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Author Topic: Ivory's Ebony Dungeon of Maps  (Read 39859 times)

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October 23, 2010, 06:33:07 PM
Reply #15

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #15 on: October 23, 2010, 06:33:07 PM »
Alright, I updated the submerged base. Nothing too big. I made it night, since it actually does look cooler on that one overwater portion. A few item layout tweaks. And some lines outside of the playable area that weren't hidden.
Makes the automap easier to navigate if you exclude non playable areas.

Updated the main page, but links here too.
CTF - Submerged Base [Version Obsolete]

October 23, 2010, 06:41:50 PM
Reply #16

Offline Joseph Collins

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Re: Ivory's Ebony Dungeon of Maps
« Reply #16 on: October 23, 2010, 06:41:50 PM »
Seriously consider converting those WAV music files to OGG, Ivory.  I know, 8-9 MB isn't much for most people these days, but it's a bit disconcerning when a one-level patch WAD is 20% the total size of the entire game it's patching.  :(

October 23, 2010, 06:44:56 PM
Reply #17

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #17 on: October 23, 2010, 06:44:56 PM »
Point me to something that can convert wav to ogg easily, and I'll be happy to do so.

October 23, 2010, 06:48:55 PM
Reply #18

Offline CutmanMike

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Re: Ivory's Ebony Dungeon of Maps
« Reply #18 on: October 23, 2010, 06:48:55 PM »
foobar can do it

October 23, 2010, 07:03:26 PM
Reply #19

Offline Joseph Collins

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Re: Ivory's Ebony Dungeon of Maps
« Reply #19 on: October 23, 2010, 07:03:26 PM »
The first thing Google comes up with is something call "FreeRIP", which is indeed free and does exactly what it sets out to do -- convert audio files from one format to another.  I'm not certain if there's any kind of limitations, but I did a quick run with a random file and it seemed to work just fine, so...I dunno.  It's not like there aren't free conversion programs out there and such.  X3

October 23, 2010, 07:13:47 PM
Reply #20

Offline Mr. X

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Re: Ivory's Ebony Dungeon of Maps
« Reply #20 on: October 23, 2010, 07:13:47 PM »
Audacity can do it.

October 23, 2010, 07:27:35 PM
Reply #21

Offline Joseph Collins

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Re: Ivory's Ebony Dungeon of Maps
« Reply #21 on: October 23, 2010, 07:27:35 PM »
Oh!  Derp...  Why didn't I think of that? (Probably because I use Adobe Audition?  But nevermind.)  Yeah, Audacity is free and can be used to edit sound files if need be before exporting!  It's win-win!

October 23, 2010, 07:30:05 PM
Reply #22

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #22 on: October 23, 2010, 07:30:05 PM »
Thanks, I have them converted into .oggs now. My next update of any map will have a smaller file size  :cool:

October 23, 2010, 08:11:13 PM
Reply #23

Offline Joseph Collins

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Re: Ivory's Ebony Dungeon of Maps
« Reply #23 on: October 23, 2010, 08:11:13 PM »
You're a doll, Ivory.  Thanks for being patient with me.  XD

October 23, 2010, 08:52:07 PM
Reply #24

Offline fizzyman

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Re: Ivory's Ebony Dungeon of Maps
« Reply #24 on: October 23, 2010, 08:52:07 PM »
Quote from: "Ivory"
What confuses me more is that Submerged Base has no acs in it. And Flag Surfing is exactly what Cutty had. Literal copy and paste.

Edit: There is no problems with the map. It was Kirbu's method of installation that broke them.

Um whats the proper way of installing it then? I have it in the skins folder (the Submerged Base newest version... wanted to check out the Gemini Man tiles) and its giving me the same ACS error it was giving Kirbu.

October 23, 2010, 08:54:15 PM
Reply #25

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #25 on: October 23, 2010, 08:54:15 PM »
I posted a tutorial on how to use ZDL to run custom content such as maps.

Check there. It works for me.

October 23, 2010, 09:10:18 PM
Reply #26

Offline fizzyman

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Re: Ivory's Ebony Dungeon of Maps
« Reply #26 on: October 23, 2010, 09:10:18 PM »
I really like ICTF02, I haven't checked 01 because I'm sure my computer would have a seizure rendering all that water. I like how you can see the other base, the only thing I was thinking of when I was running around in it was... on the way to and from getting the flags (and also scoring with them) its just a long hallway, yer backs gonna get peppered up (or atleast mine would I stink at dodging while running away) but it looks great! I thought it was going to have Gemini Man tiles in it, is that still being done?

October 24, 2010, 02:45:16 AM
Reply #27

Offline Ivory

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Re: Ivory's Ebony Dungeon of Maps
« Reply #27 on: October 24, 2010, 02:45:16 AM »
Well the Geminiman textures just don't look good. Outside of having the skybox as night time. So I'll stick with the gutsman textures for the sea rocks.
I've uploaded a final version. It has some slight item placement tweaks. By items, I only mean health and energy. Both sides should be entirely even, just in different locations due to the red and blue having different right sides.

CTF - Submerged Base - Final

In other news, I've started a third CTF Map and after that, I'm plotting a way to make ICTF01 work. Probably reworking it into a sewer system.

Infact, Here's a Sneak Peak  ;) yes Peak was on purpose
(click to show/hide)

October 24, 2010, 03:15:24 AM
Reply #28

Offline Blaze Yeager

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Re: Ivory's Ebony Dungeon of Maps
« Reply #28 on: October 24, 2010, 03:15:24 AM »
Hmm...by the looks of it...it's a Jungle/Forest Stage...

And Would you like a Ctf Stage Idea?

October 24, 2010, 03:18:56 AM
Reply #29

Offline TERRORsphere

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Re: Ivory's Ebony Dungeon of Maps
« Reply #29 on: October 24, 2010, 03:18:56 AM »
I'm guessing that this is unfinshed yet I can't see the layout very well. You could also use more textures but as I've pointed out, it's unfinshed.