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Author Topic: Ivory's Ebony Dungeon of Maps  (Read 39862 times)

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March 15, 2011, 11:42:21 AM
Reply #135

Offline CutmanMike

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Re: Ivory's Ebony Dungeon of Maps
« Reply #135 on: March 15, 2011, 11:42:21 AM »
You still want me to do this or did your recent map update change it?

March 15, 2011, 04:39:57 PM
Reply #136

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #136 on: March 15, 2011, 04:39:57 PM »
Only the names in the mapinfo (wilyfld and woodfld). The actual name of the mus in mm8bdmv1c are still using the imusctf3 or something along those lines. Which I rather keep rather then breaking it for one instance.

Unless of course you like silence.  :geek:

March 16, 2011, 06:14:29 PM
Reply #137

Offline WheelieCarbonate

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Re: Ivory's Ebony Dungeon of Maps
« Reply #137 on: March 16, 2011, 06:14:29 PM »
Quote from: "CutmanMike"
Oh...

errr YEAH I totally meant for Gemini man to have bad grammar! It makes perfect sense!

*grabs coat*
Also,Top Spin kills say "(playernamehere) Twisted By (playernamehere)'s top spin.

March 31, 2011, 09:59:51 PM
Reply #138

Offline mrjnumber1

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Re: Ivory's Ebony Dungeon of Maps
« Reply #138 on: March 31, 2011, 09:59:51 PM »
I really think the snakes to the flags on the Dam CTF level are not a good concept. Well, it's a good idea in -theory-, but in practice, it just utterly fucks over some teams because they're too laggy to make the jump properly.

March 31, 2011, 10:46:28 PM
Reply #139

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #139 on: March 31, 2011, 10:46:28 PM »
Still? I thought the new positions were so close that regular lag wouldn't be a problem.

March 31, 2011, 11:35:53 PM
Reply #140

Offline mrjnumber1

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Re: Ivory's Ebony Dungeon of Maps
« Reply #140 on: March 31, 2011, 11:35:53 PM »
Offline it's a very easy hop to get to them sure, but online (ie, where it matters) it's definitely a big problem for some people.

March 31, 2011, 11:50:57 PM
Reply #141

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #141 on: March 31, 2011, 11:50:57 PM »
You act as if I haven't tried it online. Again, no issues. I closed the gap to be minimal. I'll change it, but only if I hear enough complaints.

March 31, 2011, 11:54:26 PM
Reply #142

Offline Mr. X

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Re: Ivory's Ebony Dungeon of Maps
« Reply #142 on: March 31, 2011, 11:54:26 PM »
I say remove the jump.  I know that map lags badly on my computer for some reason (size?) and while I haven't tried the new version online, I can see having computer lag plus server lag could make it beyond annoying.

April 01, 2011, 12:44:30 AM
Reply #143

Offline mrjnumber1

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Re: Ivory's Ebony Dungeon of Maps
« Reply #143 on: April 01, 2011, 12:44:30 AM »
Quote from: "Ivory"
You act as if I haven't tried it online. Again, no issues. I closed the gap to be minimal. I'll change it, but only if I hear enough complaints.
A one person sample isn't "some people"! I made this post about a day after a CTF game there went.. quite terribly because of so many players being unable to make what should be a simple jump. The pits were filled with dropped weapons on every side.

April 01, 2011, 12:48:30 AM
Reply #144

Offline Korby

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Re: Ivory's Ebony Dungeon of Maps
« Reply #144 on: April 01, 2011, 12:48:30 AM »
Or most people jumped from the moving part of the snake which is very very hard because jumping whilst being pushed up is nearly impossible.

You got to get to the end before you attempt the jump.

April 01, 2011, 01:07:30 AM
Reply #145

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #145 on: April 01, 2011, 01:07:30 AM »
I actually changed it already. I liked snakies, but fine. I got rid of more platforming from a game based on a platformer.

Also It allowed me to reinsert the waterfalls that were originally in the bases, but looked horrible with the snakes there as well.

...also yes, I made to ensure each side had everything. All textures are aligned correctly.

April 06, 2011, 11:24:18 AM
Reply #146

Offline Shade Guy

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Re: Ivory's Ebony Dungeon of Maps
« Reply #146 on: April 06, 2011, 11:24:18 AM »
Well it's not the platforming I'm concerned about, it's the fact that the platforming is insta-kill (ironic that it happens all the time in the originals). Especially since it's not just some jump to get a random weapon, you actually need to do this jump to score points. I know it's frustrating when I have the flag, everything looks good-oh wait, I screw up the jump. BOOM! My attempt to score a point fails horribly and the flag is returned to the enemy's base.

Slight exaggeration there, but my point is made.

Personally, I love a map with some non-lethal platforming (coughcoughWhomp'sFortressRemixcoughcough).

May 05, 2011, 08:27:52 PM
Reply #147

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #147 on: May 05, 2011, 08:27:52 PM »
I'll give news on my official CTF Maps.
Overhauled Edge of the Dam again. I just killed mandatory platforming all together. Also colored floors to make it even clearer which side is which.
Wood Man's Revenge's lava floor is gone. No more flags getting stuck down there. Also I got rid of beat whistle due to exploits that can be done with it.

Also here's the download link to my duel map entry.

Enjoy.

May 25, 2011, 01:09:23 AM
Reply #148

Offline Magnet Dood

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Re: Ivory's Ebony Dungeon of Maps
« Reply #148 on: May 25, 2011, 01:09:23 AM »
I feel guilty bumping this...

I have a question. Was Train Riders removed from I-Pack v2? I can't get on it.

May 25, 2011, 01:13:35 AM
Reply #149

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #149 on: May 25, 2011, 01:13:35 AM »
No, all the CTF maps are there in V2. Level code is ICTF01.
In V3 however, I separated the CTF maps out of the I-Pack.

Don't feel bad about bumping it, you had a legit question. So it's fine.