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I was mostly intending P.Shot's explosion to look like the ones from those asteroids from MM5(which i had to rip myself because nobody ripped them before)Where the projectile visibly gets "torn apart" by the explosion(I'll also try to make the explosion the size of the actual damaging radius, however big that is)
Pharaoh Shot's explosion radius has a 128 unit radius.
If a time limit is used as Pharaoh Shot's charge holding penalty, then maybe a larger span like 6 or 10 seconds should be more fitting to an offensive weapon like it, and for the giant compressed heat ball to dissipate. I wouldn't advise it, though: it feels like an awful idea in execution.
Quote from: "Korby"Pharaoh Shot's explosion radius has a 128 unit radius.What.Okay seriously, that's too much. I don't mind the idea of an AoE effect for this weapon, however:-128 radius sounds too high, especially compared to Drill Bomb.-There's no clear indicator that it explodes. This causes confusion to unaware players when they take damage from a near miss, and when they take damage after blocking the attack with Proto Shield. This is an example of bad game design.The above needs to be fixed up. I've also never liked how the fully charged shot overshadows the uncharged and mid-charged shot. Not certain on how to go about this. Maybe speed up the less charged shots?
Protoshield won't block explosions -- this is something the player will learn very quickly. It's not bad game design, just a little miscommunicated for the first 10 seconds it happens.