and the floor of Tectonic Man's stage will slowly shift from side to side. Oh, and if the weapons can be successfully coded into Deathmatch, expect to use Tackle Shell to get to some pretty sweet things in Hermit Man's stage.
Maybe stuff like Sakugarne and Flash Stopper, WE NEED MORE FLASH STOPPER

Oh, and I'm going to be hiding Yashichis too. :p

October 19, 2010, 08:38:54 PM
Reply #4

Offline Max

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Re: Canon vs. Fanmade
« Reply #4 on: October 19, 2010, 08:38:54 PM »
If you manage to uphold these claims expect a great reception!

October 19, 2010, 08:55:18 PM
Reply #5

Offline Mr. X

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Re: Canon vs. Fanmade
« Reply #5 on: October 19, 2010, 08:55:18 PM »
NON-CANON STAGES?  How dare you?  Get off of my internet!

But seriously, go for it.

October 19, 2010, 09:00:13 PM
Reply #6

Offline KillerChair

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Re: Canon vs. Fanmade
« Reply #6 on: October 19, 2010, 09:00:13 PM »
Nice... I like more stages and more weapons!
Though i probably would play regular more.

October 19, 2010, 09:38:05 PM
Reply #7

Offline Ivory

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Re: Canon vs. Fanmade
« Reply #7 on: October 19, 2010, 09:38:05 PM »
Does this even matter? Don't let people dictate your actions. If you want to make stages, skins, weapons out of your robot masters, go for it.

October 19, 2010, 09:44:10 PM
Reply #8

Offline CutmanMike

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Re: Canon vs. Fanmade
« Reply #8 on: October 19, 2010, 09:44:10 PM »
Indeed. If I listened to what forums thought about what I should or should be making, I would have barely made anything for Skulltag

October 19, 2010, 10:00:24 PM
Reply #9

Offline Trift-EXE

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Re: Canon vs. Fanmade
« Reply #9 on: October 19, 2010, 10:00:24 PM »
Man, I already have my own 8 robot masters made with sprites and everything, and still, I don't think this is a good idea, maybe for your own game, but custom robot masters?

October 19, 2010, 10:36:05 PM
Reply #10

Offline TailsMK4

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Re: Canon vs. Fanmade
« Reply #10 on: October 19, 2010, 10:36:05 PM »
I say go for it as long as you feel you can handle the work involved. I know of many times I tried to go through with a project, only to get bored of it and toss it aside.

As for my situation, Tails isn't canon to Mega Man, yet I'm going to use the skin Blues made of him (even though Tails is Gutsman size, lol).

October 20, 2010, 01:17:43 AM
Reply #11

Offline Megaman

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Re: Canon vs. Fanmade
« Reply #11 on: October 20, 2010, 01:17:43 AM »
I might play this.  It's interesting to see all the ideas people can come up with.