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Author Topic: Changing the Base Skin: Giving the Tournament Robot a Face  (Read 22936 times)

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May 10, 2016, 11:12:57 PM
Reply #45

Offline Watzup7856

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #45 on: May 10, 2016, 11:12:57 PM »
Relax man, no one is taking away your meds. I'm not really in favor of changing the default skin either due to previous reasons. Plus I feel like if a new default skin was decided, then people would get sick of that skin too.

May 10, 2016, 11:17:47 PM
Reply #46

Offline bass44

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #46 on: May 10, 2016, 11:17:47 PM »
Quote from: "Watzup7856"
Relax man, no one is taking away your meds. I'm not really in favor of changing the default skin either due to previous reasons. Plus I feel like if a new default skin was decided, then people would get sick of that skin too.

Thank you for being respectful of my opinion.

I mean going back to the whole "Mega Man" edit thing, is that with a lot of skins people use the Mega Man sprite as a base and edit over them, but they still look like Mega Man except in cosplay.

And yes I am guilty of making one of those skins, it was back in 2012 when I wasn't good at pixel art.

May 10, 2016, 11:31:54 PM
Reply #47

Offline MusashiAA

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #47 on: May 10, 2016, 11:31:54 PM »
Yeah, you're verily much blowing it out of proportion: "Maestro" being the new base skin is just for convenience's sake, not to shove Mega Man out of "the spotlight".

The MM in MM8BDM refers to the series, not the character itself. Mega Man is the base skin because he's the most basic and default character available in the series. The concept behind Maestro is a good idea, but I was against it because it might have too much character to it that would disassociate players from "the tournament robot". If Mike agrees with not only the idea of a base skin "character" but my sentiment of it being as base and plain and boring-looking as possible, then I'm all for it, especially if it goes the extra mile of no in-game recognition of "Maestro" for the sake of establishing it being "you".

Now, where is Maestro's ornament-less design?

May 10, 2016, 11:42:35 PM
Reply #48

Offline Hallan Parva

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #48 on: May 10, 2016, 11:42:35 PM »
I disagree with Musashi but that's entirely because of his wording

"plain" or "simplistic" would be good ways to go with the new base skin design
but it shouldn't be "boring-looking"

I mean you should still want to look at it sometimes
don't make it completely unappealing or anything

May 11, 2016, 12:23:41 AM
Reply #49

Offline Gumballtoid

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #49 on: May 11, 2016, 12:23:41 AM »


I got bored halfway through so I put his head on a body, shuffled a few parts around, and gyazo'd it. But it's a start.

May 11, 2016, 12:26:54 AM
Reply #50

Offline Watzup7856

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #50 on: May 11, 2016, 12:26:54 AM »
Well that's one way of making people get sick of a default skin real easy. Boring, unappealing, and generic looking to turn a player off. Good edit GBT

May 11, 2016, 12:29:14 AM
Reply #51

Offline Gumballtoid

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #51 on: May 11, 2016, 12:29:14 AM »
I should probably point out that I really only bothered with the helmet.

I have no idea how his body would look so I spliced some others.

May 11, 2016, 02:56:22 AM
Reply #52

Offline MusashiAA

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #52 on: May 11, 2016, 02:56:22 AM »


I suck at rotation sprites. This is meant to be overall less bulky and detailed than Korby's original design...maybe a little too less detailed.

Protoman jumpsuit and my first helmet design

vs.

Protoman jumpsuit with arm sections being black and "uncovered", forearm/hand sections being blue, and my same first helmet design with two jaw pieces colored cyan to better emulate these.

EDIT: Another thing that should be discussed/designed is how his arm cannon will look like.

May 11, 2016, 03:27:24 AM
Reply #53

Offline Ceridran

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #53 on: May 11, 2016, 03:27:24 AM »
it looks bulkier to me

i tried to take in the arms on the original design a lil since the upper body was too big
this may have not been the best way to tackle it tho


May 11, 2016, 02:27:45 PM
Reply #54

Offline CutmanMike

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #54 on: May 11, 2016, 02:27:45 PM »
I like the sprite but I still think he is too detailed for a base character. Maybe ditch the black legs and make him look more like MusashiAA's attempt.

His animations and buster should be basic like Mega Man's I think.

May 11, 2016, 04:25:33 PM
Reply #55

Offline Max

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #55 on: May 11, 2016, 04:25:33 PM »
Did doodles



Face 1 - Korby's
Face 2 - Astro style eyes with a more robot-masterish angled visor
Face 3 - Astro style eyes in white with cheeks added back in
Face 4&5 - 2&3 but with the original 'base' / playable characterish visor

Body 1 - Korby's
Body 2 - Blander with bigger arms and straighter chest - probably not enough cyan but you get it
Body 3 - Original with Mega Man -ish stance
Body 4 - Same as 3 with the 2's colours
Body 5 - Mega Man 's suit with original arms
Body 6 - Mega Maestro

personally i'm not in favour of making him literally have Mega Man's / Proto Man's suit I think that's a bit too far makes him look like a poor edit instead of a base or the world's most unimaginative robotmaster
I put my personal favourite combo at the bottom but it definitely needs more cyan maybe on the bottom of the boots and widened waist strip

EDIT

Quote from: "Me, like 2 minutes ago"
but it definitely needs more cyan maybe on the bottom of the boots and widened waist strip


May 11, 2016, 04:44:07 PM
Reply #56

Offline Ceridran

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #56 on: May 11, 2016, 04:44:07 PM »
i had a thought about making the design so bare, to the point of putting in more black, as if most parts of the bot's body weren't really completed. imagine exposed framework w/ limited armor. it might not do a good job of delivering readability.

it wouldn't work but it's food for thought

May 11, 2016, 05:56:34 PM
Reply #57

Offline MusashiAA

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #57 on: May 11, 2016, 05:56:34 PM »
I like YD's face 5 visor and Ceri's idea of more black to give the impression of no armor plating on some body parts (arms mainly, forearms could just stay blue). I'm gonna insist on removing any black outline separations between body parts (except maybe one outline to separate the chest from the waist and down), those shoulder parts have to go IMO.



Upper row uses a gray color to better showcase the limb separations (with and without black outlines) and visor design, where black is used. Bottow row is regular black.

From left to right:

Body 1 is YD's attempt at a more basic form of Korby's design.
Body 2 is YD's prefered design.
Body 3 is my attempt at riding of black outlines while keeping only one to separate the chest from the waist and legs, using YD's Face 5.
Body 4 is my attempt at Ceri's idea of exposed arm and leg sections filled with black. forearm and boots are blue, torso and waist are cyan with a black outline to separate both. This one has the best color distribution IMO.
Body 5 uses my first attempt's Body 2 with Face 1, IMO my visor design is more of a proper visor design that mimic Astroman and Galaxyman's visors, where they connect with their ear pads.

May 11, 2016, 06:22:05 PM
Reply #58

Offline Ceridran

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #58 on: May 11, 2016, 06:22:05 PM »
zzz



May 11, 2016, 08:26:16 PM
Reply #59

Offline Korby

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Re: Changing the Base Skin: Giving the Tournament Robot a Fa
« Reply #59 on: May 11, 2016, 08:26:16 PM »
I've had this lying around for a little while so I figured I'd throw it up after doing a couple more tweaks to the helmet.

Sash, head, and arms simplified.
I don't like the idea of making him look too much like Megaman because that essentially defeats the point of both making him look like NormNavi and replacing the base skin in the first place.
His animations being similar is fine, though.