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Author Topic: The Robots are Revolting! (DOS Reborn) [V1C Released!]  (Read 71256 times)

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November 26, 2015, 03:29:39 AM
Reply #15

Offline Turbodude

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #15 on: November 26, 2015, 03:29:39 AM »
Bit Man's map POC reminds me of a more watery MMBTEN, which I like.

It's nice to see this expansion get rebooted, though! I was actually starting to wonder where the old DOS project went.

November 27, 2015, 01:19:04 AM
Reply #16

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #16 on: November 27, 2015, 01:19:04 AM »
These stages are looking miles better than the originals.

I'm assuming the second one is Petrol Man or Torch Man's.

November 27, 2015, 01:33:55 AM
Reply #17

Offline Thunderono

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #17 on: November 27, 2015, 01:33:55 AM »
Actually, the screenshots are both of Bit Man.  The aesthetic changes pretty drastically when you head inside.
Torch and Petrol are a ways off from being presentable, with the latter not even been claimed yet.

December 01, 2015, 05:15:13 AM
Reply #18

Offline JaxOf7

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #18 on: December 01, 2015, 05:15:13 AM »
JaxOf7 has ideas.
These ideas are for how the bosses and weapons would work in a fleshed out 2d megaman game.
(click to show/hide)
Also perfectly willing to code any weapons.

Edit: Weapon concepts in MM8BDM form
(click to show/hide)
Now I wait.

December 03, 2015, 04:11:12 PM
Reply #19

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #19 on: December 03, 2015, 04:11:12 PM »
Quote from: "Thunderono"
Actually, the screenshots are both of Bit Man.  The aesthetic changes pretty drastically when you head inside.
Torch and Petrol are a ways off from being presentable, with the latter not even been claimed yet.
I stand corrected.

December 14, 2015, 09:39:41 AM
Reply #20

Offline Promestein

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #20 on: December 14, 2015, 09:39:41 AM »
Kind of disappointing, to be honest.

I really liked what I saw of the last one (stages, skins, weapon concepts), but this, as you said, basically has nothing to do with the DOS games and is practically all-new, and that's kind of a shame. I was hoping the DOS games could have some been worked into something much better in MM8BDM. Besides, MM5 is present in the base game, and MM5 is debatably worse than DOS1.

Best of luck to you anyways.

December 14, 2015, 05:59:26 PM
Reply #21

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #21 on: December 14, 2015, 05:59:26 PM »
(click to show/hide)

Been a busy couple of weeks so far, so we don't have a whole lot to show you guys. Work has been churning behind the scenes, however. Rest assured we'll snap back into action when Christmas break rolls around.

For now, check out some of the work one of our new additions to the team, IamMedalHunter, is doing on the skins side of things. Knife Man looks awfully threatening!


December 14, 2015, 07:35:59 PM
Reply #22

Offline Superjustinbros

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #22 on: December 14, 2015, 07:35:59 PM »
Knife's walk cycle is pure lolz.

December 15, 2015, 12:01:37 AM
Reply #23

Offline fortegigasgospel

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #23 on: December 15, 2015, 12:01:37 AM »
Quote from: "Promestein"
Kind of disappointing, to be honest.

I really liked what I saw of the last one (stages, skins, weapon concepts), but this, as you said, basically has nothing to do with the DOS games and is practically all-new, and that's kind of a shame. I was hoping the DOS games could have some been worked into something much better in MM8BDM. Besides, MM5 is present in the base game, and MM5 is debatably worse than DOS1.

Best of luck to you anyways.
I still have the original stuff and plan on doing stuff with it. I am actually kinda happy this is a thing tbh, I can understand why people hate on the DOS games as much as they.
As for 5 being worse then DOS, as someone who played through both DOS games multiple times, yea 5 is better. I will argue GBII is the only one worse then the DOS games.

December 16, 2015, 07:25:53 AM
Reply #24

Offline Promestein

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #24 on: December 16, 2015, 07:25:53 AM »
Let's not pretend MM5 was something exquisite. It was atrocious.

At least DOS1 can be laughed at. There's nothing laughably bad about MM5, it's just disappointingly bad.

December 16, 2015, 10:16:16 AM
Reply #25

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #25 on: December 16, 2015, 10:16:16 AM »
Quote from: "Promestein"
Let's not pretend MM5 was something exquisite. It was atrocious.

At least DOS1 can be laughed at. There's nothing laughably bad about MM5, it's just disappointingly bad.

What?






Now, I'd agree that MM5 is probably the second weakest of the NES games, but most certainly not "disappointingly bad", or even comparable (and most certainly not worse) to any of the DOS games. MM5 is stellar in most, if not all aspects where the DOS games are undisputably mediocre.

In fact, the way this expansion project is handling the content from the DOS games, is which to say a reimagining of it, is probably the only way its worth doing. Not sticking to the source content to a T has never been more called for than in this case. I for one welcome the decission to use SnakePixel's reimagination of the DOS games instead of the original content.

December 19, 2015, 08:25:16 AM
Reply #26

Offline NES Boy

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #26 on: December 19, 2015, 08:25:16 AM »
Will there be enemies populating outside of the arenas? If so, any enemy concept is better than the original rosters, the majority of which aren't even robots! I guess Rozner Labs just didn't care.

Speaking of Rozner Labs, has anybody attempted to get in touch with Stephen and William Rozner and interview them about the games?

December 19, 2015, 08:44:14 PM
Reply #27

Offline fortegigasgospel

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #27 on: December 19, 2015, 08:44:14 PM »
Quote from: "NES Boy"
Will there be enemies populating outside of the arenas? If so, any enemy concept is better than the original rosters, the majority of which aren't even robots! I guess Rozner Labs just didn't care.

Speaking of Rozner Labs, has anybody attempted to get in touch with Stephen and William Rozner and interview them about the games?
Designing enemies can be hard when you are litterally the only guy making the game in the case of the first one, and not much easier with 2 other people helping and you have 1 month to do it in the case of the second.  And clearly they are robots that look like animals, as they are called insectons and animaliods on the box.

December 20, 2015, 12:29:33 AM
Reply #28

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #28 on: December 20, 2015, 12:29:33 AM »
Being one man isn't really much of an excuse in this situation; Pixel seemed to do alright with enemy design in Cave Story.

While I understand that Cave Story was in development for considerably longer than DOS, it's not hard to enlarge proportions of animals, make them look at least slightly robotic, and give them googly eyes. That alone would make the enemies in the game feel considerably more "megaman."

I get the feeling that we would design completely new enemies if Dood gives the order to include them on maps.

January 02, 2016, 05:10:44 PM
Reply #29

Offline Magnet Dood

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Re: The Robots are Revolting! (DOS Reborn)
« Reply #29 on: January 02, 2016, 05:10:44 PM »
Haven't checked in recently, but work is still progressing!

On the skins side of things, we've finished up two for the most part. Knife is fully finished and looks great, while Torch is pretty much done aside from hurt sprites. Maps-wise, Thunder pushed out two cool maps in record time- the aforementioned Bit Man and Torch Man, as well. Watzup, meanwhile, has more or less completed Sonic Man, which is just waiting on textures. We haven't touched the weapons at this point since we more or less want to finish the maps first.

Hopefully I'll have more screenshots for you in the next couple of weeks. I'd like to show off Sonic's stage if I'm able.

thanks badz