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weapon malfunctions
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Topic: weapon malfunctions (Read 3112 times)
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June 28, 2016, 08:28:56 PM
Read 3112 times
mentaluproar
Standard Member
Ran the commiebot
Date Registered: December 28, 2014, 07:31:58 AM
weapon malfunctions
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on:
June 28, 2016, 08:28:56 PM »
Weapons like Air shooter, which fire multiples, only fire left and center for me. They do not fire to the right. While I was hosting, someone pointed out to me this problem was affecting them too. It doesnt matter if I am using a mod or vanilla. Nothing fires right of center. What's wrong?
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June 28, 2016, 08:35:19 PM
Reply #1
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: weapon malfunctions
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Reply #1 on:
June 28, 2016, 08:35:19 PM »
Can you take a screenshot of this bug?
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June 28, 2016, 08:47:52 PM
Reply #2
mentaluproar
Standard Member
Ran the commiebot
Date Registered: December 28, 2014, 07:31:58 AM
Re: weapon malfunctions
«
Reply #2 on:
June 28, 2016, 08:47:52 PM »
(click to show/hide)
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June 28, 2016, 09:01:44 PM
Reply #3
Promestein
Standard Member
Date Registered: July 27, 2013, 04:02:37 AM
Re: weapon malfunctions
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Reply #3 on:
June 28, 2016, 09:01:44 PM »
Did you accidentally enable autoaim? My Wave Burner didn't function right at all when I accidentally toggled it on somehow.
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June 28, 2016, 09:03:04 PM
Reply #4
mentaluproar
Standard Member
Ran the commiebot
Date Registered: December 28, 2014, 07:31:58 AM
Re: weapon malfunctions
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Reply #4 on:
June 28, 2016, 09:03:04 PM »
I checked my settings. autoaim is off. Is there a way I can confirm that in console?
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June 28, 2016, 09:19:56 PM
Reply #5
Trillster
Time Lord
what's a code
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Date Registered: July 18, 2014, 08:42:32 PM
Re: weapon malfunctions
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Reply #5 on:
June 28, 2016, 09:19:56 PM »
By any chance are you playing on a Raspberry Pi? I'm not 100% sure but last time I checked there was an issue with them not being perfectly compatible with Zandronum to where it can't do all of the math correctly causing issues like this.
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June 28, 2016, 09:21:25 PM
Reply #6
mentaluproar
Standard Member
Ran the commiebot
Date Registered: December 28, 2014, 07:31:58 AM
Re: weapon malfunctions
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Reply #6 on:
June 28, 2016, 09:21:25 PM »
I was, and I had this issue, so I switched to my mac. Same issue. Tried it in windows. Same issue. My linux machine doesn't have this issue though. SOmetimes, depending on the server, my mac plays fine too.
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June 28, 2016, 09:26:47 PM
Reply #7
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: weapon malfunctions
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Reply #7 on:
June 28, 2016, 09:26:47 PM »
what pwads are you running?
is it just vanilla MM8BDM-v4c or is there some other wad running alongside it?
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June 28, 2016, 09:30:09 PM
Reply #8
mentaluproar
Standard Member
Ran the commiebot
Date Registered: December 28, 2014, 07:31:58 AM
Re: weapon malfunctions
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Reply #8 on:
June 28, 2016, 09:30:09 PM »
I tried both. It happens even in vanilla. Would a video capture help?
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June 28, 2016, 10:43:48 PM
Reply #9
mentaluproar
Standard Member
Ran the commiebot
Date Registered: December 28, 2014, 07:31:58 AM
Re: weapon malfunctions
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Reply #9 on:
June 28, 2016, 10:43:48 PM »
I replaced the server with a fresh install of linux and a pre-built zandronum binary. All better. What is it about the raspberry pi that prevents that from working?
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June 29, 2016, 12:53:47 AM
Reply #10
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: weapon malfunctions
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Reply #10 on:
June 29, 2016, 12:53:47 AM »
It was more than likely the manner in which the Zandronum version was built, but it could have been any number of things.
I've never tried running this game on any form of Linux or UNIX, so I wouldn't know for sure.
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weapon malfunctions